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Blah quited

Ancient Donator
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Everything posted by Blah quited

  1. since the primal weaponry has already been discussed im not going to adress stats or details of them in here. note: i think they should be added untradeable, with a very high repair cost). currently im busy with the comp cape grind ( wanna finish it before comp cape (t) comes). one of the biggest parts of comp cape is 120 dung. as im writing this im at 106 dung and already bored to death. its a very tideous grind with nothing to work towards beside the comp cape requirement. i think adding a game option for your points would fix this. the gamble option woud cost you 1 million dungeoneering points and give you a chance for the following: 1/40 very rare :primal weapons 1/25 rare: primal armour ( i would place it between grae and torva), primal recharge token?. 1/10 common: choatic recharge token, dungeoneering lamp(s) (other stuff which you can use for dung weaponry). and some stuff as a addition to fill up. this gamble option would only be available for 99 dung and above. i think adding this system would give a more meaningfull grind to dung and something to do with your dung point(s). i hope to hear your opinions about this method. btw: dont comment primal will be easy obtainable. to be certain of one primal weapon you will need 40 million points, thats 5 to 10k laps ;).
  2. as i already promised to jordan heres my suggestion. jordan has tried a few times to get a event going around the battle royale minigame. i think this is a very fun minigame but not many players like it. i think it does need some rework to get more players involved. 1. game duration: currently the games just take way too long if you get killed in de early rounds you have to wait for 10 to 15 minutes before you can start a new one. even for me its very hard to bring up such a long time waiting. in batte royale games you have the option to leave the game and start a new one. since we dont have that many players i would suggest lowering the zone times. 2. looting (early stages): in the games i played, it was very hard to get to decent loot in the early stages. i would increase the drops and add more barrows stuff etc (i will come back to this later). 3. Mid game: Mid game you normally start killing people, also at this time the loot boxes start to appear. however not many of them spawn. for the lucky player that can get to it will receive barrows and barrage stuff. creating a huge gap between the others (most people will run around with rune and possibly dragon). my suggestion here is to increase the amount of crates which spawn. 4. end game: as i already mentioned the barrows gears dont spawn often and when you can get your hands on it. you are certain of a win since the gap with most players is insane. imo opinion in every battle royale game atleast 60% should have similair gear. when players have similair gear, skill of pking is required to win and not just full on luck. for the end game i would suggest to add a higher chance in boxes to appear high tier gear. i hope i have summed it up properply to able to adress this minigame. i think theres alot of potential and fun but as it is now i dont see many players playing it.
  3. maybe keep this one in the vote shop, make another one for skilling points but in those you can add all the skilling outfits?
  4. support its quite a hassle to explain to people how to get to diango
  5. currently working as a application research developer for a company which sells coatings.
  6. defenitely a cool idea, imo the whole content around the catacombs is a bit dead. i personally would remove the totem pieces from ckeys and add them in a chest in the catacombs. for lets say 5 shards you can open this chest and would give you a chance of receiving a totem piece/full key,xp lamps (small ones),runes etc. maybe add in the lizardman shamans and give them the dwh drop?.
  7. defenitely support could be a way to add more skilling outfits to the boxes?.
  8. absolutely love it. now i have to decide if i go for the pet or test my luck with boxes XD
  9. 100 dollar or a 125 dollar scroll for a custom doesnt sound bad, and ofc a really good money sink. defenitely support
  10. i would start with reworking the vote ticket system: i think you should gain vote points if you vote and a vote ticket(xp ticket) which is tradeable. this way you can incorperate more nice stuff into the shop without damaging the eco. some nice outfits (maybe the (g) and (t) armour sets?) would be nice but dont make them too expensive. maybe add in some sort of aura's (only obtainble by voting). i once played a server where you could buy a pet who was moddeled as the owner for 1000 votes. would love to see a mini lation running behind me ;). i would remove ckeys from the shop or reduce them in price (i dont know how this would affect the eco). if i come up with more ill add it to my list.
  11. i would like to see the monthly mystery boxes to be released at 2 different times in a day, instead of all at once. As i live in the netherlands its really hard to buy them since its in the middle of the night. i suggest releasing them for americans around 8 to 9 pm and europeans also around 8 to 9 pm. Would love to see your opinions about this.
  12. defenitely support. would love to see more skilling content
  13. love the idea. cant w8 to spend to vote tickets ive been saving up so far XD. i would love to see more cosmetics added to upp the fashionscape content.


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