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Goddess

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Everything posted by Goddess

  1. I think it's important to clarify that the death is still a risk, as if the player does not have the funds to retrieve the items, they'll be lost as normal.
  2. This could also be a viable option, however I feel the price paid should be relevant to the items the player is wearing. A player wearing Bandos for example, shouldn't have to pay as much as a player wearing a Nex set. So as long as the insurance method would account for that, it would be fine. That being said, I think my original suggestion would be easier as you can have the items sitting in something similar to the Coffer from OSRS and have each item individually priced.
  3. Hi, We have instances here on Ely, and aside from Vorkath/Zulrah any deaths within them are not safe. This means that all items bar 3 or 4 that the player has protected on death are lost. I've seen players quit because of this very reason. Quite naturally those who do not quit become quite upset and frustrated. This is a suggestion that will need a considerable amount of feedback and fine tuning to get it right, should it be accepted and introduced in-game. OSRS has Death's Office & Death's Coffer RS3 has Death's Office which also plays host to a reclaim chest. All of the above systems require money and/or items to be taken from the player in order to retrieve items for a price. On Ely, we do have Diango - however this is for untradeables only. This suggestion could change the way this works if what I propose is positively supported. I think it's important we keep the gravestone system for all deaths that are not in an instance and this suggestion only directly impacts instance deaths. Enough rambling, here is the suggestion below. --------------------------------------------- When dying in an instance, there should be a system in place for the player to retrieve lost items at a PRICE. This creates a money sink while also introducing a risk factor as more high-value items will require a higher price in order to retrieve. The price to retrieve the lost items should NOT be the examine value but rather a completely separate value only related to death reclaim. FOR EXAMPLE: Zenyte Jewelry - potentially cost 20M GP to retrieve. Nex Sets - potentially cost 30M GP to retrieve (10M per piece) God Wars items - potentially cost 5M GP to retrieve. (Per piece or the whole set?) Ruins / Grae items - potentially cost 30M GP to retrieve, the same as nex sets. (10M per piece) Cerb Boots - potentially costing 15M to retrieve. Primal Weapons - potentially costing 10-20M To retrieve. Untradeables (Comp, Slayer Helm, Dom tower gloves) - potentially cost 100k - 2M GP to retrieve? Again to reiterate the whole idea of this only applies to INSTANCE deaths and the risk factor involved is the player deciding if they risk max tier gear with the penalty of death meaning they could have to pay up to 85M GP in order to not lose their items. (85M is based on the above examples of max tier gear). This opens up the ability to not worry about going into an instance with any gear you choose, so long as you accept that if you die it will cost a retrieval fee for items. Other points which are notable to mention: If the player does not have enough funds to be able to retrieve the lost items, they would be lost as normal. (Again, keeping a money/item sink in place) The player could also have the option to pick and choose which items to retrieve, and the others either get removed from the game altogether OR utilise a similar system to the OSRS coffer and be used to discount any future retrieval prices on the next death. The player would still keep their 3 or 4 protected items with no penalty. Gravestone death would be completely free and unaffected by this proposed suggestion. Diango could stay in place for untradeables, that one would need feedback from the playerbase. Please let me know your constructive thoughts on this suggestion, this requires real feedback and not just "No support" or "Support".
  4. Buy your limpwurt roots from Sanfew at home - he sells 1000 noted limpwurts for herblore.
  5. Yeah why not, it's not gonna harm the economy.
  6. Just open console and type 'B' then press tab, then close console. It stays written in there.
  7. Hello, This thread is a documentation of the loot received from killing 1,500 Tormented Hatchlings. Starting Killcount: 682 Finishing Killcount: 2,186 I received a General Grisis' Tome at kill 844. Bank Tab Estimated Value* = 1,401,340,000 gp (maybe? idk) *based on price guide average
  8. I feel like associating Skilling Outfit pieces with the Diary pieces is a little too confusing and would be very difficult to explain to players when they ask questions. For this reason, in my opinion I think it's best to keep the Bonus XP sets completely separate from any Diary sets. If bank space is an issue for people who want to own all sets, that's what we have a costume room for in PoH. (when it's finally developed and added in) However, I do like the idea of this achievement diary set being incorporated into gameplay somehow - whether that be via an elite set of skilling achievements or open-world style achievement set that can remain separate from the PvM branch of the game. This would also open the door to having a broader spectrum of requirements for the Trimmed Completionist Cape when it's developed. The passive & active bonuses you've suggested seem to be fair and appropriate - however with my above concern about combining the Diary & Skilling outfits I do not think having XP bonuses is needed. Below are some other concerns I have. Karamja -Chance of receiving an extra agility ticket from adv courses (active) I do not see the relevance of Karamja having the Agility ticket bonus due to their being no way of training the skill on the island. I think it could be better suited to the Explorer's ring which has the run regeneration perk. (ties in with Agility) Morytania -Slightly increased chance of rolling Barrows armor (passive) I feel this should be active, so that it's down to the player to remember to put the legs on when looting the barrows chest.
  9. We have Rule 13 - Item Lending for this very reason. It's up to the player to record their own proof, I can't speak for all staff but I certainly do not want to have the responsibility of someone else's items just because they want X to borrow them for a period of time. We very rarely have to deal with any scamming as a result of item lending so I can't even see their being a demand for this sort of system to be put in place. Not to mention that a middleman system would almost certainly end up with players trying to get in on it, regardless of staff being seen as 'official middlemen' and it could easily cause more problems.
  10. I can't see any harm in this being changed to floor completion. I've had 4 forlorn drops and only missed 1, so to be honest it's not that difficult to remember to stay for the boss drop. Nonetheless I still support this change.
  11. I too will have to agree with Luke on this one, I don't really see a need for this to be implemented in any hurry. Even if this went ahead in the future, I still wouldn't lend my items out so it's not going to make any difference to me either way. It's not that difficult to just play the game and earn the items themselves, so the need to "test" items out seems very small in my opinion.
  12. Negative. Every other NPC in ::tele hell is single-way combat. (A cannon can attack everything, but combat with the player still remains single way) I'm not overly sure if they all attack at once in the Slayer Tower but it definitely happens in ::tele hell.
  13. Hi, Needles can not be withdrew from the Bank, this is a health and safety concern. also farming post count xox
  14. I'd go for Option 1 as it keeps some form of 'Open World' content and not keeping everything confined to one area. As for option 3, thats a reasonable ask to match the empty vials already available. Support. Love, Goddess
  15. Hello, I have a suggestion regarding the 3 sets of Runecrafter Robes that are obtainable from the Runespan points shop. A Master Runecrafter Set - This would require all 3 complete Runecrafter sets shown below to be combined with each other in order to create. Let's say for argument's sake that all 3 sets alone offer a 5% XP Bonus to any action performed in Runecrafting. The Master set would in theory offer a 15% XP Bonus to any action, however this could be a little too much so perhaps a proposed 10% XP Bonus would be better. On top of the XP bonus, this set could also have a bonus effect for creating x2 runes when training RC the traditional way. (Thinking about a skilling achievement rework here with traditional RC based achievements) The Master set could also be designed with Fashionscape in mind, so that the set holds cosmetic prowess post 99/200M RC. Thoughts?
  16. So glad Decanting is now implemented in-game, really makes Herblore training that much easier! Thanks for the updates, rune pouch and RC outfit alterations will definitely be well met.
  17. I would like to see this implemented if it's not too much hassle. It would be great to have more bank arranging capabilities.


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