fm das
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Everything posted by fm das
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Thank you brother
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Hello, I set my self a small goal of killing some Armadyl while I max my Legend alt. Hope you can all enjoy this as much as I did doing it. 1025 Kill tab: I'll continue to post update collection log screenshots in 1000 kill increments until I reach my all-time goal of 5000, but I think I'll go ahead and liquidate the tab for now :D..
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Full support, these stats should be better than comp cape, in terms of magic bonus/% damage.
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Still a good suggestion, support! ex-MAPLE.
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Greatios Recurve Bow t2 can't be added to Serenic Godbow
fm das replied to ZeroReazons's topic in Resolved
Support, I do believe the devs are already working on implementing a lot of the new customs to t2 items though. We'll get it soon enuf -
To add to this, Sarabrews are also unnoted and allow Nex to give pvm points when killed.
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Big support, the passive is what I'm truly looking forward to :))
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I agree the Zealots ammy is a bit overpowered in regards to it's buggy interactions with turmoil/pietys but it has no stats. It's genuinely a high risk, high reward item.. It has a MASSIVE negative prayer bonus that hinders any player that doesn't have access to unlimited prayer or without a max/comp cape/end game gear (grae in particular with it's prayer bonus). The drain rate is wickedly op and you're constantly chugging prayer pots to keep up your points, even with prayer renewals. The only way for this amulet to be effective in pvm is if you're near end game, which should be a little reward for getting thus far into the game. The amulet is in no way a beginners item, you're sacrificing prayer bonus, defensive and offensive stats for a mostly free dps buff in comparison to a Torture, which is just flat bonuses. If anything, buff all Zenyte items. Give them a 15% increase in stats across the board so it reflects more with their price range, 3-5b per Zenyte item. Lastly, here is me in near end game gear with a Zealots struggling to keep my prayer points up. This doesn't need a nerf, Zenytes need a buff. ad4da7a41b34c9020840a5c6a52457ed.mp4
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Can't really say I'd enjoy doing 5b on a legend for trim, but I really do like the idea of it being locked behind a kc requirement as well as some achievements. Support for this for sure.
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That should be t2, then t3 gives bonus accurascy/stats of a Fury t1 while still having the passive. seems kinda busted tho idk l0l
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An interesting concept for sure, I think this would have to be behind some sort of token paywall though, as an unlockable from the shop.
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Perhaps introducing the class system from rs3? https://runescape.wiki/w/Ring_of_kinship/Classes
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Hello, I'm purposing a much needed change regarding efficiency and the general fluidity of the game/minigame. I would, and I'm sure many, many other players would love if we could increase the damage and or accuracy of all DG related weaponry in DUNGEONEERING ONLY, NOT OUTSIDE OF DUNGEONEERING. For a casual 3 man team running Complexity 6 and Medium floors on Expert difficulty it takes on average 5-15 minutes to clear the floor, then on top of that 5+ extra minutes to finish off the boss (blink 10 mins+ kekw) due to wildly inaccurate hits with promethium weapons. Same thing with the Hexhunter bow, a prized and infamous weapon as that should be absolutely ripping through mobs, considering it's rarity.. but it just doesn't. This change will help speed the process of Dungeoneering, and or make everyone and their mothers happy to not be hitting constant occasional 14s with a prom 2h. +420
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Already added baby
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100% support here, the pvm shop has so much potential to be insanely good and rewarding. At it's current state, all I buy is bandos boots and alch those for profit. It's a miniscule gain however it kind of feels like cheating imo. I'd much prefer to have a sort of M box system as stated by Mate. Time to spice up things in the pvm shop, it's long overdue.
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This would bring some cool content however I'd personally prefer us to have Pet Overrides instead. That way, we can use a steel titan disguised as Nex! Cool suggestion, but I don't think this'll make the cut unfortunately. I do like the idea of having unique special abilities to the boss pets though, that's an interesting one for sure.
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Big oversight on my part, added. Thanks for the suggestion!
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As a decently old player, and an iron myself. I feel as though there are little to no items in the SoF that are "op". Lucky items? sorta useless, aside from spirit shields, those can 100% be removed. But little things like skilling items and other insignificant low tier combat items aren't game breaking in the slightest. You can actually obtain spins from completing hard clues as an iron, and they're basically useless. Large support for this as well as the Well of Goodwill. The well isn't popping every hour. It's generally 1-4 times per day depending on the player count. I can see how this can be abused though, however I think reducing the exp ratios for irons would be a must, that way people can't boost their irons via well 24/7.
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Large support for all of this, this'll bring incredible and imo, much needed content for the wildy. My only addition to this thread is perhaps Vet'ion and Callisto as they do not currently exist in the wildy at the moment. Nice and well thought-out suggestion brother.
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Well said, and fantastic input. I do agree that this can definitely come off as a sort of a band-aid solution to the extensive amount of unwanted t2 items, but you're 100% right. We've just barely scratched the surface of Upgrading and we shouldn't be jumping the gun for more and more gems. That being said, I see as well as understand the thought process behind the upgrading of items way more clearly now, as I'm sure most of us do. I'll definitely be thinking of more realistic, less op, alternative ways to obtain gems. Thanks for clearing this up.
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Love you too, and your opinion, but in all honesty this is mainly aimed at new players. Things like dds and other low pvm gear like the dragon equipment we currently have has no use aside from gem farming.
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Agreed, at the current state, there is a decent amount of shit t2 items in the game with literally no use aside from alching them.