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DevilSkag

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Everything posted by DevilSkag

  1. When using the inferno adze, no bonus XP is received if a log burns from chopping it while wearing the ring of fire or flame gloves.
  2. Definitely agree, so long as irons are excluded from buying a box like this, I'm all for it.
  3. I don't think it should be on the player to bring plant cures if they're paying for protection. In most cases this won't be a problem, but why not just make the npc do a quick check to make sure it isn't diseased after payment.
  4. There's a small window between planting and paying that a tree can become diseased and will not be cured by the npc.
  5. Some requirements for support from me would be 99 summoning and the pet itself shouldn't do more damage than a steel titan. I don't see why it shouldn't be a thing if they are basically just cosmetic versions of a steel titan.
  6. Yes, definitely no support for well. Events would be ok if the only thing that could be received was the cosmetic mystery boxes. SOF is probably fine if the lucky ss are removed.
  7. Definitely support this. The risk for reward ratio on these boxes is horrendous. Just spit-balling here, but what if a super rare category was added that included all of the previous exclusive monthly items.
  8. Definitely this too. I like the legend grind, but it shouldn't be any harder for us to get skilling pets simply because we opt into a certain game mode.
  9. So long as the deposits stay at the Donator Zone then I support all of this. The wilderness doesn't have enough incentive for most people to go there, so any balanced content that brings people in is a win. A specific Wildy slayer option that gives a lot of slayer xp could be a good addition too in my opinion.
  10. Definitely agree that it should be earned, and I would even like to see the other perks earned through similar methods you've described as secondary methods to donating. Though I don't necessarily agree with the fairness for people who struggle financially (I've donated less than 1% of my total donation amount at this point) since getting ingame scrolls isn't too hard in my opinion. If this idea passed, I would be fine with whatever the majority consensus was.
  11. ah, so that's how that happened lol
  12. There's literally 3 other perks that do the same thing for similar items, so it's obviously not "shiet." You're welcome to your opinion that you think it shouldn't be supported, but constructive criticism is the only valid criticism.
  13. Now that clues can be earned even if there's already the same type in your possession, the ability to automatically pick them up would be a welcome feature in my opinion.
  14. Some stuff I and others have noticed about the achievement system. If you've already obtained the investigators set prior to this system you can't unlock it. Could just make this achievement "wear" the investigators set. Skilling shop item achievements have either "buy" or "equip," but some of them that can be equipped have a "buy" unlock. Though I'm not keen on having to buy skilling shop items again for an achievement, some consistency on this would be nice either way. The minigame Monster Carnage requires you to "claim" at each stage to unlock the achievement. This is redundant if you ask me and all previous stages should unlock along with the highest completed. The unlocks for pest control void items is "purchase" for each piece. Since many of us have already bought the pieces and you can't get them without having done the minigame, it would make sense for them to be "wear." Making onyx amulets does not progress the achievement. I am assuming making onyx rings doesn't work as well but have not tested this. Metrics that are already tracked but don't count for completion. I don't know if this is intended, but having played prior to this feature shouldn't mean we have to do an already tracked thing again in my opinion. Voting Crystal Keys Collection Log items Achievement kill counts are different than the already tracked individual mob kill counts In this case, Nomad would need to be fixed to track KC Clues - Caskets
  15. no one supported this? It is a no brainer imo.
  16. Upped it a bit the same day, forgot to post. I don't type very often anymore so I'm happy with it.
  17. I wouldn't consider 3 gems for the life of an account a "use case." To me, this is giving ancient shards an ACTUAL use in the game. Doesn't matter to me what we use them for, but they shouldn't be wasted.
  18. Agreed, the well is used much less these days. Maybe it's worth advertising a discount period during peak time(s) to incentivize donations. (A multiplier for donated gp at random times? System Matched donations at random times?) I don't think a flat reduction to the price is needed but something to get people to at least consider using it.
  19. Skotizo drops around 2.5 ancient shards per kill. Aside from the arclight, these shards have no use. Allow 10 ancient shards to be used on the upgrade chest for a 25% chance to be turned into a prismatic gem. *Out of 100 dark totems, that would be approximately 250 ancient shards equating to 25 attempts for gems with 6.25 succeeding on average* This solution gives these otherwise useless shards a use case other than sitting in a bank, or being left to disappear.
  20. yeah, he's right. the teleport is ;;tele THE abyss not just abyss
  21. Add an option to use more than 1 tier if more than a certain amount of gp is donated. 250m added = t1 begins (no change) 500m+ added = option for the donator to select t1 and begin t2 after the hour finishes, or start t2 immediately 1b+ added = option for the donator to select t2 and begin t3 after the hour finishes, or start t3 immediately If more than 1b is added to the well, keep the remaining amount for the next well. if 1.25b is added to the well, 1b gets deleted after t3 ends like normal and t1 well begins with remaining gp
  22. support, examine value on a lot of stuff is too low. along with all the items from the skilling shop, so they don't get lost to random skilling stuff in inventory.


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