Okay,
I understand where you are coming from with the completion side of things.@Matt @ewan
However that is completely the development team's own fault. You cannot expect people to grind hundreds of hours of content in "HOPE" of a reward...
Look, If achievements had their own specific rewards, like (woodcutting achievements giving lumberjack gear) or (farming achievements giving Magic Secateurs) likewise (Fishing and cooking achievements giving shark gloves and cooking gauntlets) etc... then players would be more inclined to participate in grinding this content, therefore meaning completion rate's would be much higher. Instead, Basically all content ingame is unlocked through stores. Which; believe you me gets EXTREMELY boring! And if you're an absolute nerd like me, then you end up having either 50x of each item or 500k Points leftover in the shop...
All of that being said, Clearly the long term the goal is ofcourse Completionist Cape (Trimmed), BUT! If its player ingagement you wish to achieve, then players need the instant reward from completeing the achievements. Which means either creating new rewards or moving exsisting shop items into an unlockable achievement reward system.
In terms of Raids and other new content, that can always come later, Its better those forms of content aren't rushed just for the sake of a release date; rather perfected so its an enjoyable experience for the players. Not to mention, new requirements can always be added to the Completionist Cape & Completionist Cape T list's at a later date.
I'll be free for testing over the next coming days, so please if you need any extra raid help @Matt Just HOLA at me!
Thanks,
Jake