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Marzera

Dominion Tower QOL

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Username (ingame): Marz, Zram, Rez, um..

Suggestion (short description): Removal of cutscenes in Dominion Tower. Have the next round (Endurance) start immediately in batches of 5, 10, 20 rounds (toggle,) and allow for Spells to be kept in between rounds.

 

Why (explain what this will benefit, and how): As of right now, the cutscenes in Dominion Tower take longer than several of the encounters, and can add hours of grinding based on your RNG.

 

Details (a more thorough explanation of the above): Getting Dominion Tower Gloves is a huuuuge grind, and unless if you get lucky and get what you want in your first 2 completions you'll be stuck doing this for days to complete your PVM set.

 

Spells currently are deselected after each round.

 

Getting rid of the cutscenes that play at the beginning and end of each round will cut down on the length of time required, while retaining the achievement.

 

Adding a way to expedite between each encounter will lead to a more casual approach to going through the Tower, via afking, but will also further allow those with more experience and better gear to optomise their kits to complete waves as fast as possible without needing to suicide to regear.

Edited by Marzera
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Username (ingame): Marz, Zram, Rez, um..

Suggestion (short description): Removal of cutscenes in Dominion Tower. Have the next round (Endurance) start immediately in batches of 5, 10, 20 rounds (toggle,) and allow for Spells to be kept in between rounds.

 

Why (explain what this will benefit, and how): As of right now, the cutscenes in Dominion Tower take longer than several of the encounters, and can add hours of grinding based on your RNG.

 

Details (a more thorough explanation of the above): Getting Dominion Tower Gloves is a huuuuge grind, and unless if you get lucky and get what you want in your first 2 completions you'll be stuck doing this for days to complete your PVM set.

 

Spells currently are deselected after each round.

 

Getting rid of the cutscenes that play at the beginning and end of each round will cut down on the length of time required, while retaining the achievement.

 

Adding a way to expedite between each encounter will lead to a more casual approach to going through the Tower, via afking, but will also further allow those with more experience and better gear to optomise their kits to complete waves as fast as possible without needing to suicide to regear.

 

Hell yeah all these things completely put me off DT sadly.. Im just too sidetracked to watch all these cutscenes lol

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