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The Great Drop Table Rework

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§Hello people of Ely, i am currently at your service. As of currently i've reworked some of the following NPC drop tables. Please suggest me more NPC's you would like to see have an osrs drop table. Also if there is any new items or changes they will be notified.

Normal monsters:

Abyssal demon - Done (Added Abyssal dagger to drop table)

Gargoyle - Done

Bloodveld - Done

Crawling hand - Done

Banshee - Done

Dark beast - Done

Greater Demon - Done

Kurask - Done (Added Leaf-bladed Battleaxe to drop table)

Dust Devil - Done (Added Dust Battlestaff to drop table)

Skeletal Wyvern - Done (Added Granite legs, Granite body to drop table)

Brutal Blue Dragon - Done

Brutal Red Dragon - Done (Replaced normal draconic visage to ranged visage

Brutal Black Dragon - Done (Replaced normal draconic visage to magic visage)

King Black Dragon - Done (Drop table is refined and a lot of junk has been removed, Added Salve Shard to make Dragonstone Armor that is slightly better than dragon armour)

Venenatis - Done (Drop table is refined. Replaced dark crabs to rocktails and dark fishing bait to living minerals)

 

 

New NPC's added in-game:

Lava dragons have been added ingame. Location, Red dragon isle.

Runite Golem has been added ingame. Location, Wilderness Resource Area. Note: Spawns every 120 seconds. Guaranteed 10 rune bar drop every kill.

Shwanky Shwanker has been added in-game. This npc is an easter egg and can be found in a swampy bar acting like an asshole. Find the man and steal his Dagger! An exclusive dagger has been added in his drop table ''Hailstorm dagger''. 

 

Superior Monsters:

Crushing Hand (Crawling Hand) - Quantity changed, added some supplies like food, potions, gems, guaranteed 2.5m coins Clue scroll (easy)

Chasm Crawler (Cave Crawler) - Quantity changed, noted all herbs, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (easy)

Giant Rockslug (Rockslug) - Quantity changed, noted all ores & bars, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (easy)

Cockathrice (Cockatrice) - Quantity changed, Noted all herbs, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium)

Flaming Pyrelord (Pyrefiend) - Quantity changed, noted all ores, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium)

Monstrous Basilisk (Basilisk) - Quantity changed, noted herbs & ores, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium)

Malevolent Mage (Infernal Mage) - Quantity changed, added mystic robe sets, added supplies like food, potions, gems, guaranteed 2.5m coins & Clue scroll (medium)

Insatiable Bloodveld (Bloodveld) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m coins & clue scroll (hard)

Vitreous Jelly (Jelly) - Guantity changed, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (easy)

Cave Abomination (Cave Horror) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

Abhorrent Spectre (Aberrant Spectre) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

Choke Devil (Dust Devil) - Quantity changed, noted herbs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

King Kurask (Kurask) - Quantity changed, noted hebs, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

Marble Gargoyle (Gargoyle) - Quantity changed, noted bars, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

Nechryarch (Nechryael) - Quantity changed, added dragon boots, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

Greater Abyssal Demon (Abyssal Demon) - Quantity changed, noted herbs, added abyssal dagger (p++), added supplies like food, potion, gems, guaranteed 2.5m & Clue scroll (hard)

Night Beast (Dark Beast) - Quantity changed, noted herbs, noted ores & Bars, added supplies like food, potions, gems, guaranteed 2.5m & Clue scroll (hard)

 

 

Some side projects:

Mythical cape can now be infused with Max cape, Creates Mythical max cape.

Hooded Max Cape can now be crafted - Use Max hood to Max cape to create it. Note: Cape cant be customized yet (colors)

Hooded Comp. Cape can now be crafted - Use Comp. hood to Comp. Cape to create it. Note: Cape cant be customized yet (colors)

Dragonstone Set can now be obtained - King Black Dragon's drop table has a Salve Shard added into it 1/146. players can obtain these shards and use them on dragon armor to create dragonstone armor that is slightly better than dragon armor itself.

Dragonstone armor: 

Spoiler

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I would just go through the list of monsters that could be assigned as a task, starting from hard going down to easy. That assigned task list contains the npcs that are killed the most by the majority of players. No one's really going to notice the lower level drop tables, but it would be nice to have them, even if they have niche drops. Tbf anything but seeds and herbs from hard tasks would be a great improvement.

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First, I'm not sure if you're only doing slayer monsters and such and if you're only updating drop tables to the osrs ones, but I thought I'd post a few ideas I've had.

Nex's drop table is a mess, so it would be nice to get some drops that make up for the time it takes to kill instead of 5000 unnoted herbs and potions 🙂

Cerberus - I'm not too sure about this one, as I don't pick up any of the drops but I feel like they're somewhat crap.

Next I think, if anyone is going to be reworking tables, it could be worth mentioning early game bosses such as godwars and kbd.

Now I know they have their respective drops and all, but I feel like we could do something with them to boost early game money making - Introducing more alchables, bigger gp drops and or higher tier skilling supplies maybe?

 

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I'm gonna say lizard shaman should be added to drop dragon warhammer. Adds another low level boss, toss a somewhat high droprate at it, but gives an alternative to dwh from grae or statius warhammer from wildy. Mostly would be an addition to help ironman/low level players.

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On 11/6/2021 at 4:37 PM, Iso said:

I'm gonna say lizard shaman should be added to drop dragon warhammer. Adds another low level boss, toss a somewhat high droprate at it, but gives an alternative to dwh from grae or statius warhammer from wildy. Mostly would be an addition to help ironman/low level players.

Hey iso, I’ll have a look if we have the normal lizardman shamans. If they are fully coded I’ll make sure to add them in the game with DWH in drop table. I’ll keep you updated 😉

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On 11/6/2021 at 4:37 PM, Iso said:

I'm gonna say lizard shaman should be added to drop dragon warhammer. Adds another low level boss, toss a somewhat high droprate at it, but gives an alternative to dwh from grae or statius warhammer from wildy. Mostly would be an addition to help ironman/low level players.

only problem with this is we dont have the map to place the shamans & big bummer is they need an ice cube to be finished for some reason 😤

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I'm gonna toss the idea around that most of the dragons need drop tables reworked. Frost dragons exist but aren't even worth to kill. They're locked behind a dung requirement and their tables worse than pretty much any other dragon. I'd change the drops to reflect the requirements to get there, and the difficulty to kill them because they attack with all styles. 

Metal dragons should get a little buff and the bars they drop should be noted. Other than slayer there's no reason to kill them. Plus there's less than half the original spawns in brimhaven dungeon. Mithril dragons are only touched by players that don't know how difficult they are to kill. Just keep the difficulty the same and make their drop table reflect that. I'd say add adamant dragons but I don't know how much better you can make their drops over the rest.

Red dragon spawns need to be added at the red dragon isle, if they're not being converted to lava dragons. Brimhaven seems to have limited spawns too. Again, since they're not on task there's no reason to kill them when blue dragons are so easy to get to. Greens are untouched by irons because they can't get to training zone. Black dragons are in a weird spot but the drops and spawns are fine for people who need to kill them early game on task. 

Kurasks need a spawn rate comparable to the rest of the monsters in frem dung. Seems most of the task is waiting for them to spawn back in.

Josh suggested increasing the shops stock so irons don't have to fight to get bought out items. Idk if you wanna tackle that one but it seems like a fairly easy qol improvement for everyone.

Most of the slayer monsters in the catacombs should be similar to their counterparts outside of the dungeon. 

I'd take medium clues off of the yak drop table solely due to how overpowered 2 clues on the same drop table are.

Rev drops on ::drops are more representative of what they should be, but I'm assuming that's because they're using the osrs drop table. It might get people to go into the wilderness if they have a better reward for being there. No one's going to kill revs for armor that degrades unless they add t2 to the upgrade chest. Tbf anything in the wilderness should be buffed to where they're useful for players to risk going there.

 

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