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Everything posted by Iso
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Let me start off by saying the only reason I logged into this server for the first time was because I lost a bet to a 3 headed alligator in the swamps of Detriot, Michigan. But losing that game of strip scrabble was the best thing that even happened to me, because it lead me to the 9 collective braincells that the community shared on this server. We shared laughs and pixels in autistic displays of friendship, the sound of racial slurs faintly heard through the crisp edgeville air, and players who had overwhelming amounts of ingame gold but never knew the touch of a woman. Every adventure a rollercoaster of laughter and fun accompanied by the most vile things you've ever read. Even after the ely grind ended for some, they still log in for the community. I will remember you all, and also what kari did to that mutadile on April 15th, 2022. You can come visit me botting the gem stall in world 319 until the server shuts down for good Go gophers, and goodnight ely.
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Finally, another series that I can look forward to seeing the progress of at 2am when I should be sleeping EVEN THOUGH IT'S NOT THAT LATE MOM LEAVE ME ALONE. I stood at the edgeville spawn point absolutely going to town on a 40 pack of pepperoni pizza rolls waiting for the arrival of the chunkman himself. When he logged in I had just finished off my 8th can of code red mtn dew and accidentally kicked over my piss bucket in excitement. The last time I felt this alive was when I stuck a fork into a wall socket. Super excited to see number go up and more box unlock
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We already have the crystal expansion planned with the inclusion of the crystal chest and keys, but as clar said it's about balancing the table to not be too overpowered but worth it to upgrade keys As for the 'key ring' there is a plan to introduce an item to hold crystal keys/halves and some sort of clue scroll pouch, but that's more about creating an unlock system for it rather than actually creating the items
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Will look into balancing all the gwd droptables, but the issue being able to make it friendly to new players, but not super abusable to endgame players. The main drops should be gear upgrades but the average drop should get a slight upgrade. Plus the arma cbow is combinable with sara's light from hydro dragons to make the osrs version, so it somewhat already has a t2
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i have 19 types of cheeses that have kari's name on them ign: iso disc: iso#5614 and maybe some rune platelegs if i get jake as my secret santa
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Support. Thanks.
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big support, hopefully it comes out at the same time i find enough friends to play with
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Elite Minigames and Minigame Points (like skilling and pvm)
Iso replied to DevilSkag's topic in Suggestions
Big support for new content, I'd want to see the harder barrows most of all, make it similar to rise of the six along with the shield rewards. None of them are a bad idea as long as there's rewards that make it useful to do them. Zombie waves was a pretty fun minigame that should be expanded along with the rewards for it. As long as there's people to do the minigames, there's no reason not to add more appeal to doing them. -
The idea behind the highest points per box cost is based around buffing the average loot from it, while making the boss drops rarer. More items are coming into the game from the PvM boxes than from actually bossing. They essentially are gamble boxes and should be treated as such.
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Title says it all boys, lowercase iso back at ya with another sleep deprived, energy drink fueled shitpost. PvM Boxes: Increase cost to 20-50k PvM points (based on how the below suggestions are weighted) Increase possible loot rolls from 1 to 1-3 (like clue scrolls) Increase overall common/uncommon loot to match the point cost Move Cerb crystals/Nex armors/Zenytes to ultra rare table Make GWD armors a tier rarer Add random potions/food drops similar to the deadman mode drops on osrs (brews/restores/super sets/spec restores/misc food) PvP Armors: Make them repairable, increase duration to 2 hours Weighted repair cost based on how armors/weapons compare to current high tier gear; 10m per armor piece, 20m per weapon for full 100% charge Remove PvP armor drops from chaos elemental, replace them with tyrannical ring/ring of the gods, as there is no boss that drops them Increase overall drop table of revenants, similar to osrs, increase the rarity of PvP armors for low level revenants Remove unlimited ammunition donor perk from ranged PvP weapons (I would also remove it for onyx bolts e too) Special attacks with PvP weapons drain total charges by 0.5% Kiln Capes: Add range and mage variants, adjust stats to be best in slot of each combat style, no avas effect on range variant K that's it. Thanks for reading. Unless you don't know how to read, then wait for the pictures only version to come out. Which kind of makes the first part of the sentence pointless. Because if you can't read then why would I make a disclaimer about you not knowing how to read. This feels like every essay I've written for school. Just adding more words to make it seem like there's more there. Let's face it, if you're still here after kiln cape part then it's really your fault. You have poor time management skills. I bet you stay up until 2am watching videos on how to make things you'll never make in your life. It's not an attack on you, but maybe we all need to reflect on the things we've done at 2am. Sometimes I just stay up thinking about how everyone I met in life has a different version of me in their head. I bet most of them are good, but I'm a pretty weird fella. I just wrote 13 sentences after I finished this post just to make it look like I did more than I really did. Go ahead and count them out, the number was 13. I only did that because one of you is gonna read up to there and point out that in fact there wasn't really 13 sentences before I said that. I bet you're one of those poor time management people.
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One of the greatest underdog stories of all time. Definitely deserves that vet rank for completing the game, but if that's too optimistic, maybe just start him off as an admin. Huge gz, thanks for behind my favorite water-based vehicle on the server. Also welcome Dec
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listen up you dumb stupid idiots because i'm only gonna say this once. i didn't read a word of what you guys said but all i know is i've had 3 panic attacks trying to read all the numbers posted here. if you think doing math on a rsps is cool then clearly you've never met my 2 time ping pong state champion grandfather. i could teach my dog how to open pvm boxes better than you, and he has type c and simplex 2 diabetes. not to brag or anything but i don't remember anything before 6th grade. people have found jesus in a burger king drive thru and still can't download windows 8. touchdown lakers
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ur slow +1
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There's this nifty lil spell for all you mega hoarders out there with too many items in your bank One by one watch your overcapacity banks slowly dwindle down to a number that a normal person would have
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Satoshi said he knew a guy who would break my legs for a pastrami on rye if I didn't sign up Discord: SLKShift#2695 IGN: iso with a lowercase i
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I'm gonna toss the idea around that most of the dragons need drop tables reworked. Frost dragons exist but aren't even worth to kill. They're locked behind a dung requirement and their tables worse than pretty much any other dragon. I'd change the drops to reflect the requirements to get there, and the difficulty to kill them because they attack with all styles. Metal dragons should get a little buff and the bars they drop should be noted. Other than slayer there's no reason to kill them. Plus there's less than half the original spawns in brimhaven dungeon. Mithril dragons are only touched by players that don't know how difficult they are to kill. Just keep the difficulty the same and make their drop table reflect that. I'd say add adamant dragons but I don't know how much better you can make their drops over the rest. Red dragon spawns need to be added at the red dragon isle, if they're not being converted to lava dragons. Brimhaven seems to have limited spawns too. Again, since they're not on task there's no reason to kill them when blue dragons are so easy to get to. Greens are untouched by irons because they can't get to training zone. Black dragons are in a weird spot but the drops and spawns are fine for people who need to kill them early game on task. Kurasks need a spawn rate comparable to the rest of the monsters in frem dung. Seems most of the task is waiting for them to spawn back in. Josh suggested increasing the shops stock so irons don't have to fight to get bought out items. Idk if you wanna tackle that one but it seems like a fairly easy qol improvement for everyone. Most of the slayer monsters in the catacombs should be similar to their counterparts outside of the dungeon. I'd take medium clues off of the yak drop table solely due to how overpowered 2 clues on the same drop table are. Rev drops on ::drops are more representative of what they should be, but I'm assuming that's because they're using the osrs drop table. It might get people to go into the wilderness if they have a better reward for being there. No one's going to kill revs for armor that degrades unless they add t2 to the upgrade chest. Tbf anything in the wilderness should be buffed to where they're useful for players to risk going there.
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I'm all about the shop reworks and additions for regular players. As far as irons and regular players go, stocks should be increased by a whole lot. There's no reason they shouldn't be able to buy as much as they need. If anything it's taking money out of the eco if people want to waste it all on shop items. There really shouldn't be any additions to iron shops, but really more expansive drop tables for monsters. Irons should be able to earn the items they need through skilling and pvm. +1
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I'm gonna say lizard shaman should be added to drop dragon warhammer. Adds another low level boss, toss a somewhat high droprate at it, but gives an alternative to dwh from grae or statius warhammer from wildy. Mostly would be an addition to help ironman/low level players.