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DevilSkag

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Everything posted by DevilSkag

  1. Change the npc examine to separate unique drop tables and show the chance of rolling that as well as individual drop chance for each unique. It might not be obvious to some new players that the number on a unique is representative of their chance of getting that specific drop and not a unique in general. it would also be helpful to see the actual roll chance if you do hit the unique table.
  2. The training area is a fantastic addition that makes getting started much better for new players. There are a couple things that i think could make it much better though. 1. don't start the timer until the monster you are assigned has been attacked by you. the area isn't very big but the timer is also very short so this reduces task efficiency. could also just make the timer longer per task. 2. don't change tasks until the monster you are currently attacking has been killed. it's kind of frustrating when the timer ends and you're still killing your task. 3. change the casket rewards to clue scrolls instead, add the hard clue scroll, and make them much cheaper. maybe i'm just extremely unlucky but clue scrolls besides the elite scroll don't drop very often and i think this would be a perfect place to guarantee them for a price. 4. add a free instance clock for the area since sometimes it gets crowded. it's a bit annoying when there's a decent number of players and multiple people have the same task. some or all, tell me what ya'll think about these.
  3. i mean, bud, i said this in my first comment. why are we going round'n'round if you agreed with me lol.
  4. all you're doing is advocating for the best method to be moved to snowy knights in which case there'd be no one to pk at the wildy course. the increase in agility tickets per run would make it more viable for anyone to want to go there while making them unusable until they are out of the wilderness or out of combat. your argument is that people in the wilderness can essentially get fukt unless they learn how to counter-pk which if you're like me you have no interest in.
  5. if you can find people to buy them for that much which isn't super often. most, if not all, players at the wilderness course use them there to get out of there as fast as possible. about a year ago pvm i think it was tried to get this very thing passed and it failed for the same reasons. i agree that the wildy should be a risk but not for this unless it becomes a more efficient way to get tickets. i've run more laps than a vast majority of players and i can tell you not once have i gone back to the wildy course to get them.
  6. jordan said it, this is a waste of effort. if anything you're just being a dick and delaying the player from moving on from the wilderness course. it's a decent size gap from wilderness to advanced course and the only way i could see this being fair is if the reward for completing a lap were greater than 1 ticket.
  7. i support this but it is worth noting that right clicking the npc then clicking "heal" is the same thing. This just means one less click but would be nice. i was thinking about the special restore too a few days ago, would be pretty nice to have.
  8. you actually keep gaining xp after 200m and get skilling points for doing so but after you log out you reset to 200m so that part of this suggestion is not valid. I think there's potential for a prestige system but there would have to be a good incentive for people to intentionally give up their max cape temporarily.
  9. could just add a system that marks someone inactive after x amount of time and after that doesn't count for in-game time and disqualifies them for the lucky player spin until they become active again since they take up those spaces which negatively impacts the experience.
  10. Username: DevilSkag Suggestion: custom withdraw/deposit amounts like osrs bank Why: it makes bank skilling much less tedious and way more efficient


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