fm das 114 Posted July 21, 2021 Share Posted July 21, 2021 Hello all, the post and picture are pretty much self explanatory. Tell me your thoughts in the comments! Quote Link to comment Share on other sites More sharing options...
Boats 254 Posted July 21, 2021 Share Posted July 21, 2021 I think the numbers would have to change. Definitely no support for the current “85% for 50%”. But support for the idea with different numbers. 1 Quote Link to comment Share on other sites More sharing options...
fm das 114 Posted July 21, 2021 Author Share Posted July 21, 2021 On 7/21/2021 at 12:21 PM, Boats said: I think the numbers would have to change. Definitely no support for the current “85% for 50%”. But support for the idea with different numbers. At first I put 100% chance to receive 25%, but I mean if we're sacrificing items worth 1b+ each time for ~450m in gems, money and items are still exiting the game regardless. Quote Link to comment Share on other sites More sharing options...
ishan 12 Posted July 21, 2021 Share Posted July 21, 2021 I think keeping gems only being able to be obtained through failing is better IMO, there's already so many items listed allowing people to get their easy fixings on gems. NO support on this but i still love you 1 Quote Link to comment Share on other sites More sharing options...
Boats 254 Posted July 21, 2021 Share Posted July 21, 2021 On 7/21/2021 at 1:29 PM, fm das said: At first I put 100% chance to receive 25%, but I mean if we're sacrificing items worth 1b+ each time for ~450m in gems, money and items are still exiting the game regardless. See if that was the case, I would be okay with it. But I think people won’t trash their 1b+ items, just destroy this shit things like whips. That’s the biggest problem, I think. 1 Quote Link to comment Share on other sites More sharing options...
fm das 114 Posted July 21, 2021 Author Share Posted July 21, 2021 On 7/21/2021 at 3:48 PM, Boats said: See if that was the case, I would be okay with it. But I think people won’t trash their 1b+ items, just destroy this shit things like whips. That’s the biggest problem, I think. Agreed, at the current state, there is a decent amount of shit t2 items in the game with literally no use aside from alching them. Quote Link to comment Share on other sites More sharing options...
fm das 114 Posted July 21, 2021 Author Share Posted July 21, 2021 On 7/21/2021 at 1:37 PM, ishan said: I think keeping gems only being able to be obtained through failing is better IMO, there's already so many items listed allowing people to get their easy fixings on gems. NO support on this but i still love you Love you too, and your opinion, but in all honesty this is mainly aimed at new players. Things like dds and other low pvm gear like the dragon equipment we currently have has no use aside from gem farming. Quote Link to comment Share on other sites More sharing options...
nelly 159 Posted July 21, 2021 Share Posted July 21, 2021 Love this idea, numbers seem rather high but I like the concept support 1 Quote Link to comment Share on other sites More sharing options...
DevilSkag 75 Posted July 22, 2021 Share Posted July 22, 2021 it's literally a whole other chest. feel like my suggestion is more relevant Quote Link to comment Share on other sites More sharing options...
Owner Lation 942 Posted July 22, 2021 Owner Share Posted July 22, 2021 I'm a fan of the alternative ideas, however for me personally I am on the fence on the idea. I feel there may be more creative solutions to gem acquisition - IF, big if - it's needed at all. Few things to note: gems are by design to be rather difficult to obtain. The lower tier items have been added to expand and make the early to mid-game more expansive, as well as end game. Early game, it doesn't hurt to risk your Dragon chain or legs to try to hit that upgrade, as they are easily obtained no matter which state of the game you are in. However for the end-game, you're capable to grind these items and able to likely occasionally risk some mid-tier, to high tier items in return for some gems to get the upgrades where they matter the most for you. On 7/21/2021 at 2:37 PM, ishan said: I think keeping gems only being able to be obtained through failing is better IMO, there's already so many items listed allowing people to get their easy fixings on gems. NO support on this but i still love you I agree with this, and would also like to make a point for others to note: my initial plans for this system included no gems whatsoever - you risked the item and either got what you wanted, or you didn't. We added the gems as a fail-safe, to cap your loses & possibly get rid of items you no longer use, in order to upgrade the items you want the most. On 7/21/2021 at 6:46 PM, fm das said: Love you too, and your opinion, but in all honesty this is mainly aimed at new players. Things like dds and other low pvm gear like the dragon equipment we currently have has no use aside from gem farming. It's aimed at new players, correct & end-game players to get rid of junk and allow you a way & method to obtain your guaranteed upgrade. I see no issue personally to this because: before the upgrade chest, dragon legs, boots & chains meant nothing to end-game players. Now guess what, players are picking them up, saving them, buying them. It re-purposed an entire class of items that are usually out-classed within just a few hours of playing (depending on game mode, etc). So the fact players are "stuck" with all this T2 stuff they don't want and only option is to alch them - is a win in my book and not an issue. On 7/21/2021 at 6:45 PM, fm das said: Agreed, at the current state, there is a decent amount of shit t2 items in the game with literally no use aside from alching them. See above response All in all, I like the ideas in theory, but in practice could make T2 items a more-than-intended item in attainability & commonality. I think the grind for T2 items, and the leftover T2 "scraps" for end game players such as T2 dragon legs, boots, chains, etc - isn't an issue, but a feature and necessity in grinding the items you want upgraded. Sure, these items are rendered useless when they upgrade when you don't want them too - but the bright side is, maxed, comped & the rest are actually utilizing these items to begin with, making them more useful in every stage of the game, when previously they weren't used whatsoever. To reference the beginning of my post - I think if making these "scraps" more useful becomes more needed, there has to be a more creative solution. I'm not sure more easily-obtained gems is the right solution, but maybe more alternative ways to obtain them to begin with could be a good start in the right direction? Just my thoughts on the idea. 2 Quote Link to comment Share on other sites More sharing options...
DevilSkag 75 Posted July 22, 2021 Share Posted July 22, 2021 On 7/21/2021 at 9:30 PM, Lation said: I agree with this, and would also like to make a point for others to note: my initial plans for this system included no gems whatsoever - you risked the item and either got what you wanted, or you didn't. We added the gems as a fail-safe, to cap your loses & possibly get rid of items you no longer use, in order to upgrade the items you want the most. It's aimed at new players, correct & end-game players to get rid of junk and allow you a way & method to obtain your guaranteed upgrade. I see no issue personally to this because: before the upgrade chest, dragon legs, boots & chains meant nothing to end-game players. Now guess what, players are picking them up, saving them, buying them. It re-purposed an entire class of items that are usually out-classed within just a few hours of playing (depending on game mode, etc). So the fact players are "stuck" with all this T2 stuff they don't want and only option is to alch them - is a win in my book and not an issue. I'd wondered how you thought of the whole system in general. The addition of the gems definitely breathes some life into the lower to mid tier items while boosting the endgame stuff. Personally, I'm glad the gems were added since that allowed less useful items to become useful in the endgame. Also, getting an unwanted upgrade actually helps the newer players as well since someone who wanted gems is incentivized to trade for the standard counterpart. Perhaps an alternative change would be to up the examine value on t2 items, so that in the case that unwanted items are upgraded, it's at least profitable. Considering the items are now 10% more powerful it makes sense as well. 2 Quote Link to comment Share on other sites More sharing options...
fm das 114 Posted July 22, 2021 Author Share Posted July 22, 2021 On 7/21/2021 at 9:30 PM, Lation said: I'm a fan of the alternative ideas, however for me personally I am on the fence on the idea. I feel there may be more creative solutions to gem acquisition - IF, big if - it's needed at all. Few things to note: gems are by design to be rather difficult to obtain. The lower tier items have been added to expand and make the early to mid-game more expansive, as well as end game. Early game, it doesn't hurt to risk your Dragon chain or legs to try to hit that upgrade, as they are easily obtained no matter which state of the game you are in. However for the end-game, you're capable to grind these items and able to likely occasionally risk some mid-tier, to high tier items in return for some gems to get the upgrades where they matter the most for you. I agree with this, and would also like to make a point for others to note: my initial plans for this system included no gems whatsoever - you risked the item and either got what you wanted, or you didn't. We added the gems as a fail-safe, to cap your loses & possibly get rid of items you no longer use, in order to upgrade the items you want the most. It's aimed at new players, correct & end-game players to get rid of junk and allow you a way & method to obtain your guaranteed upgrade. I see no issue personally to this because: before the upgrade chest, dragon legs, boots & chains meant nothing to end-game players. Now guess what, players are picking them up, saving them, buying them. It re-purposed an entire class of items that are usually out-classed within just a few hours of playing (depending on game mode, etc). So the fact players are "stuck" with all this T2 stuff they don't want and only option is to alch them - is a win in my book and not an issue. See above response All in all, I like the ideas in theory, but in practice could make T2 items a more-than-intended item in attainability & commonality. I think the grind for T2 items, and the leftover T2 "scraps" for end game players such as T2 dragon legs, boots, chains, etc - isn't an issue, but a feature and necessity in grinding the items you want upgraded. Sure, these items are rendered useless when they upgrade when you don't want them too - but the bright side is, maxed, comped & the rest are actually utilizing these items to begin with, making them more useful in every stage of the game, when previously they weren't used whatsoever. To reference the beginning of my post - I think if making these "scraps" more useful becomes more needed, there has to be a more creative solution. I'm not sure more easily-obtained gems is the right solution, but maybe more alternative ways to obtain them to begin with could be a good start in the right direction? Just my thoughts on the idea. Well said, and fantastic input. I do agree that this can definitely come off as a sort of a band-aid solution to the extensive amount of unwanted t2 items, but you're 100% right. We've just barely scratched the surface of Upgrading and we shouldn't be jumping the gun for more and more gems. That being said, I see as well as understand the thought process behind the upgrading of items way more clearly now, as I'm sure most of us do. I'll definitely be thinking of more realistic, less op, alternative ways to obtain gems. Thanks for clearing this up. 1 Quote Link to comment Share on other sites More sharing options...