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Blah quited

Ancient Donator
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Everything posted by Blah quited

  1. Owner Lation - great owner, keeps the community and content creation active. Matt - never seen or spoken before, im sure he does a great job. Developer Splash / Hardcore - excellent dev. listens to the community for dev work and some really nice modelling. Administrators Kari - nice admin, when you have a question, you can always ask him. Server Moderator Nelly - does a good job, bc of time zones cant really give alot of feedback. Event Manager Support Rahamies - hardly see him bc of time zones. Will - same, on the occasion when hes on, helps out alot. Z e l d a - does a good job, always helping and knows alot of the game always our number 1 hc ironman ;). try to be more active or communicate why your not. Owl - if someone has alot of knowledge about skilling it is owl. helps people out with methods and answers questions if needed. feedback for the whole team: - i would like to see more dev blogs/polls etc. i can really enjoy reading a dev blog and start discussing with other players on what is coming soon. (i propose to go for 1/2 a month). - currently there isnt many staff on during the european playing hours, gives players a free pass into doing stuff which is not allowed. people botting etc.
  2. all accounts will be transfered to legacy. meaning a legacy easy ironman, legacy ironman, legacy legend ironman etc.
  3. sounds really good to me. however i would do these changes for a new generation of ironman and as you mentioned the old ones will go to legacy. as of now ironman is just way to easy being able to achieve good combat gear within a day.
  4. looks great good job @Ninja. next month ill be in the newspaper with 200m fm and comp cape atleast.
  5. defenitely support decanting potions is a hassle.
  6. the limitation of being a ironman is that you need to gather everything yourself and not getting crashed at every boss. a reg player shouldnt be placed above a iron and the otherway around. on my main i always use instances just to prevent people from crashing (its annoying af). lets take grae for a example: it takes +/- 10 minutes to kill towards 20 if you have bad gear. you are telling us its fair that when a iron kills it for close to halfway a reg comes and can just crash it and take the kill?. i dont think thats how its suppose to work.
  7. defenitely support. i would go for option 2 (being at a boss with 2 accs is bannable so no issues).
  8. NVM its already figured out.
  9. removing the ::bank command in kbd is a full support from me. for bosses like Nex and harbinger it is good to remove the command too. However in other areas ::bank should be accesible. 500$ is still alot of money and should be rewarded imo.
  10. support however as suggested earlier i would make the agility course a bit viable by increasing the tickets to 2 per lap. If its 1 per lap and you can get pked every minute i dont see the point for going to wildy course since catching snowy knights is great xp too.
  11. got it. maybe i should stop watching vikings, reading a guide and running dung rounds. multitasking isnt my strongest skill
  12. very nice guide. would be good to add the fact that kraken can only be killed while at a slayer task.
  13. congratulations will, owl and zelda. thanks for your help vegemite.
  14. so far ive openend 114 skilling boxes and i found some things that could be changed imo. 1. currently the runecrafter set achieved form the skilling boxes is untradeable. however the blacksmith is tradeable. i would suggest to make em both tradeable. 2. when i get frost dragon bones they are untradeable and wont stack with my other frost bones in my bank. 3. i get alot of magic seeds, i would lower the drop rate of them. 4. blacksmith gown for a strange reason ive only seen 1 ingame. in the 114 boxes i got 3 blacksmith helms, 2 runecrafter hats, 3 robe tops, and 2 skirts but still no blacksmith gown maybe the droprate is of? or im just unlucky :(.
  15. Support. i work around home most of the times at saturday so dont have time to grind out the minigames. would love to be able to grind out the minigames on sundays.
  16. you actually made profit, very juicy. proves that donating is worth it ;).
  17. gratz now you can trade me that blacksmith gown for 2 helmets
  18. i agree it should be a very hard and long grind. if we would add primals as a drop from bosses at rates simulair to kq 1/1500, it will be much faster. around 13 hours of full on grind should get you atleast one drop. personally i like a combination of grinding and luck. would like to see other players opinions on it?.
  19. excuse me its a factor 10 lower. 167 laps thus aproximately 2 hours. which would be too fast imo. however with 1 to 40 it would mean to get a weapon it will take 60 to 80 hours. im trying to start to discussion because i want to know why your against it.
  20. if you average 6k points per run, you would need 1667 laps to achieve 1 million points. if you say one boss takes around 30 seconds (which is extremely fast) it will take 14 hours for one gamble. lets say we go for the average 1/40 it would take you more than 400 hours to get one primal. i dont see the point of it being easy?.


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