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Callum

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Everything posted by Callum

  1. As the title states, I'm suggesting the addition of a custom item; the Charm Bag. What does this bag do? It stores all your charms in it of course! If you've got the $100 donator perk or the Collector Aura, chances are your Charms automatically pick up. Whilst I know you can turn this off or just drop them, my alternative is to add a custom item that can store them. When bossing, slaying or doing any form of combat (potentially even Summoning itself), Charms take upwards of four inventory slots to hold. This item would reduce that down to one and allow us more space for drops/supplies. Similar to most storage devices, I'd make this purchasable from the Slayer Shop.
  2. Opening the Crystal Key chest doesn't work as an ironman.
  3. As much as I hate doing Dungeoneering, it's going to have to be no support from me.
  4. Minigames are one of those things that are completed once for the rewards and then forgotten about due to lack of additional grind ability. Take Pest Control for example, once you've got the Hoods and Gloves (maybe even Completing the Log entry - which doesn't take long), you'd either never go back or only return to help boost an alt account or friend. What I'm suggesting is for Minigame Pets to be added to further increase the grind past just those required items. The pet would be rolled at the end of a minigame session (similar to Forlorn weapons in Dungeoneering) at a reasonable rate (1-50 games potentially? Can be expanded on with feedback). Barrows - Either a miniature Akrisae can be obtained or a Barrows Brother pet that can be morphed into whichever of the brothers you prefer. Dominion Tower - A Dreadnip pet will follow you (have the pet chance increase with higher floor completions capping at 100 floors). Pest Control - Pick any of the mobs at Pest Control and shrink them down. Fight Kiln - Suggested before, but a boss pet. Warrior's Guild - A mini Cyclops will follow you. Castle Wars - Postal Pete who stands in the lobby will follow you.
  5. I support this, right now when finishing a Potion you'll keep the Empty Vial, but Flasks automatically break and with no ease of access stores to obtain them, it'd be nice to re-use them.
  6. I fully agree with this statement.
  7. Callum

    New Event?

    I'll support it, seems like an interesting idea.
  8. I think the current ones could definitely use a buff. Shooting Star could be a mixture of both Ore and Bars so people have instant access to Bars for Smithing and additional Ore to work with if they were to want to continue. I'm not entirely sure what could go with the Evil Tree, potentially some Dragon Dart Tips/Dragon Arrowheads since they are currently only obtainable from the Crystal Key Chest. Personally, I would like to see some cosmetic items added to a random drop table from both of these DnD's. Since we've got skilling armours already for experience, these sets could have a special effect of increasing the yield from items for faster item gains. Just an idea for now though.
  9. As of right now, the Wilderness is quite a safe space to be in due to the untradable items always being safe. Not that long ago, this rule was adjusted due to the fact at Nex items protected in the Wilderness and it was incredible OP. With that change, I'm requesting a full adjustment to the Wilderness system so that untradable items are no longer safe, and when dropped, will drop as a monetary value to whoever got the kill. Why the sudden change? The Wilderness is a dangerous place. If you go in there, you're expected to put your items at risk. In its current state, you can enter in a full Void setup, full Chaotic weaponry and whatever three items you would like to keep if unskulled and not risk a coin. It's no surprise that Ely unfortunately has almost no PvP community, even with it being a massive aspect of the game. Small adjustments like this could start to draw in attention to PvPers and potentially lead to additional adjustments to the Wilderness to further enhance this as a way to bring in more players. To those who would complain about losing these items due to taking a very short amount of time to obtain, with Friday Dungeoneering days and Saturday and Sunday Minigame days, these items are easily re-obtainable.
  10. This suggestion builds upon the Evil Tree and Shooting Star DnD's in-game already. For this, I'm requesting two new additions, a Grand Tree and a Meteor drop every 6 hours. So what makes these different to the current ones? They'd have a LOT more Stardust or Evil Tree Kindling, meaning that multiple players can attend the event and it not be over in roughly 5 minutes (exact amount of Stardust and Kindling could be up for debate to ensure this isn't an overpowered training/money maker). The issue with the current ones is simple. Every three hours, these events drop and have a TOTAL of 50 of their respective collection across every player attending them. Let's say 5 people attend a Shooting Star, you'll be walking out of there with an average of 10 Stardust if you're lucky, then have to wait another three hours. As for drops, right now they are quite lacklustre but given how simple it is that's understandable. It'd be nice to see some form of additional items included so that the pet isn't the only grind worth going for, becoming dead content to that player after obtaining (this could also be an addition section added to the Collection Log). Since these will be every 6 hours (depending on player opinion, could be longer or shorter waiting times), I'd recommend as well adjusting the times on the current Star and Tree; whether this be indefinitely or only on Saturdays and Sundays (an idea that was suggested back in 2019 and is still waiting in Pending).
  11. Fantastic updates as always, look forward to more in the near future!
  12. Definite support to this, would be interesting to see people chase the top spots and see who holds the current titles. Can definitely get behind this too, most of the information is already linked through the Collection Log highscores so it'd just have to be transferred in-game.
  13. I can see your point in this. My recommendation to this would then be to adjust the privileges of the Event Managers exclusively so that they could handle these boxes at the end of the given event if an Ironman was to win them.
  14. I'm always down for more skilling cosmetics, not only is there bonus xp but FASHION too! Going to leave this here as Skilling Outfits has been requested before:
  15. As someone with an average amount of Cosmetic Boxes opened, and being an Ironman, I can tell you now that a lot of the rewards are ridiculous. The concept of paying $2 for Elegant or Villager items is quite absurd given that most of these items have an alch value of roughly 100 gold. Whilst this is all a gamble, my personal view on this is that for the monetary value against the general and common rewards obtained, the items are slightly lacklustre and could use an improvement. The purpose of this thread is to throw a few ideas into the hat on both how to improve the boxes in their current state, but also additional items to make these more worthwhile. NOTE: As an Ironman, a portion of these changes will be directed towards Ironman accounts over Ecoscape accounts. Alch Value Increases: As stated above, for the sheer quantity of Villager and Elegant items that you receive, the boxes are currently not worth the investment. Whilst it's not so bad the first time you obtain these items as now you have that Fashionscape, getting multiples of them become a pain. My suggestion here is to increase the alch value so that at least when you get this duplicate rubbish, at least you can get a few gold coins. Now I'm not saying throw these in the 100M+ range, but something worthwhile so that they're not complete trash. Additional Items: So as the majority of the Cosmetic Box loot came from Master Clue Caskets on OSRS, a few more will be included in here alongside additional items from other parts of Ely. Bear Feet - OSRS Beginner Clue Item. Mole Slippers - OSRS Beginner Clue Item. Frog Slippers - OSRS Beginner Clue Item. Demon Feet - OSRS Beginner Clue Item. Sandwich Lady Outfit - OSRS Beginner Clue Item. Shoulder Parrot - OSRS Beginner Clue Item. Trimmed Monk Robes - OSRS Beginner Clue Item. Jester Cape - OSRS Beginner Clue Item. Jester Outfit - Already available to Ecoscape. Rain Bow - OSRS Easy Clue Item. Ham Joint - OSRS Easy Clue Item. Imp Mask - OSRS Easy Clue Item. Goblin Mask - OSRS Easy Clue Item. Team Cape (I, X, Zero) - OSRS Easy Clue Item. Cape of Skulls - OSRS Easy Clue Item. Wooden Shield (G) - OSRS Easy Clue Item. Golden Chef's Hat - OSRS Easy Clue Item. Golden Apron - OSRS Easy Clue Item. Gold Trimmed Monk Robes - OSRS Easy Clue Item. Gilded Equipment - OSRS Elite Clue Item. Musketeer Outfit - OSRS Elite Clue Item. Every available Ornament Kit - Some are already in-game via Clue Scrolls/Donator Store. Big Pirate Hat - OSRS Elite Clue Item. Royal Set - OSRS Elite Clue Item. Monocle - OSRS Elite Clue Item. Ranger Set (Tunic, Tights, Gloves etc) - OSRS Elite Clue Item. Mummy Outfit - OSRS Master Clue Item. Samuria Outfit - OSRS Master Clue Item. Robes of Darkness - OSRS Master Clue Item. Obsidian Cape (r) - OSRS Master Clue Item. Ring of Coins - OSRS Master Clue Item. Boxing Gloves - Already available to Ecoscape - Remove animation and switch from a weapon to the gloves slot. Almost every Holiday Reward from OSRS - Some are already obtainable for Ecoscape. Box Usability: A simple one here. As we know, Ironman accounts can't trade with anybody and these boxes are the only way of obtaining specific cosmetics. I'm asking for a system where you can select the Use option on the Cosmetic Boxes on another player and it will give a dialogue box confirming (with the ability to turn it off of couse), to transfer boxes purchased from Ecoscape to Ironman accounts. This feature would be especially handy to the Event Managers for any events that they host regarding boxes, so that Ironman accounts don't have to wait for an Administrator to login to claim them. To review the OSRS Clue Scroll and Holiday Rewards, follow the attached hyperlinks. If anybody has any additional suggestions, feel free to leave them below and have the community vote on their favourites.
  16. If you've ever gone for a skilling pet, you'll understand the torture of a grind that it is. One of the primary issues with this is that it can be confusing understanding what instances you can actually get the pets in (take Ivy at Edgeville bank for example, it was confirmed that the pet can't actually be obtained there). For this, I'm suggesting skilling pets become universal to everywhere that xp in that skill can be gained. Being here since day one, I have NEVER seen the Runecrafting pet achieved by anybody. This could be due to the fact that the majority of players use RuneSpan over the conventional methods (and my assumption would be that the pet is unobtainable at RuneSpan). This update would avoid any confusion or wasted time on methods where pets can't actually be obtained. Alongside this, I am suggesting the addition of additional pets for skills that are currently missing them. Off the top of my head, ones that could be included are as follows: Phoenix (Wintertodt) - The Firemaking Pet. Tangleroot - The Farming Pet. Kingly Imp, Chinchompa, Herbi (Herbiboar) Some kind of Butterfly? - The Hunter Pet. Giant Squirrel - The Agility Pet. Rock Golem - Replace the model for Rocky with this because what even is Rocky?!
  17. I'm not 100% certain if this is a bug or not, but the attack speed for Tormented Demons seems questionably high. This is particularly noticeable with Melee, where multiple attacks can be hit instantaneously to the point where even tick eating may not save you. It's also been noticed that Protect from Magic does not actually negate the damage from their attacks. If the entire attack style could be reviewed, that'd be swell.
  18. As of right now, Large XP Lamps are a rare drop that can be quite hard to spot unless you've opened the console or receive a drop without Coins in the pile. My suggestion is removing the Lamp drop and replacing it with a Starved Ancient Effigy and including each different stage of the Effigy with the correct levels. Why the Effigy over a Large Lamp? Not only does it gain additional xp by claiming each individual stage, but it also acts as an incentive to train or prioritise specific skills to be able to unlock it instead of just selecting one skill and throwing every Lamp at it.
  19. As the item is untradable, it will be kept and go to Diango on death, thus not needing a higher value.
  20. Callum

    Corp

    I'd like to also add Grae to this, it seems after every update some bosses defence skyrockets.
  21. Massive update! This is amazing!!
  22. This suggestion will consist of a few different aspects, pulled from a couple of suggestions that will be linked below. Missing Items on Pages: Starting simply, this is an overall tidy up of the pages. Currently there is a fair few pages that have items either missing or located in other spots with a brief list below: Bosses: Dagganoth Kings - Add Mud Battlestaff to this page. Kalphite Queen - Remove the Onyx as the Kalphite Queen does not drop this and add Dragon 2H Sword to this page. King Black Dragon - Removal of all Dragon items as the King Black Dragon does not drop these (the majority can be moved across to Graetoriax the Unbroken). Nomad - Add Zimberfizz and Vagabond to this page. Tormented Demons - Add Tiny TD to this page. Skotizo - Add Uncut Onyx to this page. WildyWyrm - Add Flamey to this page. Zulrah - Add Pet Snakeling and Uncut Onyx to this page. Minigames: Runespan - Add Rune Pouch to this page. Other: Slayer Drops - Add Mudskipper Hat, Flippers, Brine Sabre, Granite Helm, Granite Platebody, Granite Platelegs, Granite Shield, Bronze Boots, Iron Boots, Steel Boots, Black Boots, Mithril Boots, Adamant Boots, Rune Boots, Dragon Boots, Uncharged Trident, Kraken Tentacle, Dragon Chainbody, Mystic Hat (Light), Mystic Robe Top (Light), Mystic Robe Bottom (Light), Mystic Gloves (Light), Mystic Hat (Dark), Mystic Robe Top (Dark), Mystic Robe Bottom (Dark), Mystic Gloves (Dark), Infinity Hat, Infinity Top, Infinity Bottoms, Infinity Gloves, Infinity Boots to this page. TzHaar (New Section) - Add Obsidian Cape, Toktz-Ket-Xil, Toktz-Xil-Ak, Toktz-Xil-Ek, Toktz-Xil-Ul to this page. Boss Pets - Add Tiny Kree to this page. Skilling Outfits - This section will only be included if the suggestion attached gets implemented into the game Marking Completed Logs as Green: A simple suggestion here, once a section of the Collection Log has been fully completed (let's say Slayer Drops for example), the text on the left side to select the tab will appear as green, with the number within the page also appearing as green (so Obtained: 13/13 within the Slayer Drops tab will have green numbers). Overall Completed Tally: Another simple suggestion, where the header at the top lists the Collection Log title, I'm requesting a tally of all the items in the log and how many you have currently achieved. For any additional updates or content to include, I recommend checking the OSRS Wiki located here - https://oldschool.runescape.wiki/w/Collection_log Alphabetical Arrangement: Once again another simple suggestion, re-arranging the tabs within the Bosses section to run in alphabetical order. This will make locating specific tabs much easier.
  23. Currently there is a few pets within the game that have incorrect or poor item sprites, would be nice if these would get fixed. The main issue here is revolved around one, which is invisible in both the bank and pet manager. The pets I'm referring to are as follows: Commander Miniana - Invisible item sprite. Freezy (Ice Strykewyrm) - Currently has a T posed Nex as its image. Tiny Kree - Is some sort of scroll book, doesn't really fit the theme.


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