Oncology
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I wouldn't put this in the skilling point shop because you run into the same issue that we have now. Once you buy the 7 pieces there's nothing else to sink your money into. If this could be added in addition to lamps and other useful skilling items i'd be ok with this as the outfit is nice to have if they can be functional pieces of equipment. Otherwise maybe there could be a way to incorporate this into the achievements section if you complete x achievements you get this piece and it goes higher and higher until you complete all achievements and get all 7 pieces.
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You could have it set so x actions grant you a piece of the equipment. So for example, 1000 logs chopped grants you a piece of the outfit and clear the shop of outfits so you can put other things in there like d pickaxes, d hatchets, inferno adze, skilling mystery boxes, lamps, and other skilling related items that would be useful. You could maybe make the outfits comp requirements or mqc if that's in this game to incorporate more skilling into comp/comp t/mqc (if able to obtain).
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Pretty interesting idea. It's nice to see some of this information.
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Username: Oncology or Construction Suggestion: Divide the guides section into categories like Skilling, PVM, Miscellaneous, Why (how will it benefit players overall): It breaks the guides up into sections and hopefully makes it easier for people to find what they are looking for guide wise. Instead of needing to scroll through two pages worth they could just go to the skilling guide and then find a woodcutting guide with more ease. Personally, it just adds some organization to the section instead of two pages worth of guides.
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I'm not against the idea of promethium being added into the economy as tier 90 gear that can be farmed/donated for but I don't think primal should be introduced through a NPC. As it is a rather expensive donator item and the supply is limited it keeps the market competitive. Maybe some sort of way to introduce it for the iron community could be explored so the gear is not restricted to people playing on the iron mode.
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This would be a great addition to anyone that actively hunts the evil elder trees as there is no easy teleportation method to the Arandar tree. 100% support from me!
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Legend Hardcore Ironman Progress Thread
Oncology replied to Oncology's topic in Goals & Achievements
Updated to include by achievements at 100 hours. -
ingame Username: Oncology Description of bug: The interface changes to a "gem seller" instead of the tanner. Screenshots: Attached below Detailed Explanation: When you talk to the tanner about tanning some hides the correct interface shows up with the Tanner name and his correct image. When you advance to the next page once you choose to tan some hide the interface shows a gem seller. The tanning still works correctly, there's just a mistake with the interface.
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Username: Oncology Suggestion: Concentrated coal deposit in the donor zone. Why (how will it benefit players overall): This is more of a quality of life update, but currently we have a concentrated gold deposit in the donor zone but I think a concentrated coal deposit will be nice because coal is such a huge part of smithing with the need of multiple coal ore per bar generated and mining one coal at a time is tedious for those of us on the harder game mode. If not in the donor zone then maybe this is something that could be placed in the citadel mining area or the skilling zone mining area.
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Ingame Username: Oncology Description of bug: Ely cape still requires 99 Magic. Screenshots, if possible: Screen shot is attached. Detailed Explaination: Sorry to beat the horse with this but I saw the update for the ely cape and I tested it a few minutes ago and it still requires 99 magic. I'm thinking maybe you guys change the Ely Cape but not the Ely Cape (t) that was given out on the one year anniversary of the server.
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I do like that idea. I like the idea of cosmetic items that we could have a chance at getting. I also like the idea of 2x pvm point tickets for x amount of time and other bonuses that enhance game play but aren't as overpowered as a chance at a primal maul. I just would like to see something for the iron community. I prefer the iron modes but I also like to support the server. I see very little incentive to create a non iron account to donate for things I won't ever use outside of supporting the server it does me no good. Maybe something like this should be polled? I would like to see something implemented for the iron community and maybe I should have put more thought and time into the post as I don't really think we should be given the chance at high tier items like the primal maul but I think things like a party hat or other cosmetic items are something that should be made available to irons along with other slew of game enhancing but not game breaking items like the 2x pvm point ticket.
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If the individual user wants to "ruin" the game mode for themselves, why not let them do it? There's not a huge difference between super mystery boxes and the ability to buy stuff from the summer shop except the summer shop is guaranteed to give you top tier items instead of the chance at a tattoo vs a white partyhat.
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Username: Oncology Suggestion: Allow the Iron community to purchase mystery boxes Why (how will it benefit players overall): Currently the ironman community is restricted with buying the mystery boxes. However, a few months ago due to an error on one of the developers part mystery boxes could be donated for. As the donation store sits right now there's not a whole lot of things worth it for irons to get. There's armour and weapons but the mystery boxes are fun and give the chance of something nice or one of those awesome tattoos. Incorporating the mystery boxes to the iron community might increase donations (at least in my case it will since a majority of my donations are for super mystery boxes). With the addition of the "summer" shop all of the elite stuff is available to the iron community already so why not give us access to the mystery boxes as well? Just as an example, today I donated $25 for 250 points with the intention to buy 5 June boxes as I didn't know the change had been made that Irons were no longer allowed to purchase mystery boxes. After finding out I could no longer buy the mystery boxes I went to the summer store and purchase the second BIS amulet that one can get. So what's the difference between the monthly mystery boxes/the super mystery boxes and the summer shop besides cosmetics? We can't trade the items so the only benefit we get is the ability to use something that might have been out of reach for us before. Since we can't trade the items it doesn't exactly devalue them either. But I'm curious, what are everyones thoughts on this?
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Would be cool if you could actually fletch these in-game since they're one of the best xp/hr for fletching in rs3 currently.
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Hey man I try, the wildy isin't for me but some people enjoy it.
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Maybe some sort of bounty system or a better incorporation of wildy based events that will require risk for high reward would improve the wilderness situtation.
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Awesome, thanks. Would be nice to wear the ely cape now I'm curious to see what you guys come up with for early game ely!
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Good thing i'm already 99 agility then.
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Username (ingame): Oncology Suggestion (short description): Remove PKP requirement for Iron/HCI accounts. Why (explain what this will benefit, and how): It will remove the need for Iron accounts to have to risk their status trying to pk for completing all achievements. Details (a more thorough explanation of the above): If a HCI has to risk their status trying to PK just to complete the achievements that's not really fair. In current RS there is no pkp requirement for comp.
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Interesting to change early ely. I'm looking forward to seeing what you guys come up with.
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No, but if you run to the bathroom and are gone for 5 minutes this isin't something that will happen unless if you are afk for 20 minutes or longer. So If you run to dinner and are gone for an hour you'd just have to tele back to where you were and with how easy moving around the map is in private servers it shouldn't be that hard.
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Yeah I agree but if I was to join a server and find 8 afk players out of 12 online that's unattractive. Maybe instead of logging them out keep the player count up and automatically teleport them to an afk zone somewhere not at home. Bobs island maybe?
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Username (ingame): Oncology Suggestion (short description): Remove the 99 magic requirement for the Ely Cape Why (explain what this will benefit, and how): It will allow people without 99 magic to wear the cape or skillers. Details (a more thorough explanation of the above): I don't think further explanation is needed. Username (ingame): Oncology Suggestion (short description): Create an afk zone or kick players offline if they have been afk for more than 20 minutes. Why (explain what this will benefit, and how): Gets rid of the mass of afking players at home as imo it looks bad. Details (a more thorough explanation of the above): If a new member joins the server and attempts to ask a question of the mass of afk players at home and does not get an answer there is a chance that player could quit thinking the server is either full of afk players or that we're snobby and don't want to help. Moving the players to an afk zone will decrease in the large amount of people afking at home for hours on end. Or simply just have them logged off if afk for more than x amount of time.
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Pretty happy to see that update for group ironman although I've never really attempted it myself it would definitely be something I would be willing to look into.
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Legend Mode (x10): Should it have a drop rate bonus?
Oncology replied to Lation's topic in Completed Polls
I feel like a lot of players really enjoy the tougher game modes. If I wanted to play a server I could max in 10 minutes i'd go play a spawn server or a pk based server. At least for me, I enjoy the grind and I do think an increased drop rate might make others lean more towards harder game modes.