Gravity 44 Posted January 22, 2022 Share Posted January 22, 2022 Depending on if this one even gets looked at, there would be a part 2, Is a fat list, here goes for now At the end of a dung there needs to be a seperate drop from the boss that needs to include all of the t11 weapons/ammo (Primal/Saggitarian/Celestial) Items dropped from slayer monsters have their stats but none of their effects, IE Blood necklace does not heal Magic outside of making gatestones does not work Summoning/making summon pouches does not work Hexhunter bow needs a buff, weak as hell outside and inside of dung Ring of Kinship could be customized depending on what type of player you were in the dung giving another layer to dung and another use for dung tokens. https://runescape.wiki/w/Ring_of_kinship/Classes While admittedly helpful, you can range through any door as long as the monster is close enough Blink needs a serious nerf/fix. He does way too much damage no matter what combat. His aoe attack when hes running out from portals is way too large Home teleport should be useable in combat as its not a regular home tele if a user disconnects, they should be able to reconnect to the party on login At the end of the dung, there are small numbers at the top right you can click to ready/leave the dung, currently neither option works(if everyone in the party clicks ready it skips the ending screen) Forlorns dropping at the end of the dung could use a slight buff for running c6 mediums and larges as these take way longer to complete for that 1/5k drop rate Idk what the hell the option is for easy/medium/hard/extreme but this was never a thing back in rs2 and i'm not even sure its effecting anything. Would like to know or have that option removed if its not doing anything Most items on the toolbelt don't work nor can u stash higher tiered equipment on them. (primal/prom hatchets/pickaxes etc) typing in public chat is kind of weird so sometimes players won't see what others are typing when it should be global throughout the dung no matter what Party size difficulty when running in a 5 man is stuck on 5:4 no matter what option i choose, this is a slight xp loss from running 5:5 Most bosses that use melee prayer will show they aren't praying anything when they actually are Promethium ore in the smuggler shows that it should be bought for 162k but its actually only a couple hundred gp Untitled - Paint (gyazo.com) This boss gave me like a weird black floor, idk if it was me or not but imma throw it in here, also the floor is supposed to have a ice slippery effect, currently does not work. If dung host disconnects/crashes/etc their items are not dropped including the group gatestone Divine skinweaver | RuneScape Wiki | Fandom This boss is supposed to spawn skeletons on their own. Currently you have to run out back and forth from stepping on her carpet area to the tunnels where the skeles spawn if you want them to spawn. Hobgoblin Geomancer | RuneScape Wiki | Fandom None of this boss’s mechanics work Har'Lakk the Riftsplitter | RuneScape Wiki | Fandom Taste miasma portal attack does not poison as is doing what the black portal should do, everything else is fine Sagittare | RuneScape Wiki | Fandom None of this boss’s mechanics work outside of occasionally turning your run off but doesn’t disable it for a short time like it should Shadow-Forger Ihlakhizan | RuneScape Wiki | Fandom None of this boss’s mechanics work and its also glitched to where you can’t melee it which isn’t intended Can't smelt ores/use furnace outside of the one at home An option for party leader to immediately end the dung at the end ladder, not needed but would be great for leechers*** Right click make option on runecrafting altar doesnt work All binded gear that can be equipped should automatically be equipped when loading/starting into any floor Not sure what causes it but sometimes I get a visual bug (others can confirm themselves) that shows we have more keys than what we actually have. Not sure what causes it but it happens quite often Although magic barely works, unlimited runes does not work. unlimited run isn’t working properly Sliding puzzle doesn’t work properly visually as the actual tiles turn when they aren’t supposed to. So you know what the final puzzle is supposed to look like based off memory/looks, and if u fuck it up you’re kinda screwed https://runescape.wiki/images/thumb/Sliding_tile_puzzle.png/500px-Sliding_tile_puzzle.png?b210d what its supposed to look like. Ely (gyazo.com) How ours looks like. These are both completed and have unlocked all doors Ely (gyazo.com) Ferret puzzle - You should be able to throw vile fish from anywhere in the room onto any tile, instead on here it makes you run all the around the different spots for no reason. I wanna say this is a pathing issue but idk When trying to craft/smith/fletch anything with the “create X amount”, your character does nothing when it’s supposed to do a custom amount, or an “all” amount. 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fm das 114 Posted January 25, 2022 Share Posted January 25, 2022 I agree with a lot of these, we should definitely show Dungeoneering some love at some point. Ever since the launch of it, there has been a plethora of bugs that have been fixed since then, but this is a whole other MOUTAIN of functionality and things that SHOULD work, but don't. Quote Link to comment Share on other sites More sharing options...