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nelly

imbued god capes

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imbued god capes like the ones from osrs 

 

Drop/boss

 - the 3 bosses you kill in the minigame/miniquest on old school could be added to the wilderness, just as 3x seperate bosses - much like wildywyrm spawning every couple hours, although they'd spawn every couple hours they would say remain for 1 hour at a time and you could go kill any one of the bosses or all 3 for each cape (guthix, zamorak, saradomin)

 - random spawn point throughout the wildy much like wildywyrm

option 1:

-direct imbued cape drop from corresponding boss

 

option 2: 

-these bosses could drop the crystals or w/e they are on old school and you could use these on the corresponding cape to get imbued version 

-crystals could be tradeable

-drop rate of say 1/100 or so

 

Stats potential

 

- a new bis magic cape @ +15 magic attack (suggested osrs stats) - NO magic damage % increase

 or

- cape remains @ +10 magic attack ( same as current god capes/comp cape) but with +10% magic damage % increase

-or a middle ground-

- stats @ +12 magic attack with +5% magic damage

 

 

 

 

 

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Would be good for people not going for comp, but I would suggest adding the middle ground stats then buffing comp cape because mage is severely lacking on this revision. (Comp should be BIS)

Edited by Kyle
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I agree, we have a list of range and melee equipment and armour. All we have for mage is a few items. Besides magic skill cape the god capes are the next option. 
 

It would be great then we can add getting it as a requirement for Comp cape.

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