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Callum

Meteor & Grand Tree Distraction and Diversion Addition

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This suggestion builds upon the Evil Tree and Shooting Star DnD's in-game already. For this, I'm requesting two new additions, a Grand Tree and a Meteor drop every 6 hours. So what makes these different to the current ones? They'd have a LOT more Stardust or Evil Tree Kindling, meaning that multiple players can attend the event and it not be over in roughly 5 minutes (exact amount of Stardust and Kindling could be up for debate to ensure this isn't an overpowered training/money maker).

The issue with the current ones is simple. Every three hours, these events drop and have a TOTAL of 50 of their respective collection across every player attending them. Let's say 5 people attend a Shooting Star, you'll be walking out of there with an average of 10 Stardust if you're lucky, then have to wait another three hours.

As for drops, right now they are quite lacklustre but given how simple it is that's understandable. It'd be nice to see some form of additional items included so that the pet isn't the only grind worth going for, becoming dead content to that player after obtaining (this could also be an addition section added to the Collection Log).

Since these will be every 6 hours (depending on player opinion, could be longer or shorter waiting times), I'd recommend as well adjusting the times on the current Star and Tree; whether this be indefinitely or only on Saturdays and Sundays (an idea that was suggested back in 2019 and is still waiting in Pending).

 

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Support.

I think the current events could receive a buff in rewards. I'd personally like to see more/better skilling supply drops making it a decent way to gain supplies.

Other than that, I'm not sure what else it could be.

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14 minutes ago, Kari said:

Support.

I think the current events could receive a buff in rewards. I'd personally like to see more/better skilling supply drops making it a decent way to gain supplies.

Other than that, I'm not sure what else it could be.

I think the current ones could definitely use a buff. Shooting Star could be a mixture of both Ore and Bars so people have instant access to Bars for Smithing and additional Ore to work with if they were to want to continue. I'm not entirely sure what could go with the Evil Tree, potentially some Dragon Dart Tips/Dragon Arrowheads since they are currently only obtainable from the Crystal Key Chest.

Personally, I would like to see some cosmetic items added to a random drop table from both of these DnD's. Since we've got skilling armours already for experience, these sets could have a special effect of increasing the yield from items for faster item gains. Just an idea for now though.

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Personally I would like the existing Shooting Star and Evil Tree distractions to be changed to the way they work on RS.

Evil Tree

  • It's currently missing the roots that you have to chop and then kindling that the player burns to assist in killing the tree. 
  • It always spawns at Tier 90, lets have some randomised variation and allow it to be anything from 10-90.
  • Adjust it so that it doesn't end once 50 total kindling between all players has been obtained, let the Tree have health that the players have to diminish.
  • Change the spawn timer to 1-2 hours so it spawns more frequently.

Shooting Star

  • It always spawns at Size 7 lets change this so it's randomised between 1-9.
  • Again it's based on how much dust is gained between the players. Change this so the star has a health based system that the players chip away at.
  • Change the spawn timer to 1-2 hours so it spawns more frequently.
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