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Posts
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Everything posted by Callum
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Love the idea of Rooftop Agility, whether it be the OSRS courses or a custom rooftop. Support from me!
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In-Game Name: Virtus. What Are You Suggesting: I am suggesting an increase to the overall bank space allocated to players in-game. Who/What Does This Benefit: Literally everybody. Any Additional Information: As of right now, the bank is limited to a total of 468 spaces. This is 68 spaces over the standard spaces allocated to F2P members of OSRS; with members exceeding 800 with the usage of Twitch Prime etc. Bank space has always been an issue for players, with many reverting to alternative or 'Bank of' accounts to store their collections or spare items. Whilst this can be a work-around, it requires more effort on the players behalf and, as guessed, is completely irrelevant to Ironmen who would not be able to re-add the items to their accounts. Given the addition of the Collection Log and the increase in people re-grinding the majority of the content, now would be the best time to implement increased bank space so that people can actually collect sets such as Clue Scroll armours without the worry that they will have to get rid of something important to them.
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Bump for the Rune Pouch
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I love the idea of weekday events! As someone who spends most of their weekends working due to my industry, I miss out on pretty much every event nowadays. But as it's been noted above, some of them are quite unrealistic. Also instead of completely doubling everything for an event, maybe a 50% increase would be more beneficial to keep things stable (If you originally get 40 Charms from a drop you'd get 60 to not make the event overpowered). One thing I'd suggest for mid-week events would be more for minigames, but specific days for specific events (could even be a week long process that alternates minigame daily). This would bring around a revitalisation of the minigame scene in Ely and push people towards grinding these out (potential linkage into Completionist (t) requirements down the line for die-hard players). Overall, I like the concept. I'd just rework the daily events slightly so that they're not overpowered or making the game easier than it already is.
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With what you have to go through to get them, they should definitely be BIS. It's a support from me!
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Use the format please located here - But as previously stated, you can kill them it just takes a bit more power to it. The bracelets on the other hand are a bug.
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In-Game Name: Virtus. What Are You Suggesting: The implementation of an AFK timer that will notify you if you have been inactive for a specific amount of time within that session and proceed to kick your account if you do not re-enable activity. Who/What Does This Benefit: Everybody who logs in-game. Any Additional Information: In the current state of the game, we have an average of roughly 15-25 players logged in-game throughout the day; raising or dropping between peak times. Many of our player base has playtime hours logged on their accounts within the thousands which, whilst an impressive feat, is unrealistic. Playtime on accounts should symbolise how long you've spent playing the game, not forgetting that you have left your account logged in to check back and realize you have many missed messages from players asking of your whereabouts. The amount of players AFK at home consistently can be a positive and negative effect, listed briefly in detail below: Positives: To new arrivals, it looks like we have a large player base on at all given times. People get to increase their overall hours spent in-game. Negatives: New arrivals are soon to realise that of those 15-25 online, only a handful are active in welcoming them. In the event of a staff member being required, players have absolutely no idea as to whether that member of staff is active in-game right now or not even at home/asleep. Overall, there is no real benefits to not having this in-game.
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Congratulations Now do it properly as an Ironman
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I'm always happy to support graphical updates, especially the option of having more instances of Fashionscape added in-game that's plausibly obtained.
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The Grand Exchange should be limited to tier 50 items (at a push and skill dependant) to allow people to being the skills whilst avoiding overpowered experience rates from the higher required items. This would not only fill the gap in the market of people demanding items to train skills, but would keep the playerbased economy standpoint that you're attempting to get with the removal of the GE. For example: Herblore supplies should be limited to auto-buy on herbs up to Irit (Level 40). This gives a basis to the skill with reasonable experience rates (it is an RSPS after all) and leaves the market open for those who want to make gold from selling Avantoe and above (essentials for Super/Extreme potions). As a whole if whitelisted items are being added, each skill needs to be assessed individually. Anything included needs to be ensured that its not overpowered or an easy 99.
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After doing 99 on Legends I can confirm that the current rates aren't ideal for an RSPS. Although any alterations to the skill shouldn't be incredibly overpowered as Mining is one of the skills that has always had a grinding aspect to it and can be viewed as a form of achievement. I do like the concept of having an alternative method for faster rates that won't be damaging to the economy, the inclusion of Dungeoneering too could have a potential linkage to Dungeoneering level to ensure people are multi-training skills (80 Dungeoneering requirement to mine Gorgonite alongside 80 Mining etc). Whilst it isn't a high priority for the server, it's something to consider and would have my support as long as the rates aren't stupidly overpowered.
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Fantastic update, thanks guys this is going to be amazing!
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In regards to this issue, the Menagerie at a players own house could be used (might need adjustments if it isn't working already) to offer people another incentive to train Construction that isn't just for 99 or the Gilded Altar. But +1 support from me. It is much nicer to visualise pets and be able to switch them out at ease of access. The current system is a nightmare having a pet out and accidentally sending it off.
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Congratulations on the new ranks guys! Know you'll do Ely proud and get this content rolling
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Does this position include snacks and can I rely on you in the future for a positive reference?
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You've got my support here, would be beneficial to see people doing something other than bankstanding and this would be an alternative option of skills for some, +1 support from me!
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This would be fantastic, would be a great way for post-max cape players to work on something new! This looks amazing!
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Welcome to the Forums! Hope you enjoy your time with us at Ely and look forward to seeing you round more!
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Looking forward to grinding this boss with some purpose now and the future reworks to come! Great work on this update!
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I was at $50 and made it to Global, either someone was anonymously throwing donations at me or something seems fishy here
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Glad to see a method for those who don't have the funds IRL to donate to the server, should be a great way of opening a new market in-game! 10/10 great addition guys!
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Would be nice to have alternative methods to obtaining Primals, some work into movestyles and droprates and I'd definitely support this!
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With the high requirements of Coal when training Smithing (especially Achievement hunting), this would be an incredible feature to see. 100% support on this, make it happens boys!
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In-Game Name: Virtus. Description of Bug: Currently, the main gates to enter/exit the Tree Gnome Stronghold can not be accessed. Whilst this is not a major issue, it would be an ease of access method to those who engage in the Elder Evil Tree Distraction & Diversions; making it the fastest route to the Arandar location in comparison to running from East Ardougne. Can This Be Re-Created: This can easily be re-created. Screenshot if Applicable: No screenshot at this current time.
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The Fill/Empty feature isn't too bad of a feature, just a bit confusing to those who try to do it without knowing. Rune Essence on the other hand still can't be stored. Just attempted it again with no Pure Essence in the inventory and could not get any into the pouches.