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Callum

A New Challenge

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In-Game Name:

Callum.

What Are You Suggesting:

The implementation of a new gamemode.

Who/What Does This Benefit?

It benefits those who are actively seeking an intense grind where everybody is on equal terms.

Any Additional Comments:

So you'll probably be asking "What's this new mode?", "Why do we need a new mode?" If people want a challenge then play Legends"... and these are all valid points. But what I am suggesting here is a brand new gamemode where every player is set on equal terms with realistic experience rates to climb the ranks.

So what exactly is this mode? The title of Realistic (1.5x/2.5x potential experience rates?) would be a restrictive experience mode where all accounts are limited to that of an Ironman status, in a similar sense to the current Twisted Leagues on Old School Runescape. So what exactly makes this mode any different than the previous modes in-game? The restrictions.

Donation Restrictions:

In the current form, any account can be benefited with the donation benefits of accounts and get an incredible advantage against others. While this is entirely within the rights of these users for supporting the server, a mode where everybody is on equal terms would truly prove to be a grind and an enjoyable experience for those who seek the activity. This new gamemode could be played with any style of Ironman account to open a whole new array of competition. 

Shop Restrictions:

In the current game, Ironman accounts can benefit incredibly from shops such as the food store, combat stores, training store and so forth. The basis of this mode would restrict the accessibility of these shops to only include items that would be otherwise unobtainable in-game without the usage of stores (Spirit Shards for example for Summoning) so that every item obtained is a true achievement.

Experience Rates:

As previously noted, this would be the most challenging mode to date. The rates themselves could spur anywhere between x1 to x2.5 to make this a full grind.

Why Ironman?

Some people might be sat questioning "Why make this mode Ironman exclusive? Why not open it to default accounts too?" and the simple factor of that is that the grind itself is self-sufficient. If the mode was introduced as a generality, it would instantly be hit by people trading items across to gain the best experience rates per hour and ultimately devalue the entire premise of this mode.

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9 hours ago, IttzKaotic said:

Support this, but idk about 1 - 2.5x feel like thats super low, Even a legend mode with no donor bonuses would be sick

Legends is a 10x game mode and quite easy to max (only downfall being the longevity and repetitiveness of Dungeoneering) so for a full grind I do personally feel that 2.5x would be a fitting amount to fully keep people invested for a major period of time. Got to imagine that with a vote ticket that would be buffed but potentially 5x might be more reasonable depending on what people are interested in doing?

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So far the common consensus of experience mode is varied between 2.5x-5x with the restriction being included that Vote Tickets can't be used on this mode to stop boosting of overall experience in a similar sense to Old School Runescape's restriction of Bonus Experience Weekends.

The implementation of this style of gamemode would require a fix of Potion Flask making which currently requires Potions of any dosage to be transferred into Empty Flasks that can be made.

As of right now, this is an updated version of the restrictions list that this mode would offer:

  • No usage of Donation perks at all.
  • Shops completely useless unless there is no formal method of obtaining said items (Fighters Torso, Spirit Shards, Pouches, Select Herblore Secondaries). These items could be removed from stores over time and added into obtainable methods throughout the game.
  • No usage of Vote Tickets to increase overall experience rates per hour.
  • No trading between players; with every account limited and locked to either an Ironman, Hardcore Ironman or Ultimate Ironman account.
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