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kutanaga

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Everything posted by kutanaga

  1. Thanks I was trying to do 69b for the meme but it bugged. Sad life
  2. Over time I've been adding more stuff of value to my bot just for the hell of it. Also because it's a weird flex and funny. Anyways, the bug is that the value of my bot keeps changing but won't show the right amount. I had it at 60b, added more to it and the value went to like 10b. Added a little more, 18b. Little more.. 10b. It seems to now like going above 20b without resetting the value amount to around 10b. When I got it to 60b it was bugging before that but finally worked randomly and stayed 60b. Now it's just all wonky. (Current value shown, which is wrong) (Bulk of the value is in gp with some other things. It's clearly much higher than the value shown)
  3. It would be awesome to have off-hand weapons. Any stats would be cool, but lowkey would also be cool with having off-hand weapons without stats for the fashionscape.
  4. yes, +1 I missed yesterdays Ice sirenic helm. sooo guess I gotta wait 6+ months now lol
  5. Just tested making a Super Attack. It worked Thank youu
  6. Yeah I know. I can have any amount in the pouch, doesn't change anything. Dropped coins always go to inventory now
  7. Can confirm, Prae override doesn't work on Virtus. Needs fixed
  8. I'm currently doing the "Make 250 Super x Potions" and none of the potions are counting towards the achievement. I made a few hundred Super Attack Potions and was wondering why the achievement hadn't popped up. I checked the log for the achievement progress and it doesn't even had 1 potion made registered. I tested out the other 4 super potions and none of them count towards achievement either. I have a theory as to why it's bugged. I used the potions NPC in Nardah to made the herbs into unfinished potions, then make the Super potions manually. I think because I did this it's not counting towards making the potions. I did however clean grimy herbs in my inventory, use them on vial, then add the secondary component to make a Super potion from scratch and it still didn't count towards achievement. (Edit: I now realized that I made super magic and ranged potions in my inventory instead of the antipoison and restores. But the issue is still present)
  9. Nice progression This makes me want to do one on my own goals to work on and current achievements I've gotten
  10. I just get a message saying nothing interesting happens.
  11. Great post. +1 on lowering the price. I've been working on getting the forlorn shard but I always burn myself out which is making it take forever..
  12. +1 for the sof ability especially
  13. I've seen other people talk about having 69m in an item in the collection log but I never had the issue until now that I noticed. There are some item drops in the collection that show up as 69m which obviously isn't right.
  14. This started happening randomly for me the past 2 days or so now. Whenever I kill anything and get coin drops, they go to my inventory instead of my money pouch now. It always went straight to my pouch. I'm not sure how to get it back to how it was.
  15. Just closed client and tried again. Still won't work. Is it because it's an (i) bow? I attached it originally to the Sirenic Godbow. Wanted to try on the Windrunner. It disassembled from the SGB with no issue. Now it's just stuck attached to Windrunner
  16. SoF I think is largely ignored in the game because of the single spin being the only option. There should be a x10 or something like x25 spin option. Or even an "all" spin option to spin for every ticket. This feature would be great for people who probably have hundreds or thousands of tickets sitting. The rewards should also be updated. There are too many low tier rewards that doesn't get anyone excited to spin. Even the rares aren't that amazing. They're mostly lucky items that can't be traded, cosmetics, 200m, etc.
  17. I think it would be nice to allow for more ways to obtain coffer keys. It seems like a lot of people are divided by either liking skilling or pvm more. Would be nice to add them to those respective shops. PvM shop could have key for: 50k (not too low that it's easy to get a ton but not too high that it feels like a waste of pvm points compared to the 30k pvm box option which is popular) Skiller shop could have key for: 5k points. I think this might be fair. Non-donators would take longer to even reach 5k. Even high donators with more points per 1m xp would still take awhile to get 5k. (Especially when they're already 5b xp >_>)
  18. I think that's a good incentive for people to participate. Definitely would eliminate the chance for only a couple of people to enter for the day and have a higher chance of winning. Support
  19. Very nice. Also love the way you showed the loot with the coffer type and loot. Good job
  20. The lottery now has the prize of 1 Coffer Key winner per day for those who pay for a ticket. Price for a ticket is currently 2m but can be changed if necessary. I think it would be fair if players can only buy 1 ticket per day so that those with a ton of money can't buy a lot of tickets per day and have an unfair advantage compared to new and less wealthy players. A part of my reasoning for this idea is because if players aren't able to donate and vote once a day, it will take them 3.5 days to be able to afford a coffer key from the vote shop. Also, having 1 coffer key winner per day should not effect players from voting for tickets or for those who spend EP to buy coffer keys. I believe that the winner for the day should be selected at a time where there's the most peak players online each day, whatever time that may be. If the winner is offline at the time but has paid for a ticket, they should have the key deposited into their bank. They will get a chat notification when they log in saying they have won the lottery and the prize has been sent to their bank.
  21. Hey man I rejoined not too long ago after like a 2 year break. Miss ya man



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