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Callum

The PvP Revival - Item Obtainability

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In-Game Name:

Callum.

What Are You Suggesting:

The beginnings to revival/development of the PvP scene amongst Ely, and to start with we'll be running through gear alongside some potential methods of obtainability for specific items within the game that are beneficial to PvP.

Who/What Will This Benefit:

As a whole, the entire server. Not only will this give the concurrent playerbase additional content to do instead of bankstand at home, but open the initial doors into further development to enhance an entire new sector of playerbase.

Any Additional Information:

Now I know a lot of people reading this will be thinking the same thing: "We've got plenty of gear options already in-game", "The economy is already flooded with items", "There's methods to obtain the majority already" which would all be correct. But let's look at a few items in particular: Robins & Rangers, Uncut Onyx's, Infinity Items, Dragon Items, Whips, PvP Armours; the fundamentals of pking.

A complete rework of the drop tables of these items/methods of obtaining said items would open the possibility to them not only having more economic value, but entice players to use them in secondary situations. So let's look at a few items in particular:

Infinity Robe Sets:

As of right now, voting is the only obtainable method for Infinity; "welfare" Mage boots used by both Pures, Mains, Hybrids with the robes being considered valued as BIS for Zerkers. Simple solution - give them a drop table (going to suggest Infernal Mages). This could also open the doors to obtaining multi-coloured robes at separate rates to entice risk fighting amongst the un-maxed accounts.

Robin Hood Hat & Ranger Boots:

Whilst this is a clue reward, an alteration to clue drops would make this substantially more involved in-game. We've only just seen a revival of Rangers due to the Training store, so include Medium Clue Scrolls in-game further; such as skill geodes/birds nests (OSRS content) or even add the Medium Clue Scroll to a boss (KBD?) in a similar sense to the insta-drop from Skotizo or the Kalphite Queen.

Uncut Onyx:

While I did consider just dropping this as an Amulet of Fury, Regen Bracelets are incredibly handy for Pures with Defence restrictions. The Onyx does currently have some obtainability within the game, but a feature such as adding it into the rare drop table/alternative reward whilst wearing the RoW (i) would open this further (Maybe people would also use the ring again).

 

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Minor addition to this post with some further insight into small adjustments that might help revive/build this scene.

If anybody also has any of their own queries/ideas then feel free to add them into here or a separate topic and I will try keep track of all suggestions and correlate them under one roof.

PvP Armour (Statius, Vesta, Morrigans, Zuriels):

Some recognizable items within the PvP environment and a 'cheap' yet effective way of not only gaining incredible bonuses, but a fantastic money sink in-game due to full degrading of items in comparison to the likes of Barrows. In its current form, there are two main methods of obtaining any form of PvP item; the Chaos Elemental and Revenants. So for this, I'll be splitting each section into a quick breakdown.

Chaos Elemental:

Quite noticeably the faster method of obtaining these items, the Chaos Elemental has a drop rate of ranging within 1/300 per item. Whilst this is somewhat feasible, it is a similar rate to the likes of Bandos or any standardised boss whilst having the added difficulty of not only being within the Wilderness, but being in a multi-combat zone. Some adjustments to the rate and the overall boss to make it more difficult would make this a prime spot for both PvM and PvP; whilst also adding in the options of Corrupt PvP items to entice the Pure community.

Revenants:

Arguably one of the most notable and popular PvP locations in OSRS, Revenants are well known for their chance at dropping PvP items. This on the other hand is countered with the incredibly niche rates at the Revenant caves to date; with some varying into the 1/2,000+ drop rate potential. It is still currently to obtain drops here, but these rates are beyond absurd, alterations to the drop rate within the caves would open it as a primary region to obtain these items; with potential additional drop rates to make this a feasibly 'profitable' area given the risk of PvP.

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Time for another update, and this time it'll be a boss we're all familiar with: the Wildywyrm.

Wildywyrm:

A three hour instanced event that is notified globally, the wyrm was a fantastic addition for grinders to push their luck with the table due to the extremely rare Black Partyhat drop. Although, as noted by Gravity, the Wildywyrm has become devalued with the latest addition of Clue Scroll updates; with the Black Partyhat being an offered global reward across all Clues (still incredibly rare). For a boss that is globally notified and offering some difficulty to kill, adjustments to the table to make this boss profitable would revive it as a point of interest due to its limited camping abilities in-game. Add some value to this boss and we'll see it's player count increase dramatically, alongside being another realm for PvP content.

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