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Development blog: Ironman Overhaul I

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Hey fellas & fellettes, As discussed here is one of the projects i've been eager to work on for a while now. The goal of which is to make the entire gamemode give players a sense of achievement when playing, whilst also making it less of a breeze. You'll need to collect supplies, skills such as farming & herblore will be necessary.

Below is a list of changes i have drafted up that will be put into the game after a period of time, The changes in the first section will ONLY AFFECT IRONMEN, where as the second section will be ONLY AFFECT MAINS.

I am looking for feedback on these changes / Potential suggestions for changes that should be made. Please feel free to have your say below in the comments.


Iron Only Changes

Spoiler

Main Changes:
- Remove irons getting insta's from rewards, should only be eco accs.
- Restrict them from using training zone.
- New weapon for irons, untradable longswords. Legend's on par with rune, Default's on par with mithril.
- Remove/reduce well benefits
- Remove vote tickets being claimable on these accounts.
- Nerf ckeys add useful to iron things
- Convert every single existing iron account to "Legacy ironman / hardcore / uim", they will have a legacy option under the hiscores and retain their status, but the existing scoreboard will be clean for new accounts.

Store Changes:
- MELEE STORE - Make quest for gloves and proselyte
- RANGE STORE - Remove dragon darts, rune bolts, remove msb, dbow, rune cbow, all dhide armors.
- MAGIC STORE - Remove mystic and dagon hai - need to make it buyable somewhere (mage guild maybe?)
- GENERAL STORE - Remove glory
- CONSUMABLE STORE - Remove monkfish, all potions, add regular str, atk and def pots.
- VOTING REWARDS - Remove xp lamps, skilling boxes, infinity robes, anything not solely cosmetic.
- EXCLUSIVE STORE - Add untradable variants at a limited quantity of the new popular cosmetics from that months exclusive box, For example 3 sets of untradable nomad gear this month.

 

Collateral gamemode Changes

Spoiler

Main Changes:

- Add "forlorn primal" weapons to dungeoneering, same stats a primal but untradable.
- Forlorn primal weapons need to be charged like chaotics, repair costs double chaotics.
- Add objects / fishing spots to the un-used fishing guild, require a fishing skill cape to enter.
- Allow armadyl runes to be crafted, at the cost of 1x Corrupt essence / armadyl shard per 50 Runes.
- Increase med tier seed drop quantities from specific sources, For example rannars.

 

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On 5/14/2020 at 1:53 PM, Splash said:

New weapon for irons, untradable longswords. Legend's on par with rune, Default's on par with mithril.


I assume this means custom content? Please don't add this yet. Let us start with traditional RuneScape equipment and use our own skills to upgrade. Part of the start to ironman life is utilising all skills and knowledge of the game to improve ones self.

On 5/14/2020 at 1:53 PM, Splash said:

Nerf ckeys add useful to iron things


Yes to this, but please don't nerf it right into the ground where they're completely useless.

  • Skilling supplies, ranging from low tier, mid tier and high tier (with high being rare, obviously) - in completely random amounts (random number gen with a cap maybe?). This would need to be carefully balanced, so it ISN'T the best method to obtain supplies.
  • Keep crystal bow and shield - rare chance.
  • Maybe make the "rare" items dragon equipment? Med helm, plate legs, longsword etc. 
  • Dark totem pieces but make them way less common.
  • Remove clues, let us obtain them from killing npcs.
On 5/14/2020 at 1:53 PM, Splash said:

- MELEE STORE - Make quest for gloves and proselyte
- RANGE STORE - Remove dragon darts, rune bolts, remove msb, dbow, rune cbow, all dhide armors.
- MAGIC STORE - Remove mystic and dagon hai - need to make it buyable somewhere (mage guild maybe?)


Keep these 3 stores to the absolute basics, to get irons started. 

  • Magic Store - Keep a set quantity of runes as a daily limit per ironman account. Maybe just elementals, mind and chaos runes. Allowing irons to runecraft any cosmic, nature, death, blood and soul runes. Remove armours, replace staves with the basic elemental staves. Either keep ancient staff or add a method to obtain it.
  • Range Store - Keep up to mithril arrows/bolts as well as the corresponding weapon to use mithril ammo. (Willow bow / Mithril Crossbow) Take all other items out of here. Fix leather crafting, so irons can create leather chaps/body etc. Add a way to obtain ava's devices, or just keep them in?
  • Melee Store - Reduce this down to iron/steel armour maybe? To be honest, this shop could be removed entirely if the starter pack has melee equipment? (Iron armour)
On 5/14/2020 at 1:53 PM, Splash said:

CONSUMABLE STORE - Remove monkfish, all potions, add regular str, atk and def pots.


Keep lobsters, replace the super pots with basic pots. Keep a limited quantity of prayer potions (not super restores). Keep the rock cakes.
 

On 5/14/2020 at 1:53 PM, Splash said:

- Add "forlorn primal" weapons to dungeoneering, same stats a primal but untradable.
- Forlorn primal weapons need to be charged like chaotics, repair costs double chaotics.


Yes to this, allowing irons a way to obtain bis weaponry without harming the economy if they de-iron is a positive. 
Perhaps a chaotic weapon could be consumed as well as a bunch of DG tokens in order to create the forlorn primal weapon? 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

So that's my thoughts on some of the above points. I will now expand on some other ideas.

  • Remove essentials store for irons. Currently it has damaged god books for sale,  let us get the four pages from clue scrolls and then the book will be created when using the pages on each other.
  • Starter pack can include darklight, unless it can be obtained through regular gameplay somehow.
  • Skilling Store - This should have all basic tools for skilling (Pickaxe/Hatchet up to STEEL only?), make the vials of water/spirit shard packs limited quantity or a daily limit.
  • Make Bob just a repair NPC and remove his shop altogether for everyone (Lol, has useless items in it anyway)
  • Keep sanfew's secondary supplies but make them limited quantity or a daily limit. Secondaries will be a nuance to obtain, so this is a fair ask on a private server.
  • Pikkiupstix secondary summoning shop to be kept - again limited quantity or daily limit maybe? Same point as above, private server. It's a fair ask.
     

Skilling Rewards Shop - So this is an interesting one, because it should be fair for ironman accounts to be able to obtain these outfits.

  • Agile Top/Bottom - Obtained by running a set number of laps (cumulative) on ANY agility course? Rather than being locked behind the level 85 and 90 requirements like it is on RS.
  • Lumberjack - Add temple trekking OR when Woodcutting, obtain "something" that can be used to unlock or create ONE outfit piece? OR just make the whole piece a random chance drop from obtaining logs.
  • Black Ibis - Add pyramid plunder, make it obtainable by chance when completing a set number of rooms (Chests in the middle giving chance at pieces?)
  • Golden Mining - Same as Lumberjacks, maybe obtained through mining ores successfully. Maybe a random event scenario with a chance to obtain a piece.
  • Fishing Waders - Same as wc/mining but with fishing - again maybe a random event scenario?
  • Cooking/Goldsmith gaunts - Successfully cook so many pieces of food for the gloves / Smelt so many gold bars for the gloves.
  • Firemaking gloves/Ring/Inferno Adze - Fire Spirits (Rare chance at adze)
  • Watering Can / Magic Secateurs  - Growing herbs/trees successfully or allotments successfully, anything like that really.
  • Yaktwee Stick - Successful hunter catches in a row or set amount of catches in general. Maybe an item to be obtained and can then be used on a regular butterfly net?
     

PVM Rewards Shop - Remove everything as long as overloads/prayer renewals work in Herblore correctly. Elite Void can be added to pest control for irons to unlock? I still do feel like something needs to be in this shop as iron accounts will earn PvM points, unless that's being nullified?

Achievements system will need looking into as it gives GOOD rewards across the board which are fundamentally breaking ironman play. Either disable it for irons for now or change the rewards accordingly to be more suited for the game mode. (While still rewarding their efforts)

Slayer Points Store - Keep as is, it's rewarding for irons and cannon can't be obtained anywhere else. If you want to change the amount of points to obtain, that could be a possibility. After all, we have to make our own cannonballs if they're removed from pvm store (like they should be)

Remove SOF for ironman accounts - it's very good for skilling supplies in it's current state which is very bad.

Seasonal Boss - Maybe the drop table needs looking into. I get that it's only seasonal but as it stands, it still gives a good set of drops. Are we okay with this due to the time frame it's in-game?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

I will add more as time goes on.

DISCLAIMER: These are just my opinions/ideas and everything in this post is up for discussion.

Edited by Goddess
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sounds really good to me. however i would do these changes for a new generation of ironman and as you mentioned the old ones will go to legacy. as of now ironman is just way to easy being able to achieve good combat gear within a day. 

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8 hours ago, Kemi said:

Well benefits should've never affected irons in the first place

I agree. 

 

Ironman is stupid easy right now. These changes will make it at least a little grind now. Not just handed everything right away.

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13 hours ago, Kaotic said:

Not a fan of this at all tbh

 

45 minutes ago, Chimpamzee said:

dont flame me for my opinion but 70% of these changes not a fan

 

Would either of you be able to expand on why you're not a fan or don't agree with some of it?

Anything specific you don't agree with? Why don't you agree with those specific things? How would you do things differently?

Any adaptations you could suggest to the initial ideas?
Any changes you would make that aren't in the the initial post by Splash? 

Constructive criticism will be quite valuable to the development process and I'm very sure your opinions will be valued.

Edited by Goddess
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So this will make an entire new highscores list for legacy ironmen? Also would these changes affect legacy ironmen or only the newer accounts made? I'm a bit confused at the moment by all these changes and don't really see a reason not to just de-iron?

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7 hours ago, Yak To Yak said:

So this will make an entire new highscores list for legacy ironmen? Also would these changes affect legacy ironmen or only the newer accounts made? I'm a bit confused at the moment by all these changes and don't really see a reason not to just de-iron?


These changes would affect all ironman accounts.

My understanding is that Splash would like to convert the existing iron accounts into "legacy" irons. Meaning that any existing iron accounts when the changes roll out will go onto a legacy highscores, leaving the current Ironman highscores completely clear for a new beginning with the changes to the mode.

So current ironman accounts will not lose progress, it's just they will not be counted on the actual ironman highscores. So you can still continue to play your account as normal if you so wish.

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20 hours ago, Yak To Yak said:

So this will make an entire new highscores list for legacy ironmen? Also would these changes affect legacy ironmen or only the newer accounts made? I'm a bit confused at the moment by all these changes and don't really see a reason not to just de-iron?

Changes would effect both Legacy & New Irons. The seperation of the hiscores is just to keep the new game competitive, without existing irons having access to things  new irons won't, for example stockpiles of thousands of sara brews.

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Dq here. No support for the convertion of all irons into legend accs. iv worked hard for where i am and it will be a major kick in the nuts to have everyone suddenly ranked the same as us. part of the reason i like this game is the wide variety of difficulties availiable on all game modes.

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11 minutes ago, Delete said:

Dq here. No support for the convertion of all irons into legend accs. iv worked hard for where i am and it will be a major kick in the nuts to have everyone suddenly ranked the same as us. part of the reason i like this game is the wide variety of difficulties availiable on all game modes.

Your mistaken, There will still be seperate XP rate leaderboards under the legacy toggle.

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Even if we will be on a seperate legend leaderboard, all the easy accounts that have trained up should not be refered to as legends as they simply havnt been the entirety of thier account.  

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7 minutes ago, Delete said:

Even if we will be on a seperate legend leaderboard, all the easy accounts that have trained up should not be refered to as legends as they simply havnt been the entirety of thier account.  

all accounts will be transfered to legacy. meaning a legacy easy ironman, legacy ironman, legacy legend ironman etc. 

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