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Xenith

Developer
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Everything posted by Xenith

  1. Working on Ely full time would be a cool answer, but I am something of a scientist myself
  2. This cape should be a comp t req +1 regardless though, 200m all skills and 200m cost to buy
  3. Congrats boat!!! I wasn't sure how far this account would go but you are really killing it!
  4. +1 can someone find me the statue we should use I can make this happen lol
  5. Yeah I agree with all of this, and imo comp t should be "too difficult" for a lot of players, it's always been a stretch goal for those players who did most of the content and were looking for something really challenging. Now challenging should be fun and enjoyable as much as we can make it but at the end of the day we are still on runescape and a lot of things are repetitive. I think a good approach here will be to clean up and balance our existing skilling challenges, add more pvm challenges around new content, we have raids and quite a few new slayer monsters around. Minigames are something I've been working with the other staff on, Zombie Waves has been my first target where we have a mix of a pretty lackluster minigame ontop of some absolutely ridiculous achievements (Reach wave 250??? Took me like 3 hours to get over 50) so I want to actually re balance how these minigames work a bit and then see about toning down/updating their related achievements after. Like Zombie Waves could be balanced out to have around 100 wave runs and scale the difficulty a lot quicker. Castle wars could have shorter games and more tickets per game. Unrelated to this thread slightly but I have been tinkering with a global minigame currency/shop see Thaler on rs3 that could fill in some gaps. Also with all the comp talk, we need to rebalance regular comp requirements and take peoples capes away if they don't meet new requirements. Should certainly fold in a certain achievement completion % for comp, even something like 40% for comp and 100% for comp t. Im planning to bump or start a new comp t thread when the time is right though, I know there is a lot of balancing and reworks to be done to existing content before we could feasibly ask anyone to complete everything to get it.
  6. No worries either way haven't heard about it from anyone else. I moved this to "Resolved" but will for sure look for a fix if we ever see it again
  7. Wouldn't hold out too long they won't be a bis place for pvm points or anything. They are already pretty nuts for loot as is
  8. Have you run into issue 2 at all recently? Curious if it was fixed through other work @easy mate
  9. Damn what a zammy log! Love seeing this come along, what's the next big log you will be going for?
  10. September is upon us! Hey peeps. Coming at you with some great stuff this September! We finally have our first primal spear override, @Splash really delivered here. In addition to new items you can also find the following back in boxes so you have another chance at getting some great stuff! - Blackout Dyes - Noxious Bow - Twisted Tunic and Chaps -Spectris Weapons (Chaotic Rapier/Crossbow + Primal Longsword Overrides) Third-Age Drygore Rapier (Primal Rapier Override) Abyssal Graetorian (Graetorian Armor Override) Cryptwalker Spear (Primal Spear Override)
  11. Sup peeps! Been a while since I posted in here, a LOT has happened since my last post in april. Shoutout to @ewan for helping me sort out my bank, go check the main thread it's all updated!! We made some awesome boss log progress on Xenith, Grae log is done, and i'm hoarding an ungodly amount of dark totems to try and snag this last hard clue item. Wrapping the boss logs up is the main goal, been trying to do more harb too gotta join the 1k kc club over there. Besides my normal account progress I've been chuggin away on my ironman legend slowly but surely maxing him. Just resisting the non-afk skills I got left lol
  12. Hey guys! Here to deliver you the good news of another update! Lizardman Shamans Sick of waiting til you can afk at grae for 42 hours to get the DWH for your ironman? Wait no more! You can afk for 42 hours today over at lizardman canyon. (Big shoutouts to @Isoand @easy mate for helping this come together) ‣ Added Shayzien armor (5) ‣ Added to slayer teleports ‣ Added to hard slayer tasks Bonecrusher T2 You can now upgrade your bonecrusher at the upgrade chest! With this new upgrade your bonecrusher will now automatically spread demonic ashes giving you prayer exp. Did I forget to mention ashes work for prayer now too? You’ll also receive a 50% xp boost on all bones and ashes consumed by the bonecrusher. Get yours today for the low price of 12 pris gems! Updates ‣ Add functionality to knock-out aura ‣ Add Brawlers aura to t4 aura shop (Melee accuracy counterpart to sharpshooter/runic) Fixes ‣ Fix being unable to redeem items with quantity > 28 at diango ‣ Fix custom nex armors not having HP boost ‣ Fix World Remote t2 crafting ‣ Fix getting stuck under olm right hand ‣ Allow cannon in corp instances ‣ Add a few messages to be filtered in the Game chat ‣ Allow using t2 glacor boots with a cerb crystal to make t1 cerb boots ‣ Fix being unable to store gano flakes in a looting bag ‣ Add virtus t2 crafting for praetorian overrides
  13. I think there's 2 big issues to solve, keep the existing playerbase happy and active and bring in new players. To keep our existing players happy we need 4 things Content in the form of long term goals that appeal to a variety of players (Trim Comp, Achievement Rewards, Quests, 120 skills?) Some kind of content roadmap with things for players to look forward to Consistent small qol, bugfixes, like the rs "ninja" updates Better communication on getting player input for suggestions/fixes and creating active dialogue + enacting on it regularly For new players I think we can do a few things Sure up the early -> mid and mid -> late game transitions with content Fix up existing minigames to make them fun and enjoyable Find a way to get community created content going, that will drive more traffic and create a stronger sense of community Maybe create a more enhanced tutorial


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