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Goddess

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Everything posted by Goddess

  1. Definitely should be available to all players, perhaps just add a GP fee for turning them into the unfinished potions. (the same way tanning dhides takes GP from the money pouch) While we're showing support for this, how about the NPC at home who decants potion to be fixed so we can decant into (3) dose pots. Majority of pots can be made at (4) but overloads can not, they need be made at (3). So either decanting needs to work or let us make overloads in (4) dose. Support for this idea.
  2. Goddess

    Boss Instances

    I am a dumbass.
  3. Okay, so then let's talk about instances instead. Currently most of them are not safe deaths (exception being Zulrah) and everything is lost on death. Would you be supportive of changes being made to how instances work? E.g. Gravestone implementations, Removing the price completely, allowing some form of safety net for dying. This will give everyone the incentive to use instances, regular and ironman players alike. Thus, removing the need for this thread in the first place.
  4. And that same argument can be applied to a regular account camping the boss all day? If they get first hit, we won't be able to attack. That makes that argument null and void because it can be used both ways. We use instances, we're not against them. But when we've made progress on a kill and we're actively engaged in it, why should it be taken away from us the same way thanos clicks his finger in infinity war. Just going to leave this here again: The difference being that when you crash that regular account, they can CONTINUE killing the NPC. It's fair game as both players can still engage in combat. It's got nothing to do with being part of the "gamemode", we accept that we can't kill bosses with other people. We accept that if an Ironman is stood with a regular player at a boss then they can compete to click it first, that's fair game. BUT when the ironman is already in the MIDDLE of a kill a regular player can just come attack it and the ironman suddenly STOPS engaging in combat and it's stolen away from them.
  5. It's not about us buying an instance or being a "cheap ass". Using Grae as an example due to his high HP and length of time it takes to kill: Ironman account is 4 minutes into a Grae kill, they've taken 20k HP off him. Regular player teleports in, attacks Grae. Ironman account STOPS engaging in combat and they can't attack any more. Regular player is able to finish the kill. OTHER WAY AROUND: Regular player is attacking Grae 4 minutes in taken 20k HP. Ironman account teleports in, we can't engage in combat. We can't take that kill off him. Fair enough, we use instance. We're not saying we wouldn't use them. --------------------------- Do you see the difference here? The kill can be completely STOLEN off the ironman. It's about making it fair for everyone. Regular players can still multi attack the boss to their hearts content. We're asking that if an Ironman is already engaged in that combat, why should it be taken off us? The same thing can be applied to every boss essentially, grae is just a good example to use due to high health and length of time it takes to kill.
  6. The difference being that when you crash that regular account, they can CONTINUE killing the NPC. It's fair game as both players can still engage in combat. It's got nothing to do with being part of the "gamemode", we accept that we can't kill bosses with other people. We accept that if an Ironman is stood with a regular player at a boss then they can compete to click it first, that's fair game. BUT when the ironman is already in the MIDDLE of a kill a regular player can just come attack it and the ironman suddenly STOPS engaging in combat and it's stolen away from them. To quote Boats from the post before: As of right now this has nothing to do with ping at all. An ironman can have better ping and click attack first but that doesn't STOP a regular player from engaging in combat. The difference being if the ironman account has better ping and attacks first, the regular player can STILL attack the NPC and steal the kill off us anyway. But the other way around, we can't engage in the combat (fair enough, they attacked it first). The change we're asking for is that if we're already attacking something, that we're able to kill it without a regular player clicking it once and taking it off us completely. If this change is made, both game modes have a FAIR chance of clicking attack on the boss first.
  7. I respect your opinion and input into this discussion and understand where you are coming from. But what's your stance on regular players crashing ironman accounts? Would it just be for the irons to go into instance? Does that seem fair if they're already mid-kill?
  8. Personally I think number 3 is the only viable option to this that still allows us to boss the same as everyone else without using an instance. (Why should we be forced to risk losing everything on death for every boss?) It's a very fair thing to ask for, we're already attacking the NPC so it's not like it's going to hurt the game or ruin any integrity of the game mode by stopping other players attacking and taking the kill. Much the same way that we can't attack something that a regular player is attacking (which is absolutely correct, don't get me wrong). It only seems fair that they can't attack what we're attacking either.
  9. It's sad to see you go but you have your reasons so, good luck with everything. Be sure to say hi from time to time in discord!
  10. Awesome to see your bank and logs! You had a very good run, and you're actually happy about it all. Have fun playing Ely without any stress!
  11. Welcome to Ely, Glad you're enjoying yourself and getting some of those childhood feels from this game.
  12. Awesome, love lots of QOL and small changes like this. Really makes the players feel like the developers care about the small details.
  13. Thanks for yet another guide, Zelda. This will be very helpful, and runs nicely alongside the other guides for GWD bosses.
  14. I think it's important to note that this training area is meant to be a good method for new players/starters to begin their journey on Ely. On that note, I feel while it's good they can get various starter items from the shop, it also means they end up spending a lot of time there instead of exploring the rest of the content that Ely has to offer. I'll post my thoughts on each different suggestion. 1. This would be beneficial if the timer stays at 50 seconds, since it allows the player to start the task when they are ready rather than being in a rush to find their target. 2. Also a good follow up to number 1 as it means points are not getting missed and they've already started the kill. Some of the NPCs take longer time to kill than others, making it less efficient to kill them for the 50 second duration so it would add more value to killing those. 3. Personally I feel the caskets should be removed altogether and there should not be any clue scrolls in the shop either. Clues should be obtained from drops to make them feel more rewarding, much in the same way that it feels on RS. 4. I do not feel like this is needed as if anything, the time spent in train needs to be shortened for new players. It should be a very quick brief area where they can earn some basic gear and then they can be encouraged to explore Ely and venture into the rest of the game. The shop in general should have certain items removed, like the berserker ring. Why have this ring in there but not the others? It should be obtained from DKS only. Basic gear such as torso, dragon armour is fine as this is low level gear and isn't going to ruin the economy in the bigger picture. The potions can be removed, as they can be obtained from Gerrant at home. Abyssal whip should be replaced with a dragon scimitar to make killing abby demons viable and boost the selling of whips to new players. Amulet of Fury doesn't need to be in this shop either, again meaning it can be traded between players rather than easily obtained by everyone.
  15. I support the premise of this post to make the drops a little more worth the time it takes to kill Nex. But at the same time, it's important to find that balance between profit and time spent. I feel it would still be worth it to have a few drops that are disappointing, just like in actual RS3 where Nex drops Brews/Restores in unnoted form. While also being generously rewarding on some other drops such as larger amounts of noted high tier skilling supplies, making this a money maker at end game.
  16. Definitely have my support for these suggestions. Wintertodt would be a very good addition to the game for everyone, the rewards could be tailored to the servers needs and dynamically changed as the player base grows. Phoenix lair could be a weekly activity so that the rewards could be worth it, giving a bulk amount of XP as a reward and a roll at the one of the 2 pets.
  17. Feeling great about myself - mental health better than it's ever been.
  18. Support for this suggestion, but I'd also like to suggest giving the tablets the "Chip" option just like in RS - So we can change the location to our actual Player Owned House too. Have the tablets default setting be to edgeville home, but give us a toggle to make them work on our house too - save loads of time with Construction!
  19. Nice work, Ninja. Achievable goals to set yourself, have fun!
  20. Always good to see the content you come up with, Zelda. More fun challenges like this for other bosses could be cool to see - using variations of different equipment that may not seem like first choice.
  21. This one is brilliant because you've displayed all different combat styles - giving players a whole range to choose from. I'm loving that you keep the same format for these guides, as theyr'e so easy to follow.
  22. I do not see an issue with this but a bit of variation would also be a nice addition. This is just an example -- What about minigames rotating throughout the week, for example, each day a different minigame would be "spotlighted" to give double points/rewards or any other enticing boost they could have to encourage players to do them.
  23. Very good video to watch for how the nex fight plays out. I think it would be useful to do a kill in both Arma & Black D'Hide - to show players they don't need to be wearing max gear to be successful.
  24. It's a good idea to have a thread collating all the important links - much like the guide directory. Thanks, Ninja.
  25. Thank you for including all the pickpocketing in this guide. A lot of the time it is overlooked and people just say to use the stalls - which isn't a bad thing, it's just there is more options. Very good guide nontheless.


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