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Callum

Wilderness Lost On Death Adjustments

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As of right now, the Wilderness is quite a safe space to be in due to the untradable items always being safe. Not that long ago, this rule was adjusted due to the fact at Nex items protected in the Wilderness and it was incredible OP. With that change, I'm requesting a full adjustment to the Wilderness system so that untradable items are no longer safe, and when dropped, will drop as a monetary value to whoever got the kill.

Why the sudden change? The Wilderness is a dangerous place. If you go in there, you're expected to put your items at risk. In its current state, you can enter in a full Void setup, full Chaotic weaponry and whatever three items you would like to keep if unskulled and not risk a coin.

It's no surprise that Ely unfortunately has almost no PvP community, even with it being a massive aspect of the game. Small adjustments like this could start to draw in attention to PvPers and potentially lead to additional adjustments to the Wilderness to further enhance this as a way to bring in more players.

To those who would complain about losing these items due to taking a very short amount of time to obtain, with Friday Dungeoneering days and Saturday and Sunday Minigame days, these items are easily re-obtainable.

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Support for this, although I hate losing items and dislike the wildy in general, it still requires a nerf. Like Callum said, you can run in with a near full setup and lose basically nothing on death.

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