Splash 203 Posted September 22, 2020 Share Posted September 22, 2020 Howdy folks, hope your all doing well during the pandemic! Today I'm proposing the addition of a new set of gear, earnable via completing the associated requirements per piece. These requirements will be hefty boss killcounts, pushing players to conquer all that Ely has to offer; Bandos to our very own Graetoriax. These requirements will also pave the way for the much requested Trimmed completionist cape. Previously we have been reluctant to add this as an obtainable item, as we felt the goals we could offer were just too lackluster for something with so much prestige. This update would change that, adding more grinds to the game for players to shoot for after they achieve max total. This set will be no easy feat, with players having to rack up to 500 Graetoriax kills, 1000 of each respective GWD boss. These goals are subject to change, but they will remain high as this isn't meant to be something passively earned. "Cinder, the quartermaster & The final boss set" The last thing we want, is the set to be a completely useless heap of junk that will sit in players banks. We want this set to offer unique perks to the player, that link back to the requirements they went through. Something like this would be reduced instance fees, chance of doubling your drop, Etc. Whilst we can come up with a list ourselves, we aren't the ones playing to obtain this set 90% of the time. We want you as the players to tell us what you think the benefits for using this set could be. Leave your ideas in the comments below, and any feedback you might have about the concept. - Splash 3 2 Quote Link to comment Share on other sites More sharing options...
Boats 254 Posted September 22, 2020 Share Posted September 22, 2020 It's so pretty. Why will I never have it 1 Quote Link to comment Share on other sites More sharing options...
Winter 22 Posted September 22, 2020 Share Posted September 22, 2020 Give the set bonus a massive defense boost, and make all damage dealt while wearing it typeless. Quote Link to comment Share on other sites More sharing options...
Administrators Will 53 Posted September 22, 2020 Administrators Share Posted September 22, 2020 oh. my. lord that is going to be a grind but i MUST have. Always coming up with amaziong stuff and great ideas keep it up splash<3 1 Quote Link to comment Share on other sites More sharing options...
Goddess 130 Posted September 22, 2020 Share Posted September 22, 2020 I think benefits that tie into the Bosses that have to be killed in order to obtain it, would be beneficial. Such as but not limited to: Zero instance fees 5-15% chance of damage reduction (Percentage could be looked at, and balanced for different bosses - Will it also stack with divine? etc) Prayer bonus similar to Disciple (maybe higher - benefits the players without $1k donor) 0 Harb KC required Perhaps ability for player to add a quick teleport to a boss of their choice on the Helmet or something Health bonus to replicate nex armours Venom at Zulrah & Vorkath to be cancelled out Immunity from Poison OR less chance for it to be inflicted (Kril/KBD/Vork) 5-15% chance at double drops (Balanced for different bosses, maybe this could be something the player can have active for 1 hour a day) Higher success rate at knocking Tormented Demon shield down OR ability to knock it off with any weapon (ONLY WHILE ARMOUR SET IS WORN) Ability to restore special attack instantly (Limited usage PER day - Let's say 3 times?) 6 Quote Link to comment Share on other sites More sharing options...
z e l d a 57 Posted September 23, 2020 Share Posted September 23, 2020 (edited) This is amazing please release it soon. This is always something I've wanted from when I first played my hardcore a long pvm grind with rewards waiting at the end of it. One thing I would suggest is adding bosses to the list such as nex and harbinger x,rul which are some of the harder bosses but it would make this armour more rarer. You could also add all the newer bosses that aren't on there such as vorkath and venenatis. I really look forward to this update and I'm glad I started a new hardcore :). also will current kills count towards this or will it be from when its released? Edited September 23, 2020 by z e l d a Quote Link to comment Share on other sites More sharing options...
Splash 203 Posted September 23, 2020 Author Share Posted September 23, 2020 2 hours ago, z e l d a said: This is amazing please release it soon. This is always something I've wanted from when I first played my hardcore a long pvm grind with rewards waiting at the end of it. One thing I would suggest is adding bosses to the list such as nex and harbinger x,rul which are some of the harder bosses but it would make this armour more rarer. You could also add all the newer bosses that aren't on there such as vorkath and venenatis. I really look forward to this update and I'm glad I started a new hardcore :). also will current kills count towards this or will it be from when its released? For sure. We'll be including most if not all bosses for KC, It aint gonna be easy And yes, previous kills should count as they are already being tracked. Quote Link to comment Share on other sites More sharing options...
Callum 134 Posted September 24, 2020 Share Posted September 24, 2020 This is fantastic, will always support something that extends the grind for those willing to put in the hours! What Defence level will it need to equip... Quote Link to comment Share on other sites More sharing options...
MrSunday 14 Posted November 16, 2020 Share Posted November 16, 2020 This is an amazing update idea and I really look forward to however it is put into game! So I've thought about this alot and they way that I would most like to see it implemented is by unlocking one piece at a time, counting kills from every boss in the collection log. Then, for simplicity, each boss will be given a multiplier and each tier will require 100 kills * multiplier for all bosses, plus 2000 total boss kill count which will be the sum of all boss kills. With the dummy multipliers I put in place the total number for each tier would be 1326 specific kills. So for each tier: TIER 1: GLOVES 100*(boss specific multiplier) kills per boss 2000 total boss kills TIER 2: BOOTS 200*(boss specific multiplier) kills per boss 4000 total boss kills TIER 3: HELM 300*(boss specific multiplier) kills per boss 6000 total boss kills TIER 4: PLATELEGS 400*(boss specific multiplier) kills per boss 8000 total boss kills TIER 5: CHESTPLATE 500*(boss specific multiplier) kills per boss 10000 total boss kills So this is the list of bosses that I would personally want to add. This does not include barrows, slayer bosses, or gorillas. I don't personally believe that they should be counted, but I am of course open if other people think they should. Please find the specific multipliers that I put in place for each boss as a place holder, again the total right now is 1326 specific kills. 0.15 - Blink 0.25 - Chaos Elemental 1 - Commander Zyliana 0.5 - Corporeal Beast 3 - Dagannoth Kings (1 for each) 1 - General Graardor 1 - Kree'arra 1 - K'ril Tsusaroth 0.5 - Kalphite Queen 1 - King Black Dragon 0.25 - Nex 0.5 - Queen Black Dragon 0.25 - Tormented Demons 0.05 - TzTok-Jad 0.01 - Har'Aken 0.25 - Graetoriax the Unbroken 0.25 - Harbinger X'Rul 0.25 - Nomad 0.05 - WildyWyrm 1 - Venenatix 0.5 - Vorkath 0.5 - Zulrah As for the armour itself, these are the specific perks that I would personally like to see: Tribrid armour 0.2x reduction in instance cost (and GWD room entry) per piece worn +4 prayer per piece worn 0.03x increase in damage to bosses per piece worn 0.03x increase in drop rate from bosses per piece worn While any piece is equipped (or all the time after tier 1 is unlocked); add total boss kill count to right click player examine text in chat Access to different tiers of PVM shop that include things like rocktails, overloads, super antifires, enchanted bolts, etc. Thank you for reading, very excited for this to roll out! Gabriel 2 Quote Link to comment Share on other sites More sharing options...
Owner Lation 942 Posted November 17, 2020 Owner Share Posted November 17, 2020 Appreciate the thought & effort put into this suggestions @MrSunday - gives us a lot more to consider 1 Quote Link to comment Share on other sites More sharing options...
z e l d a 57 Posted November 19, 2020 Share Posted November 19, 2020 (edited) Here are some ideas for potential requirements for the comp trimmed in Skilling, Pvm and misc and a rough amount if what I believe they should be at. I know these requirements are hella harsh but this set isnt something that everyone should be running around in. I support all of the set effects mentioned above but prefer the idea of the whole set having the bonuses and being obtained as a set rather than individual pieces. Skilling requirements Mine 2500 runite ore Smelt 2500 rune bars Cut 2500 dragonstones Burn 2500 magic logs Cut 2500 magic logs Flecth 2500 magic longbows Run 1000 barb advanced course laps Catch 2500 snowy knights Make 1000 overload options Pickpocket dwarf trade 2500 times Fish 2500 Rocktail Cook 2500 Rocktail Make 2000 steel titan pouches Complete 500 slayer tasks Complete 2000 dung floors Pvm requirements 1000 Sara 1000 Zammy 1000 Bandos 1000 Armadyl 1000 venenatis 1000 chaos ele 1000 Cerberus 1000 demonic gorillas 1000 kbd 1000 zulrah 1000 Kraken 1000 vorkath 1000 supreme 1000 rex 1000 prime 1000 kalphite queen 500 skotizo 500 jad 500 nomad 500 soulgazer. 500 harbinger x,rul 500 graetoriax 500 tormented demons 500 corporal beast 500 blink 300 nex 100 wildy wyrm 50 kiln completions Misc requirements Open 2500 clue caskets Open 5000 crystal keys Lemme know what you think of the requirements and any potential ones that we could add. Edited November 19, 2020 by z e l d a 1 Quote Link to comment Share on other sites More sharing options...
Nerevar 2 Posted November 24, 2020 Share Posted November 24, 2020 How about the ability to use specific items on the armour to improve it? Such as a divine sigil for the 10-15% damage soaking, noted anti-venoms for it's anti-venom effect, dominion tower gloves etc. Quote Link to comment Share on other sites More sharing options...
Chimpamzee 86 Posted February 14, 2021 Share Posted February 14, 2021 heres an idea for the passive effect on the full armour set, it will deflect any damage like 30-40% back to the boss/mob Quote Link to comment Share on other sites More sharing options...
Jake 141 Posted June 20, 2021 Share Posted June 20, 2021 On 11/24/2020 at 8:29 PM, Nerevar said: How about the ability to use specific items on the armour to improve it? Such as a divine sigil for the 10-15% damage soaking, noted anti-venoms for it's anti-venom effect, dominion tower gloves etc. Serp helm maybe, for the passive antivenom effect Quote Link to comment Share on other sites More sharing options...
Delete 18 Posted August 7, 2021 Share Posted August 7, 2021 Did this ever end up going live?? Quote Link to comment Share on other sites More sharing options...
Jake 141 Posted August 23, 2021 Share Posted August 23, 2021 On 8/8/2021 at 9:21 AM, Delete said: Did this ever end up going live?? Pretty sure its planned to release after raids has dropped. So it can incorporate them in the requirements... Quote Link to comment Share on other sites More sharing options...