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Everything posted by DevilSkag
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+1 Support I would take it a step further though and add the ability to key bind commands like the home key through the keybinding menu. This simplifies the "macro" rule so that it would only be a problem for people intentionally trying to get out of playing the game.
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The two soul esswraiths can wander off their island with no way to click on them after they've gone off screen. Can just relog and they're back on the island though.
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I don't know if it is intended but you can't catch imps with a yaktwee stick at puro-puro.
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I'm not sure if it's specific to the blue ones but the blue runecrafter gloves don't give an xp boost. i checked all the other pieces of the blue set and they do give a boost.
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If it scaled non-linearly like how xp requirements are I think that would be a good idea.
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As it stands, when starting a legend account you are given a +5% drop rate boost for unique loot. I propose the boost be removed until the account has at least been maxed then give it a +10% boost to compensate. This would be a better incentive for legend accounts while also removing the incentive to make a legend account just to pvm.
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Thank you for the feedback! Some excellent points you bring forward and I would agree that it could be needlessly confusing for some players. Initially I think my idea was to consolidate all of the skilling outfit sets into the diary set eliminating the need to switch items depending on the activity the player was doing. Not super significant but we see a similar concept with the endgame PVM set. If the diary set had the same xp boosts that the skilling outfits have then it's basically the same thing just without having an elaborate system. To clarify, the set piece perks would not be region restricted for the respective area that it comes from. I can understand the confusion since that's how it is in OSRS and I didn't outline that the perks from this set would be global. As for the Barrows roll chance, I wouldn't have a problem changing that to be an active perk. I'll adjust the original post to reflect as much. Thank you as well for the feedback!
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Seeing as there's an endgame set being developed for pvm I thought it would be cool to bring one in from OSRS for skilling. I have reviewed all of the perks from the diary reward pieces and I think there's a sufficient amount of noteworthy perks to make it worthwhile for pvmers and skillers. I think this would fit in well with the idea of making the skilling pieces untradeable by combining them with this set to unlock perks relevant to that skill. I also think having the completed set giving an overall increased xp bonus for all skills would be cool. With all skilling outfits removed from the skilling shop, all of the achievement diary pieces could be added. Over time as you collect all of the skilling outfits through their respective skilling activities you would add them to either a specific piece or a system added that destroys them to activate the perks that are complimentary for that skill. I modified some of these to align more with a private server setting than regular Runescape, so if anything appears to be underpowered of overpowered please point it out. I've intentionally left out some pieces as the perks they had did not seem very good. I did not refine the list of perks per item to make them more equal to one another. A reasonable way to make each piece relevant would be to make each piece a certain % of benefit and you'd need the whole set to receive the full effect. Each piece would be a significant amount of skilling points but would not have to be equal in price. *passive perks will work without wearing the set so long as it is unlocked *active perks will only work if the set corresponding piece is worn Ardy Cape -Increased chance to thieve successfully (passive) Desert Amulet -Ability for the decanter to make unfinished potions (passive) -Ability for the decanter to clean noted grimy herbs (passive) Falador Shield -Increased Farming xp (active) -Tree patches reduced chance to die (passive) -Increased chance to get a clue scroll drop (passive) Kandarin Headgear -Chance for trees to give double logs (active) -Increased woodcutting xp (active) -Increased chance to get more herbs while farming (active) -Increased chance to spec enchanted bolts (passive) Karamja Gloves -Reduced cost of tokkul shop items (passive) -Increased agility xp (active) -Chance of receiving an extra agility ticket from adv courses (active) -Double tokkul from fight caves and kiln (passive) Rada's Blessing -Small chance to catch an extra fish while fishing (active) -Blessing gives extra prayer points (active) -Extra slayer points (passive) -Reduced chance to burn food (active) Morytania Legs -Increased slayer xp (active) -Increased prayer xp (active) -Slightly increased chance of rolling Barrows armor (active) -Increased firemaking xp (active) -Bonecrusher gives guilded altar xp increase (passive with bonecrusher) Varrock Armor -Chance to smelt 2 bars at once (active) Fremennik Sea Boots -Aviansies drop more addy bars (passive) -Dag bones drop noted (passive) Explorer's Ring -Faster run regeneration (passive, Wouldn't work in wildy) All suggestions/feedback is appreciated.
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Playing Ely. Don't shut the server down, b!tch. Ever.
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I'd imagine the system would allow you to pick your price if you're the lender meaning you can set it to be free.
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Definitely in support of this. Could you make an option to auto renew the listing/loan after the end of the current contract though? I would be more for the first come first serve order of business. It's simpler and provides incentive for others to join in without having to know who they are loaning to.
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I'm gonna have to agree with Luke on this one. As an aspirational goal I think it's something that could be implemented eventually and would be quite popular. +1 Conditional support
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As it currently stands, Forlorn Primal weapons are dropped by the boss which could likely lead to a player accidentally leaving their drop with no way of retrieving it. I propose that the drop chance roll from the floor completion rather than the boss itself making it impossible to miss a drop.
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I appreciate your feedback however the event boss drops loot for everyone independent of other player drops. Event bosses are the only npcs in the game that do this which is the reason why I think it's a valid argument.
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Support, Although I'd say just add a teleport to red sandstone without adding a bank chest thus making it more accessible.
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As the rule stands, multilogging at any boss is not allowed. I propose that seasonal bosses be excluded from this rule since they are considered group bosses and give loot to every player who attacks them anyway. This would not include any other bosses. Any suggestions are appreciated.
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YUGE! Any chance we can get an instance maker for KQ now
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support sounds reasonable enough
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I request that we modify the title to "Top Ely Simp" in order to better personify the recipient.
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I think a better solution would be to use the skilling points more like how pvm points are used for non-ironman accs. That way there's always an additional incentive to skill. Via the other suggestions of adding the outfits to be earned more specific to each skill we would then have room in the skilling shop for other supplemental items like the suggested skilling mystery box. ATM there isn't much of a points sink for them and i'm sure others as well as myself have amassed a considerable holding of points. I'd definitely support the idea of moving the outfits out of the shop and into either a drop table like pets or through achievements and be made untradeable.
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Support i meant to suggest this before but got sidetracked. definitely a nice qol change for ironmemes.
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Support Definitely noticed this on my ironman as well. It seems that the early herbs have significant yield but after the first couple it drops off to 3-6 with a chance of getting around 10-15. Way too inconsistent IMO.