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Luke

Developer
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Everything posted by Luke

  1. is dagon'hai not better than mystics? i don't think lucky stuff needs buffing again at all.. i know it's weak but it needs this drawback until we find another way to balance it.
  2. Sure, no because devalue the other one, sure, no because devalue the others (i know they like don't exist i'll be fixing this when i re-do clue rewards)
  3. I mean, these items are in there because there's nothing else "dope" to add that really makes sense/that we wanted to use. Besides scarves, if people can name enough items that make sense I'll rework it accordingly. If not, it stays as is.
  4. needs more pictures of things you get. pictures are cool
  5. Luke

    forums wtf

    Kinda agree with Boats, Like/Thank basically implies the same thing when it applies to a forum post. But it doesn't do any harm having both I guess? As for the rest, I have like 1 rank so it doesn't bother me
  6. I've got two ideas in mind. I've polled the more drastic changing one first to see how viable the second one is. When this poll finishes, depending on the results, I'll poll the alternative.
  7. Should the Barrows minigame guarantee you an item piece upon completion? There's always been a lack of barrows equipment in-game and this could perhaps solve that issue. Please vote in the poll and if you'd like, answer below with reasoning to generate discussion.
  8. Some motivation to grind it out could be cool, but the ideas you've proposed I'm not really a fan of. Shouldn't reward/encourage the choice of a harder mode by means that make that harder mode easier. Perhaps things like cool exclusive cosmetics for reaching certain milestones on a legend mode would be something desireable?
  9. yea shouldn't be an issue
  10. Great idea, will try to get it implemented soon!
  11. Nice! Might make C Key a 100% drop
  12. I'm sure we could take your current kill log thing and read from that, so whatever your stats are on the NPC Kill log can be used for the new requirements. I think this base is good to start from Jake, good stuff
  13. 200m all requirement for non-legend, 104m xp all for legend?
  14. everything looks good besides the bosses. seems a bit strong to relocate wildy-only bosses to a safe area where they can be killed with no issues. soulgazers in a farmable area would be cool since they're just a grind. 3x3 mummy spawns seem op but they're available elsewhere so that's not awful either. feel like we could afford to be a bit more creative/ambitious rather than just going with the same generic content in donator areas
  15. In terms of whether there should be one? Sure, why not. But your suggestion literally just suggests we add one. How about specifics or showing us what you'd drafted up before?
  16. ok soz upon review they clearly aren't behaving as they should be. i'll lower them by a small amount and see if it impacts it at all.
  17. Boss was made 5x easier to kill. Boss wasn't given neg range bonuses so people can use Ruby Bolts ( e ) again. Drop rates reflect these changes. 6 items at a 1247 rate is a 1/208 chance for a single one of those items. Very easy to obtain considering the boss dies within minutes, is afkable and is here for weeks.
  18. It's a no from me, sorry. There are plenty other ways to give benefits to gamemodes. We could create exclusive custom gear for harder modes based on progression/milestones for example
  19. Also, something I forgot to mention for the update thread, Vyrewatch, Grain and a couple other SMB items were given a 1m value so they can be alched/sold if you have an excess amount! Christmas Box items will be done for the next update, along with a revamp of Chaos Elemental.
  20. RIP PVP GEAR META Splash answer dis already
  21. Revs and PvP Armour: Revs are given drops reflective of their drops on OSRS - mostly alchables, this makes the armor rarer and introduces a new flow of GP Armor is changed to last 2 hours of use in combat, at which point it will degrade to DUST. Introduction of the 3 rev rares, craws bow, the mace thing and the staff. e BIS for wilderness content (bosses, revs, maybe slayer in the future?) also add the amulet. Introduction of wilderness emblems. PvP armor will be made a little bit rarer than currently but not too much. Wilderness emblems: These emblems will be traded to an NPC for some form of new currency, perhaps Blood Money. Blood money will be a currency used exclusively in the new Wilderness Rewards Shop. There will be an NPC deep in the rev caves at which you can sell your emblems for blood money. Emblems will be worth 1gp as such always risked if you're lucky enough to receive one. Wilderness Rewards Shop: This shop will have items related to PvP in it. Thinking of PvP armour + weapons, perhaps special weapons like claws/ags/korasi? Also whips and perhaps a money voucher that you can redeem for gp. Chaos Elemental: Drops reworked, pet made more common, given some kind of exclusive to hunt for What do you think? Agree/disagree with anything? This is the next project Splash and I will be undertaking so ANY feedback helps us!
  22. Thanks for reporting this, we'll look to get it fixed ASAP!
  23. Luke

    Presets

    If you did vote no, would be interested to hear your reasoning!


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