Longshot 9 Posted November 15, 2020 Share Posted November 15, 2020 Fix overload potion boosts to be in-line across all combat types (melee, range, mage). Currently, drinking an overload at all 99s boosts attack, strength, and defense to 125, range to 122, and magic to 106. Doesn't quite make sense why they are different, and should be an easy fix. Link to comment Share on other sites More sharing options...
Goddess 130 Posted November 15, 2020 Share Posted November 15, 2020 This is how it was originally on RS when they were released. As we're in that era, it makes sense for it still to be the same here. If this gains enough support, I wouldn't be opposed to it but until it does I think it should remain as it was back then. Link to comment Share on other sites More sharing options...
Longshot 9 Posted November 15, 2020 Author Share Posted November 15, 2020 1 minute ago, Goddess said: This is how it was originally on RS when they were released. As we're in that era, it makes sense for it still to be the same here. Doesn't seem like the best logic since we have Fiery Divines, Fiery Prims, etc. which were not in that era, but I can understand the stance. Hope more people support, though. Link to comment Share on other sites More sharing options...
Goddess 130 Posted November 15, 2020 Share Posted November 15, 2020 2 minutes ago, Longshot said: Doesn't seem like the best logic since we have Fiery Divines, Fiery Prims, etc. which were not in that era, but I can understand the stance. You can't really compare the addition of Custom items in-game to a potion boost. The difference is, the overload is something Jagex made. The Fiery items are something Ely made. 1 Link to comment Share on other sites More sharing options...