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Luke

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Everything posted by Luke

  1. Hello update number 3 is here hope you enjoy! Coffers (AGAIN??) More coffer changes in this update! Drop rates have been reduced across the board for Bosses so you'll be seeing them a lot more frequently now. We now also finally have a coffer for Ironmen! The drop table is a combination of the Skiller's Coffer and the Legendary Coffer with appropriate adjustments made for Ironman mode. Currently, Iron Coffers will be received as drops for non-iron accounts. Non-iron coffers will also be received as a drop for Ironmen. We are currently working on a fix for this, hoping to be out this week. Dungeoneering A few small quality of life changes for Dungeoneering. Firstly, a Healer has been added to the spawn room - no longer will you run out of Run Energy mid dungeon! Secondly, all players will now spawn with a Group Gatestone. The last Group Gatestone placed is the one that gets teleported to when using the spell or portal in the spawn room. Thirdly, the Party Leader now spawns with 1 of every potion required for skill room boosts. Last but not least, Forlon Items received at the end of a dungeon now drop with a rate of 1/100 compared to 1/500. Finally, burn rates have been drastically lowered, a complexity 6 requirement added to the Forlorn item drops and the amount of items you can bind while Dungeoneering has been doubled at all level requirements. Forlorn Weaponry Returns! We have re-added the ability to make Forlorn Primal weaponry in this update! You need to purchase a Forlorn Shard from the PvM Rewards Shop and use it on either Chaotic Rapier, Chaotic Maul or Chaotic Longsword! Imbued Heart We have added full functionality to the Imbued Heart. Check out the GIF below!! Charming Imp The Charming Imp has found its way to Ely. Players with enough Tokkul will be able to purchase this item from Tzhaar-Hur-Tel near the Fight Caves. This item will equip in the Aura slot, saving you an inventory space!! Check out the GIF below to see it function! Miscellaneous changes Fixed the XP rate when using Dagannoth Bones on an altar. You no longer have to be on a Slayer Task to kill the Kraken. Fixed an issue with Sea Turtle XP (thanks Rahamies). As the sun sets, Borkini returns home for the fall. Vials will now be smashed just like flasks when fully consuming a potion. High Tier Coffer removed from server announcements. A few items added to server announcements. Magic potion now correctly gives a boost to your Magic instead of Defence. Skilling Pet XP rates have been increased for all activities. Added a bunch of Miscellaneous messages to the Game Filter. The Draconic Lance now correctly works at Corporeal Beast. Blink's HP has been reduced from 20,000 to 10,000. Skilling Coffers have been removed from monsters. Examine prices of items have been adjusted. Fixed Wheelchair breaking the server with potion timers. Thank you everyone for your help as always and enjoy!!
  2. Hello, me again! Mostly QOL and Bug fixes this time around. So we've finally settled on a good place for coffers to be in. All coffers besides Legendary are now free to open! Legendary have been majorly buffed to be worthwhile to open too and have a lot of exclusive items to chase inside! The great thing about Coffers is we can adjust them and add new items as and when we need. If you have any item ideas for free coffers feel free to suggest them! Black Warlocks no longer require you to be a Donator to hunt them. Added Zulrah Scales and Teleports to the Collection Log. Added around 30 other Miscellaneous items to the Slayer collection log. Boss Slayer Task quantity has been reduced back down to 5-15 from 5-25. Referral rewards are removed for the time being. Improved the pickpocket success rate at Trader. The amount of Armadyl Dust gained from grinding Armadyl Runes has been doubled. The amount of Armadyl Runes received as a drop from Glacors has been increased. Removed the duplicate Crystal Tool Seed announcement when received as a drop. Removed Spirit Seeds and Crystal Tool Seed from Zulrah's drop table. Added Obsidian Charms to the Tokkul shop. Reduced the attack speed of Kraken and Kraken's Tentacles. Added Dragon Dart Tips to Skotizo's drop table. Buffed the Dragon Crossbow to be as strong as the Chaotic Crossbow. Added a teleport to Chaos Dwarf Handcannoneers (::chaos_hand). Fixed the incorrect drop of Dragon Arrowtips at Tormented Demons. Made some adjustments to gravestones to hopefully make them last longer. There may be a couple of other things I forgot, unsure. Enjoy!
  3. Well, hello everyone. It's been a long 4 years and like I said in my intro thread it feels kind of surreal to be back. Enough about how I feel though, let's get to the important stuff!! PvM Mystery Boxes I think these were a great addition to the server when released. Unfortunately, with the eco reset they were just completely imbalanced. They have basically been nerfed, but I'll post a thread showing the new loot available separately. A brief summary would be: Nex items removed, GWD items removed, some items adjusted into different tiers of rarity. Coffers Big changes to coffers. Skilling coffers have had all of their available rewards adjusted, removing anything that existed in the Grand Exchange. The remaining items in Skilling Coffers have had their quantities increased. The Rune Pouch is also available from this coffer now too! Low coffers have been adjusted, removing a lot of the junk filler items and the best part about low coffers? They are now FREE to open!! Medium, High and Legendary coffers have had a lot of their junk rewards removed as well as exclusive items to each box being added. Meaning you will have to decide which coffer to open depending on what items you want to try and receive! A full drop log will be posted soon for coffer changes. Oh and the final change - Ironmen can no longer open coffers of any tier. An ironman exclusive coffer will be introduced soon! Donator changes Next up are changes to Donators. Well, not so much changes as re-enabling some features. The Donator Zone is now open again to all donators. We decided that with the current removal of ::bank that this area does not become an issue anymore. Type ::dz to get there! The Donator Options menu has also been re-enabled, allowing you to set yell titles, remove your donator icon and set a title too! Miscellaneous changes Fixed a broken animation for all 3 Strykewyrms. All 3 Strykewyrms have had their dig attack chance drastically lowered. No more b2b2b digs! Squeal of Fortune has had lucky items removed for the time being. You will no longer receive Hill Giants as a Slayer Task when getting your first task on a fresh account. Lowered Medium Slayer Task amounts from 35-85 to 35-75. Lowered Hard Slayer Task amonts from 55-115 to 30-60. Increased Boss Slayer Task amounts from 5-20 to 5-25. Reduced the total waiting time at the end of a Dungeoneering floor to 5 seconds. Added a teleport directly south of the entrance to the Edimmu Resource Dungeon (::edimmu). Added a teleport directly next to the entrance to the Hydrophix Dragon Resource Dungeon (::hydro). Removed the Ironman Shop NPC from the shop building at home as he didn't do anything. Dragon Pickaxe added to KBD collection log. Statius' Warhammer added to the Chaos Elemental collection log. Imbued Heart, Totem pieces, Eternal Gem and Void Essence added to the Slayer collection log. Aura Vendor added back to home. Goblin Musician removed from home. Adjusted the sell value of a ton of items to be more in line with a fresh economy (this may cause items lost on death issues, please report any issues found on Discord. Thanks.) You will no longer crush gems when crafting uncut gems into cut gems. I just want to say a big thank you to everyone involved in making this possible. All of the guys in discussion helping me balance and test things - you're all legends. WE BACK BABY?
  4. It's pretty surreal to be back after 4 years.. coulda sworn it was only 2.. Glad to be back, hope to see you all around again
  5. somehow I end up back here again

    1. Kari

      Kari

      And we love it

  6. Hey! I'd left before you joined so nice to meet ya
  7. Post is outdated as of 15th September 2024.
  8. I'll go green for u any day x
  9. YoooOoooooo @Simon good to see you're well
  10. Luke

    Sup qts

    Miss you all. Hope covid life is treating you all as best as it can. Don't forget to take care of your own mental wellbeing in these weird times.
  11. SUPPORT FOR BOTH INITIATE SETS IN MELEE SHOP
  12. Awesome to finally see this become a thing!
  13. I don't think just removing the initial boost is clever. What if the boost instead becomes anywhere from 1-10% based on account progression towards max?
  14. It wouldn't really bother me that much, it's not really becoming responsible more than logging something. Just an alternative idea if the system isn't too viable.
  15. An easier solution to this suggestion would be to have official middlemen, or allow all staff members to act as middlemen/witnesses to loans. Record them in the same way you would punishments etc. It might create more work for staff but honestly from what I see now and from past experience there isn't a great deal for staff to be doing.
  16. would require either a complete new system to enable loaning or a rework of the current trade system + interface to accommodate the loaning trade interface. honestly don't feel it's worth the effort.
  17. It will be because of Summoning, as the CB level boost is technically a seperate +12 (at 99) addition that you can see easily when in the wilderness. Support it being fixed though.
  18. Huge support from me, I think having each action for the respective skill having an individual drop rate would be ideal. For example.. Lumberjack outfit piece: Normal Tree: 1/3500 Oak Tree: 1/3000 Willow Tree: 1/2500 Maple Tree: 1/2000 Yew Tree: 1/1500 Magic Tree: 1/1000 Could add chances to Mahogany and Teak too ofc


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