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nelly

Ex Staff
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Everything posted by nelly

  1. support, great concept and good use for em
  2. actually this is enlightening, because it reminded me, that's exactly how i found it as well
  3. Support. That healer dialogue is annoying when trying to tele rifgt away and I'd imagine others dont like pulling up the console for quicker tele. Also spec restore on healer would be nice. Going to ruins everytime to restore can get tedious Support that as well
  4. Congratulations on 5 billion virtual experience points! Huge achievement
  5. support, kc is a pain in the arse
  6. YOOO- welcome beast, hope you stay
  7. Welcome dood! Nice to see someone else who's also from Ontario (i am too!) Hope to talk more in game, see you out there gamer
  8. very nice! visually appealing
  9. so well done, couldn't have been made any better. fantastic job!
  10. support! fix this bolonga
  11. nelly

    serp helm

    when using tanz serp helm @ corp i'm getting poisoned everytime i use it. havent tested anywhere else but this cant be working properly
  12. nice guide, straight to the point. like how you included various areas to chop certain trees
  13. very interesting. would love to see the final addition to the trifecta of graetorian. I support the hat/top/legs but not sure about a wand. Seeing as there is a staff of hellfire as ruins drop. maybe a good addition could be a crystal or orb of some sort to add onto the hellfire staff which could unlock a new hellfire spell like ur stating ( like polypore)
  14. imbued god capes like the ones from osrs Drop/boss - the 3 bosses you kill in the minigame/miniquest on old school could be added to the wilderness, just as 3x seperate bosses - much like wildywyrm spawning every couple hours, although they'd spawn every couple hours they would say remain for 1 hour at a time and you could go kill any one of the bosses or all 3 for each cape (guthix, zamorak, saradomin) - random spawn point throughout the wildy much like wildywyrm option 1: -direct imbued cape drop from corresponding boss option 2: -these bosses could drop the crystals or w/e they are on old school and you could use these on the corresponding cape to get imbued version -crystals could be tradeable -drop rate of say 1/100 or so Stats potential - a new bis magic cape @ +15 magic attack (suggested osrs stats) - NO magic damage % increase or - cape remains @ +10 magic attack ( same as current god capes/comp cape) but with +10% magic damage % increase -or a middle ground- - stats @ +12 magic attack with +5% magic damage
  15. only difference between fiery and regular is cosmetic. both are the same stats
  16. What happens to current primal? Obsolete? Keep the ones currently in game tradable along with untradeables or trade in tradable primals to staff for up to date untradeable version- kind of like the serp helmet addition. Why risk a primal when the ones from dung are kept on death? Prices of primals could crumble? Would there be any benefits or downsides to either options to balance out both? Keep primals in summer shop and in some boxes or would this be squashed if untradeables added? What are the odds of getting an untrafeBlr primal? Very rare? Great concept of incorporating primals while making the dung grind worthwhile SUPPORT!
  17. Support. Very useful but powerful potion


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