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Everything posted by DevilSkag
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IDK if either of these issues are specifically related to the imbued version or the t2 version. can't disassemble When I click disassemble there is a prompt for yes or no - technically no works. acts like you're unarmed
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Nex has been added to OSRS and with her came a few new items I think we should add to our Nex. I figure this is a given, but they should also be upgradeable. 3 new gear items were added, and 2 supplementary items. Zaryte Crossbow - this crossbow has worse stats than a base chaotic crossbow, so a buff to the stats seems logical to me. Nihil horn Zaryte Vambraces - compared to swifts these are actually kind of weak, offensively. also, swifts will probably be what players acquire first, so I'd recommend making them combinable for better swifts or buffing these so that they aren't only marginally better stats. Ancient Godsword - as there are lucky variants for the 4 other godswords there should probably be one added for this one as well. Ancient hilt Obviously always open to suggestions
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yeah, support
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nice
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No zenyte, scammed.
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YUGE! I have to agree with chimp that the price of the pvm box might be too cheap, but I think 25k is probably more reasonable than 50k.
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I'm not opposed to the old dungeoneering system being added back as an alternative method for training. The main difference I'd want is that it doesn't have a forlorn drop chance. I think that would balance wanting to do the full version while also having a good incentive for faster floors.
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This is, or at least was, the armor splash was working on for an endgame set. Is that kaput?
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I like the concept, but some of these might be too expensive for the amount of time they are usable for.
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Patch Notes LXXXI (#81) Major NPC & Magic Overhaul
DevilSkag replied to Lation's topic in Server Updates
Heck yeah! -
I support this and I don't at the same time because it doesn't solve the inherent problem with natural farming incentives. Whips aren't the most efficient thing to use training points on, dragon boots are. Therefore, unless we're going to change all the items in the training shop, that can be used on the upgrade chest, I don't see a point. If anything, upgrades for higher tier gear should be more expensive, but also give more gems for failures (gear upgrades are a 1:4 ratio for gem output). Right now the most efficient farming method for gems is lower tier gear because they give a disproportionate amount of gems compared to higher tier gear. Dragon boots give 1 gem primal weapons give 15 gems Do you think it takes 15x more effort to get a primal than it does to get dragon boots? or are dragon boots 15x less valuable than primal weapons?
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Depending on how much of a bonus this would give, I'd support it.
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Can't believe you'd suggest something like this. You must be lazy. Great idea, some scaled back more relevant boosts would be a great addition I think. Full send +1
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The necklace of anguish, and tormented bracelet are not buffed properly, and I would argue that any piece of Zenyte jewelry besides the Torture is currently irrelevant. Ring of suffering might be decent, but I've never used it. These are the stats of these items on Ely, along with a picture of their stats on OSRS Necklace of anguish 25 range bonus Tormented bracelet 17 magic bonus Ring of suffering +2 att +15 def +8 str The Torture in Ely has it's str bonus, as well as a buff in stats (Torture stats are 25 base btw, mine is T2 in the picture) Since our Torture has a str bonus, our Anguish and Tormented bracelet should get their special buffs added and boosted too (highlighted in red boxes). All jewelry pieces should at least get their OSRS relevant prayer bonus added as well (highlighted in red boxes). I'd argue that we should allow the Ring of suffering to be imbued and upgraded, but only buff the defensive stats when imbued. The reason I don't think the offensive stats should be affected from imbuing is that we should keep the treasonous ring as BIS melee. Meaning the ring of suffering would be comparable but would be utility based instead of straight DPS (predicated on the ring of suffering having the recoil effect). Overview 1. Add Range Str bonus/Mage percent damage bonus to their respective jewelry (with relevant buffs putting them on par with Torture) 2. Add prayer bonus to all zenyte jewelry pieces (possibly with a buffed number) 3. Make Ring of suffering capable of being imbued, but only buff defensive stats
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support the hexhunter is a useless drop and would be nice as a weaker alternative to the zaryte bow.
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Honestly thought this wasn't too bad of an idea, but now I think there's a better alternative. Lucky items are pretty much worthless besides the spirit shields, that much I'd say is still consistent. Remove lucky items from pvm store Add an item called the lucky rabbits foot or something like that to the pvm store Adjust lucky item stats to be the same as the normal counterpart like spirit shields Allow normal gear to be used with this new item to permanently change it to lucky gear This opens up lucky gear for ironmen and makes lucky gear actually useful. Not allowing lucky gear to be upgraded to t2 would be a good balance too since that way you have sort of a glass cannon effect. Better gear means you have to be more careful with how you use it, or you can go in with unlosable gear that isn't as good. This also means that you need to obtain the normal gear before you can get the lucky version of it.
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First of all, Welcome! We're glad you're here, probably. There are a lot of common questions that get asked, so hopefully this guide will help you find what you are looking for. If you're looking for something specific, hit ctrl + f and input your keyword for easier browsing. Commands Home Guide Training area guide Teleporting/Misc Guide I certainly don't know everything, so give me your feedback on what I should adjust or add, and I'll do my best to update this accordingly.
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sure got suh-port
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So many questions and no one to answer them...
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Anyone who submits suggestions knows that it can be a pain, at times, to get people to come to the forums to look at it, let alone provide their feedback. I propose that a list of the most viable suggestions gets compiled every so often (maybe once a week or so, depending on how many suggestions were created), and a poll station installed in the game for players to vote on them. This way, players who take the time to submit things can get more exposure to their ideas. Players who would prefer to not go on the forums, get to influence the development of Ely. And any viable ideas would get higher visibility from the player base. As far as what would be considered a viable idea, that would probably need to be decided by the devs. Since they are the ones developing approved suggestions anyway. As always, productive feedback is most helpful!
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Give the tyrannical ring the ability to be imbued, so that it can be an endgame tribrid ring. *The tyrannical ring (i) has no stats currently. The ring is decent as it is now, but is not worth using over imbued dag rings. The tyrannical ring would still not be the best in slot melee ring if it were imbued, making it a solid general choice and slight upgrade over the onyx ring (i).
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TBH, Lucky items are absolute dogshit besides the infamous lucky spirit shields, and every experienced player knows it. Lucky armadyl is worse than black d'hide, and Lucky bandos is just as bad. I'd like to see the Lucky spirit shields obtainable from sources other than regular mystery boxes and the SOF, so maybe implement an rng box focused on lucky items with a low chance at the spirit shields? Removing all the lucky items from the pvm shop and replacing them with this box would mean that players have a reason to spend points on the box, giving them a chance at the spirit shields while not getting the most efficient lucky alchables. IMO, This would be a good supplemental box to the fore mentioned box @easy mate described.