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DevilSkag

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Everything posted by DevilSkag

  1. Yep, I can get on board with this. I think it's absurd though that dragon claws are in the unique loot from raids since we can get them from tormented demons. Raids are the only way to obtain claws in OSRS which is why they are dropped there. We either need to remove them completely from raids or offer a much better version from them.
  2. Ye, I thought about that too. It keeps the zealots as it is physically but requires much more effort to use it.
  3. Then maybe we make the zealots break after so much use that it has to be repaired with dungeoneering tokens?
  4. I don't agree that's the real issue with it. Even without unlimited prayer there's a plethora of prayer boosting items that negate the negative prayer bonus to the point of it being irrelevant without sacrificing much. We should be looking at this objectively from a balance standpoint.
  5. Maybe the best solution (to "nerf" ammy of zealots) is to delete all of the currently owned ammy of zealots and increase the dung cost to like 400k-1m tokens. Before I get a string of angry comments saying that zealots is how it's supposed to be, yes that's true, but we have infinitely better prayer bonuses in Ely. With an increased barrier to entry there's a tradeoff to how OP it is, so you have to earn it to use it. Anguish and tormented bracelet definitely need their appropriate damage buffs and scaled up to be on par with how good torture is (not the same stats).
  6. Preferably the tickets themselves since irons can get those as drops.
  7. non-upgraded primals don't have differing stats Forlorn LS Reg LS Forlorn Rapier Reg Rapier
  8. No support, PVM points are supplemental to the real drops you get from bossing and should be treated as such. Looking from another perspective, 3.5m PVM points equates to 175 PVM boxes or 5.25b if sold for 30m each. If anything, considering that irons have less things to spend points on, I'd say that the forlorn shard could be more expensive for them.
  9. Definitely agree to raising the high alch value to be on par with or more than the gen store. Preferably more than because there are actual requirements to high alch whereas the gen store can be used whenever.
  10. I understand why you wouldn't want to change them so soon, but the issue is that more end-game gear is being created from the boxes than from the actual boss they drop from. That carries significant problems for the server since now Cerberus, Nex, and to an extent demonic gorillas aren't nearly as worthwhile to do unless you're an ironman. If the drops from those bosses weren't dropping fast enough before it's because they already weren't incentivizing enough to do, now we've only made that problem worse. I'm not saying you haven't accounted for this, and maybe these are just growing pains for things that will release later on, but as of now the current state of the item economy is messed up.
  11. This is due to the arrows stacking their ranged str bonus on top of another ammo type's bonus. It will happen with any handheld ammo and BP (It also works with ranged weapons that don't require any ammo like zaryte and crystal bow). I'd assume the best fix is only allowing 1 ranged ammo type to be equipped at a time.
  12. Taeshalach is also a 1h cosmetic with a 2h imbued item
  13. We currently use the standard variant of an item to upgrade to better gear. I'd say it makes more sense in many ways to use the t2 variant instead. This way standard variants always get chanced or upgraded at some point, and t2 variants aren't worth infinitely less than the standard ones. Example: Steadfast boots > Primordial boots Steadfast boots (t2) > Primordial boots
  14. This is actually a pretty interesting idea. The prize itself should be limited to the key and not the cash for entry too. There should be a threshold of players met allowing the lottery to go through for that day though, otherwise we'd end up with only a few participants some days. Like a 10 player requirement otherwise it waits until that requirement is met. It could also be that depending on how many players participate, a certain amount of keys is awarded. This would have to be weighted based on how expensive the entry price is. Example: 10 players = 1 key 20 players = 2 keys 30 players = 3 keys etc. An identifier above the lottery NPCs name for how many players have entered would be a nice UI feature. ofc, if no one cares about any of what I just said, I support the original idea as is too.
  15. The purpose is to leave the normal minigames as they are and these alternative harder versions would be for later in the game.
  16. I noticed after using around 50+ totems on the black stone that I hadn't accumulated the right amount of pvm points. I received about half of what I would have if points had been granted for every kill. It seems to give PVM points every other kill instead of every kill when using the black stone to respawn. If you leave the room and re-enter to spawn skotizo you get points every kill.
  17. I'd say this is a bug fix, not a suggestion.


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