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Zombies Waves

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Imo this minigame is just awful dead content, in addition to being insanely annoying especially if your not a patron. Also slightly buggy as our run was almost ruined by a ghost that couldn't be attacked by left clicking or casting a spell on it. Luckily it attacked me with auto retal on and that was the only way I could even touch it. https://gyazo.com/b7ebc170ab7b84c97cbe2728a3897317  Also I assume this is just a visual bug but some of the monsters health bars will say 1/1(https://gyazo.com/cde216fa7704a4c06535f963041bd85e) but really have way more HP than that. So I thought of a couple ideas that could possibly make this minigame better.

For one, make these monsters aggresive lol. Especially on the early rounds where it spawns more weaker enemies they tend to wander off and make it rather annoying to track down and attack. And the ones that are aggresive how insanely short aggresive range to the point where they don't actually attack you unless you literally stand a couple tiles near them if not right next to them. Same goes for the later waves. After waves like 15-20 everything will just be non aggresive towards you. This would just be QOL to make the minigame less annoying.

Next off with the way to obtain gear, coins. Everytime you kill a monster you get coins. Would be nice to have some kind of bonus milestone for hitting a certain wave. (I.E every 5 waves you get extra coins that scales up as you go up in waves. Would also be nice instead of starting off with just a weak ass novite dagger, we got some gear from every combat style starting off with the basics obviously, (shortbow and arrows, bronze/iron scim and shield, basic elemental staff and some mind runes)

The shops in here are weird and also become absolutely useless after like wave 30 depending on which method you take.

The ranged store has hand cannon shots in it without a hand cannon. It also has saggitarian arrows that you cannt use because there is no sagi bow. The highest tier of ranged armor is black d hide, would be nice to have higher tier weaponry/armor such as royal, karils, arma, Chaotic, and saggitarian. Could also include some lower tier things like snakeskin boots, ranger boots, and glaviens. Also would be nice to have enchanted bolts like Diamond bolt (e)s , Dragon bolt (e)s, or Onyx bolt (e)s.

The magic store has only one useful staff being the ancient staff. Staff of light, Armadyl Battlestaff, Polypore, possibly Chaotic staff, or Celestial Catalytic staff would be nice upgrades. The only magic armor are mystic robes which there are 3 different colors of which are all different prices for some reason but have the same stats. Upgrades could include Ahrims, Subjugation, and Celestial. Things like infinity boots and ragefires would also be nice. Also Soul runes are missing from the runes and Arma runes could be a bonus if Arma staff is added, and a larger stock of runes in general would be great.

The melee store armor stops at rune while the weaponry stops at dragon. Dragon armor, Torags/Guthans/Dharok/Verac, Bandos, Primal, and possibly Graetorian. It's pretty much the same for the weaponry with stuff like whips, sara swords, whip vines, kraken tent, and perhaps a Chaotic rapier/longsword. Some more spec weapons like dragon warhammer, korasi, enchanted excal, claws, Godswords, etc etc would be nice. Also see some defenders in there as well including the grae one.

The supplies store isn't that bad but I would like to see flasks in there. In addition to flasks,  Extreme att,str,defence,ranged,magic, Sara brews, Super restores, Prayer renewals,  regular Magic potions, and Spec restores would be a nice addition.  I also feel like the regular attack, str, defence, shrimp. trout, and tuna could 100% be taken out as these are useless. Karambwans for combo food wouldn't hurt imo.

The general store should be replaced with like a Jewelry/Misc shop with things such as Dag rings/Capes/Amulets/Bracelets/Gloves/ etc etc possibly auras. If so would have to move the Anti-Dragon shield to melee shop or something.

After wave 30-40 all the waves become insanely repetive, by this i mean it's literally the same monsters with the same number monsters. Some variety in mobs would be nice. Bosses for reaching certain milestones would be a nice switchup every now and then. Like a zombie overlord or something idk. Just mobs with a different attack style other than melee that makes the player actually pay attention and not just flick melee pray. Or possibly a boss that has a specific mechanic to it that you can't just kill it by simply attacking it.

Now on to the rewards, if you can even call them that. The only thing that used to be worth going for was the sagitarian armor and bow but that was added to summer shop/monthly boxes so it was taken out. Now we are just left with the zombie outfit and a useless potion. Me personally, I cannot think of what you could possibly add as a reward besides basic shit like CKeys so imma leave that up to the community and/or you guys but we can for sure get rid of that potion. Perhaps a zombie pet similar to how dung has the Sneakerthingy pet that you can buy for points.

Also for the love of god lower the amount of waves you have to do for achivements, 250 is way to fucking much imo esp since you have to do it all in one go.

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Would be awesome to see a rework on this, I would love too see more people playing the minigames rather then them jus sitting there, would deff host some events here if it was reworked, thank you for the input grav i see you put alot of thought into this. You got my support bucko 

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It's been quite a while since I last played this, but other than a few bugs it seems like it's the same one I remember playing back in the day. It was pretty fun even with just the limited gear selections, but of course as you played it longer it got a bit repetitive and boring. Some people actually got past wave 250 in one go back then, but I bet it took way too long and was boring as fuck lol.

I agree with your points and I think the minigame has a lot of potential if we rework it properly, support.

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