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Everything posted by com_skjold
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Cox has been a good addition to server, no doubt, but at there are no info about the rewarding-system or how things are working. As the current knowledge about the point-system are just based of rumors , and it would be nice to know how this actually work. Been hearing rumors that there was pulled an unique on the beta-server with 0 points. I would love to see an official post where whole reward-system in CoX are described in terms of: Does point really matter, and how? Rewards: (low, mid, rare, uniques)
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If you die with any coffers in inv, they are gone.
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Thank you for making this!
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Know error app, just making a formal ticket on it.
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Regarding the PvM-boxes I do support a change: Making the boxes more expensive while making the rare content more rare will make these boxes almost "useless" in my opinion. Ref own experiences and the 1k openings of PvM boxes Jordan and Mate did, are a rare item about 1/100. I think a better option will either change the drop-table of the rare items or make the boxes more expencive instead of doing both.
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this ^^^^^^^^^^^^
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Supports this! Doing so will also make these items more attractive, which will lead to more sales when they are in the rotation.
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Hello, Been playing for a while and seems like when it reaches 100 votes for vote-parties it seems like it just stops at ~100 every day. Might be a good idea to add something else for every 50th vote so people keep pushing to vote more?
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Fiery divine shield dosen't work properly - Part 2 with more details
com_skjold replied to com_skjold's topic in Resolved
Additional comment: Prayer-points aint drained from the fiery-one either. When harb specs on you with normal divine, it drains 10 prayer points as well. On normal divine it dosen't drain any prayer-points at all. This can be seen in the video-clips -
Hello, Creating a more detailed post here. So i reported earlier that fiery divine dosent work propely - so i made a comparison between fiery and regular divine spirit shield. Let start with regular divine: Gear: Vid to kill with regular divine: Screenshots from spec: This is how it should work. Now over to Fiery Divine Spirit shield. Gear: Vid to kill: As you can se in the video the specs changes from 45 - 60 - 45 - 60 everytime. Screenshots: Comment - i forgot the dds and veng-runes on both kills. Sorry for that! Even though it hitted 45's regulary when you tested its still wrong and should be 42.
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For the indie-lovers out there, this band is a hidden gem:
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Was doing harb and suddenly his spec started to hit 60 sometimes and 45 other times
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"Free" gambling to watch football fun. I have created a league for us on Ely so we can compete against each other: So to the new people wondering what fantasy league is - you get a budget to set up a team (5 defenders, 5 midfileders and 3 attackers) - and you get points based on how the players perform in real life for their team. More can be read on here: https://fantasy.premierleague.com/help/rules Code for league: 3woqvf To make it fair we will start counting point from Gameweek 22, so people have time to prepare their team. Prize: I fill find a fitting prize for the player, but the more player we are playing the bigge the prize will be. I will pay the prize. If staff find this illegal please feel free to delete post
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Partly support I started again after a long break as well due to uni. I do agree with nex-sets, how ever zenytes and guardian dosen't seem to be an issue imo. Both killing Harb and dem gorilals are pretty fast, and should be as it is imo, how ever something should be done with nex. I think drop rates is fine, but it just takes too long time to kiill it. Comparing nex with 800m-1b drops which takes 12min+ on each kill to dem gorillas, and harb which takes 5 min and drops 2b+ drops people will rather grind them instead of nex, which also causes it to be the issue regarding nex sets. So I think something should be done with nex' defence. This is probably an unpopular opinion from my perspective, but not enough people are bossing, and there is so much gp in the eco at the moment which causes the unrealstic high prices for stuff at the moment. People will rather stay home trying to buy stuff instead of bossing for it.
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I think balacing bosses will be a better option. Soloing nex takes appr 15-16minutes , soloing grae is appr 10min. Best drops from these npc's are max 1b. Comparing this to Harb which has 3b drops and takes appr 6 min each round and dem gorillas with zenytes people will of couse chose to do the bosses with better drops and faster kills. Making bosses "easier" gets people to grind, and puts more items in to the eco, which makes it more fun to play. This is just personal options tho
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Question regarding the 10% drop rate at events
com_skjold replied to com_skjold's question in Ask Questions
Thank you for the reply<3 -
Sweet ig: com_skjold d: El_papu#0822