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MrSunday

Dung Boss Drops

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Username (ingame): MrSunday

Suggestion (short description): Add rare drops to dungeoneering.

Why (explain what this will benefit, and how): Will increase the benefits of dungeoneering.

Details (a more thorough explanation of the above):

 

Each dungeoneering boss to have a drop table of dung armours. This will include all tiers of dung armour, with varying drop rates, all the way to lvl 99 armour. To not flood the game with lvl 99 dung armours, I think the rate should be set such that you could expect to get a single random piece of lvl 99 every 200 floors. That means setting the drop rates of each piece to 1/3600. Then for lvl 90 maybe 1/2400, etc, down to the lvl 10 armour. I'll fill in a table tomorrow because TBH it's 2:30 AM and I'm taking a shit. I don't think that the weapons should be included because that would make the weapon market really weird, but I'll defer to you guys.

 

This would make dungeoneering kind of like minibossing, rather than a single grind, and I know it would make the skill really popular. I do floors in ~30-40 seconds so at a 1/3600 drop rate per piece I would expect to get a single drop every hour and a half to two hours. Honestly having calculated that I think the drop rate should be lowered even more, maybe to one drop every 3-4 hours or so. Anyway, let me know, I'll make the full table tomorrow.

 

#makedunggreatagain

 

Best,

Gabriel

 

EDIT: Yeah going down to lvl 10 is alittle overkill, and as Enzyme pointed out Marmaros is already available in a shop, so this is just down to lvl 70.

 

rates.JPG

Edited by MrSunday
Added table, changed to lvl 70 min.
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Keep in mind primal armour also exists in game from the summer shop and Marmaros is available in the ironman equipment shop.

 

Summer shop is closed, primal is no longer obtainable. Sagittarian is only available through zombie waves, I don't even know if Celestial is available. And even so, everything else in the donor equipment stores are available in-game, why not dung armour? It's not best in slot, so it wont change high level pvm meta, it just rounds out the game and adds an additional enjoyable aspect.

 

If bosses were to have a rare drop of anything i'd mostly want dung tokens

 

I don't actually support this, basically just a rate boost, doesnt actually add value.

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I support this but I think instead of armor it should drop extra dung tokens and xp lamps.

 

Like I said to Enzyme, that doesnt actually increase value of skill or new content, it just is an unnecessary rate increase. Adding armour would be a quick, easily coded way to add additional actual value to the game.

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