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Goddess

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Everything posted by Goddess

  1. I understand what you're saying but it won't change my stance on the suggestion. HCIM only need 1,500 total level and they will be reverted to a regular Ironman upon death, so not all progress will be lost. Wilderness is meant to be dangerous and the Completionist Cape is best in slot for all styles, it needs to have requirements which pose a challenge to the player.
  2. I don't think it should be removed based solely on the fact that it carries extra risk for HCIM accounts. We've had HCIM's comp before so it's entirely possible to do. The wilderness as it stands is rather dead, at least this requirement adds a tiny bit of life.
  3. You mention needing X amount of resources for levelling up but this brings about a little confusion. For example in legend mode you mention needing 6,517 runite ore and 26,069 coal to make the 6,517 rune bars. Have you accounted for the XP we earn from smelting those 6,517 bars? Have you only calculated the XP we earn from smithing those 6,517 bars into items? You've gave us the Base XP we can expect per bar when smithing, leaving us to do the rest of the calculations on which items to actually smith. In my own experience, I've found smithing 3 bar items when using rune bars has proven to be more efficient than platebodies in the long run. However, with adamant, I found the XP difference to be negligible and the difference between 3 bar and 5 bar XP was around 5k in the long run when using ~30k bars. With that information, it could mean even less bars are required. Any chance you could look into that and include it on your guide? There is also only the Blacksmith Mask & Apron - we do not have the full outfit and it can be obtained via Skilling Mystery Boxes in the Vote Shop or via trading other players. Overall it's a nice guide, well set out but potentially lacking some detail.
  4. Goddess

    Hi

    Welcome to the forums! You seem to be doing well for yourself in-game, never hesitate to ask questions even if they feel silly.
  5. Goddess

    hi

    Oi Nelly Nice to meet you
  6. This item has been added to the collection log as of 16th July 2020. Closing this thread.
  7. Very interesting to see statistics such as this. Thanks @Matt
  8. This has been a long time coming and is a very much appreciated update! I would like to thank @Charlie for working so hard on this, and the everyone involved within the process to get this update rolled out. Very good looking patch notes too, alongside this!
  9. This is brilliant. Thank you for the laughs @dragoncin
  10. Hello all, The following guide is going to show you how to begin using presets for your Equipped Gear/Inventory. What are Presets? They are a quick and easy way of equipping gear and/or setting up an inventory layout. Where to find Presets? Creating a Preset 1. Equip any gear and/or set out your inventory how you would like it to be. 2. Click the large 'Configure Presets' button at the bottom of the tab shown above. It will open the interface shown below into the chatbox. Note: It says 'Configuring Preset #1' - Whichever preset is highlighted green, as shown in the screenshot above, will appear here. 3. Click the 'Save Preset' button - this will replace the chatbox with the interface shown below. 4. Click option 1 'Update preset #1' to update/save the preset that was highlighted green. Click option 2 'Save as new preset' to save a completely new one. 5. If option 2 was selected, follow the dialogue options that now appear in the chat box to name the preset and give it an icon which I will go through below. Changing Description/Icon It is possible to change the description/icon of a saved preset at any time. However, as mentioned before, the preset highlighted green will be edited. 1. Click the 'Configure Presets' button then select option 2 or option 3 in the chatbox. 2. Option 2 will bring up a simple renaming interface in the chat box. Option 3 will bring up the below interface in the chat box. It works just like the grand exchange search. 3. Once you have found the icon you want to use, just click it to save. Below is an example of my own preset tab. Key Information: Presets can only be created/activated while standing at home. Inventory & Equipped Gear must be completely clear before a preset can be activated. Upto 10 presets can be saved at any one time. You can only configure the highlighted preset - to change which one is highlighted, you will need to activate it. Whichever preset you use last, will be the one that remains highlighted all the time.
  11. Awesome guide, as per usual. Layout is perfect, easy to follow and contains all the relevant information.
  12. Support for this to be added to log. If the check process is possible, this would be good for those that still have it in their bank.
  13. The whole point of the Well of Goodwill is to act as a money sink for the economy. Something like this would be pointless, as it defeats the purpose and core reason that the well is in-game to begin with. As for your other ideas, they are something to build upon. I like the premise of the Battle Royale Pot & Drop Party Challenge ideas - unique and I feel could be fun to participate in.
  14. I have made an amendment for this in the initial post. Magic watering can to do upto 27 at once, Normal watering can until water runs out.
  15. Add ability to tan noted leather and noted dragonhides - Still keep the GP cost, it will be removed from pouch in bulk. Fix decanter NPC at home to decant potions correctly - Let us choose which dosage to decant into. Let us use noted herbs and vials of water on same decanter NPC to have him auto decant our unfinished potions. (We don't gain xp from them making anyway) - Adding the ingredient to make potions remains unchanged, this is just the unfinished step. Change arrows/bolts fletching to 420 per cycle, up from 150. (28 actions instead of 10) - Darts are already at 420 per cycle. Change altar at ;;tele ruins to automatically bless an inventory of un-noted void bones one by one - Currently it has to be done 1 at a time (This change will make it take 28 seconds to bless 28 one by one automatically) Add releasing butterflies from jars when caught. Change adding tree seeds to plant pot into an automatic process after initial action. (Plant pots un-noted of course (27 max per cycle)) Change watering seedlings into an automatic process after initial action. (Note: Magic Watering Can only, normal watering can should water until water runs out - again seedlings un-noted and max of 27 per cycle) Add option to remove confirmation box when removing furniture in PoH - Speeding up the building/clearing process. These are all intended to be quality of life changes - Please leave your honest thoughts or any changes you think could be made to the above suggestions. I appreciate some of these could have been suggested in stand alone posts previously, however they are seemingly lost in time so this is an updated post bundling them together. Thanks.
  16. I don't really support this suggestion - there isn't really a big call for shields as it is. We already have the Divine, which is primarily the only shield used. The Elysian shield (although ranged based) is already a slight downgrade from the Divine. If anything it would be a new mid-tier shield which not a lot of players will use, but you're proposing for it to be tailored for endgame with the HP boost.
  17. It would be nice to have the option to set level/xp targets to better monitor progress. I'm sure this is doable for the team, I support for this to be added in.
  18. Welcome to Ely and our forums! I've seen you around in-game quite a bit, it's been nice having you here with us.
  19. When jumping over the wilderness wall, a pop-up displays asking if you want to enter. There is a 'visit knowledge base' button on this pop-up which links to ely.com. This is some guy called Joe Ely's Art gallery. Change the link to our website please.
  20. I like how the overall structure from the last post has pretty much been carried it into this post. With a few minor changes made here and there. Looking forward to what this update brings!
  21. As Luke has touched upon, if the models are easy to implement and can be done, I support this change to be added - toggleable so all have the choice between the new and old.
  22. Goddess

    Yo

    Welcome to Ely. You seem to be fitting in so far, seen your name a few times in the FC. Looking forward to speaking with you some more.
  23. Yes these look a lot better, I like how you've toned down the KBD horns.


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