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Riley

Funk's Event Ideas

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Hello, for those who have not met me I am Funk in game!

I have a few ideas for some player ran events that I think would be fun, and then some suggestions for new server events that could be implemented if they get enough support and are possible.

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Hide and go Seek Event

So I have already started doing this for the last week or so, but essentially I will hide somewhere on the map that is accessible to all players regardless of level, donator status, or difficulty. I then use a ::yell command to give out hints as to where I am. The first person(s) to find me will receive a reward! Either some good items, a modest amount of GP, or some cool cosmetics that I have collected. I usually give out a new hint every 5-10 minutes, each hint getting easier each time, until someone finds me.

I started doing this to make up for some of the downtime inbetween wells and boss events, something that anyone could have fun doing.

Rules for Funk's Hide and Seek

  •  I cannot hide anywhere dangerous such as the wilderness or anywhere that a lower level skilling player could get killed. This makes it fair for everyone.
  • You cannot use alt accounts to claim a prize if you already won. For example, someone who came in 1st place cannot also claim the 2nd or 3rd place prizes.
  • You must absolutely have fun. This is essential.

 

Battle Royale - Community Pot

I have yet to try this one out yet, but I think it would definitely be fun. I will start the pot with 500m~ or something of high value, then anyone can add to the pot by trading me (minimum entry should be around 25-50m~) Basically once you've entered, you would wait for the Battle Royale to start. The game would play out the same as usual, but whoever wins gets the entire pot! This is a good way for people to have fun, stake some gold for those betting itches, and make some money if they win!

For those that don't know about the Battle Royale mode, you teleport there using the ::tele royale command and you'll be prompted to "Ready Up". After 6 people have entered, the Battle Royale will commence after a 60 second waiting period.

You'll then be dropped in Varrock with no weapons or armour and you must scavenge to find equipment. You can also sell and buy better equipment from the console in your inventory. You also won't have to worry about your combat level as everyone is made equal in this minigame.

You have to run around, collecting items, and defeating players to win. The map size decreases ever so often so make sure you don't get stuck outside of it!

Rules for Battle Royale - Community Pot

  • No alt accounts allowed if you're entering the pot. This makes it unfair for others.
  • In order to win the prize, you must have contributed to it. If you don't enter the pot, you cannot win the pot. You can still play without entering of course, but the pot will just build until someone wins who has paid into it.
  • Once again, have fun. This is also essential.

 

Drop Party - Challenge Mode

This one is a new idea, but essentially all participants will gather in a player owned home. The Participants will be assigned a certain item to gather. The owner will then drop specific item and the participants will have to collect their item. First person to collect the required amount wins the prize!
Simple in theory, but I'm not sure how to execute this one yet. Give me time and I will figure it out.

 

Let me know what you think of these ideas! They're not perfect yet, but with some feedback I am sure to make them better with your help.

 

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Next up, these are my ideas for server events that Staff can run or that could be implemented into the game.

 

Are you a new player? Are you broke? Do you want to help reach Well of Goodwill tiers but you don't have the gold for it?
Well, introducing the

Well of Hostility

It works very much the same way that Evil Trees work where you work together to burn it, chop it, and kill it. Each % of the evil tree you kill your reward increases.

The Evil Well will essentially be the same, except you will earn a % toward the well bonus! Once the Well of Hostility spawns, players can work together to slay it for the glory of the Well of Goodwill! You could light it on fire for Firemaking XP, Mine the rocks for Mining XP, Chop the wood for Woodcutting XP, and earn well tiers for everyone! 

This idea is still very new and needs quite a bit of work. I also don't know if this is possible to implement but I really like the idea.

The sole purpose of the Well of Hostility is to allow everyone server wide to help contribute to the well, no matter their financial position. It also gives players waiting for the next well tier something to do, instead of being afk they could push for a well!

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That's all I have for now, please comment your thoughts on these, I would love some feedback! I will try to update this thread when I come up with more ideas.

 

Thanks!

Edited by Riley
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54 minutes ago, Riley said:

Well of Hostility

It works very much the same way that Evil Trees work where you work together to burn it, chop it, and kill it. Each % of the evil tree you kill your reward increases.

The Evil Well will essentially be the same, except you will earn a % toward the well bonus! Once the Well of Hostility spawns, players can work together to slay it for the glory of the Well of Goodwill! You could light it on fire for Firemaking XP, Mine the rocks for Mining XP, Chop the wood for Woodcutting XP, and earn well tiers for everyone! 

This idea is still very new and needs quite a bit of work. I also don't know if this is possible to implement but I really like the idea.

The sole purpose of the Well of Hostility is to allow everyone server wide to help contribute to the well, no matter their financial position. It also gives players waiting for the next well tier something to do, instead of being afk they could push for a well!

 

The whole point of the Well of Goodwill is to act as a money sink for the economy. Something like this would be pointless, as it defeats the purpose and core reason that the well is in-game to begin with.

As for your other ideas, they are something to build upon. I like the premise of the Battle Royale Pot & Drop Party Challenge ideas - unique and I feel could be fun to participate in.

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5 minutes ago, Goddess said:

 

The whole point of the Well of Goodwill is to act as a money sink for the economy. Something like this would be pointless, as it defeats the purpose and core reason that the well is in-game to begin with.

As for your other ideas, they are something to build upon. I like the premise of the Battle Royale Pot & Drop Party Challenge ideas - unique and I feel could be fun to participate in.

 

Well I was thinking it wouldn't contribute a whole lot to well, maybe like 10m - 50m depending on how many people are participating, but I get what you're saying, thanks for your input!

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Great ideas Funk!  Love your player-based events already as it keeps the community engaged when folks are sort of idling about. 

I like the concept of the Well of Hostility, but I'm sort of in the same boat as Goddess.  I feel like since there's already the Well of Goodwill, it may defeat the purpose of said well.  However, I feel like if the concept is worked on more, it may be a good implementation, if doable.  I guess we would have to think about how much xp is given, the amount of money that the Well of Hostility will contribute to the Well of Goodwill, etc. 

I guess for me, would it A) enable players to want to participate (if there's a lack of participation, doesn't seem like it would be good to implement it) and B) would it contribute anything to the server and its players (if so, how).

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