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Everything posted by Kyle
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Username: Kyle Suggestion: Ely is a growing community. A bigger playerbase of active people is never a bad thing, and incentive to play is paramount to achieving high player counts. I've been thinking over the past few days about what we could do as a server to encourage play Monday through Thursday, and not just give incentive to play on the weekends for the events. With that being said, here's my suggestion: weekday events! I've come up with a tentative list that includes several things that could be a part of our Ely gameplay Monday through Thursday. I came up with more than 4, and I think if it gets enough support, we could vote on which ones get added to the game. We could even have 2 events per day if you guys think it would increase player activity! Below is the list. Please comment which ones you DO and DON'T want to see added to the game. Also, make sure to leave feedback and constructive criticism if you deem it necessary. Thanks for reading! Note: These aren't in any particular order, I'm just doing it this way for aesthetics. Monday: Double charms drops! All monsters will yield 2x their normal charms drops in all applicable situations. Monday (2): Double skilling points day! Today you will earn 2x the normal amount of skilling points. Great for easy game mode! Tuesday: Double slayer points! If ,you're a casual or everyday slayer, this is the event for you! Grind out those points before the day ends! Tuesday (2): Donor trial day! Every Tuesday all non-donors will have access to the donator zone to give it a try and see if they would like to donate! Wednesday: All drops are noted today! This is advantageous for players who slay, boss, or just in general kill monsters that have annoying non-noted drops! Wednesday (2): Today you will see increased spawn rates for the Wildywyrm, Shooting Star, and Evil tree public events! Get grinding. Thursday: Increased pet chance day! Get out there and get yourself that skilling/boss pet you've always wanted today! Thursday (2): Fuck my life couldn't think of another one that people would like so this is just a placeholder. SUPPORT THIS FUCKIN THREAD! Why: Why the fook not? Everyone would benefit and it would make weekdays suck less ass!! Credits to Merlin for the public event suggestion: Please support! Love, Kyle (Kaotic and Masoud's dad)
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Username: Kyle Suggestion: Currently Eternal Boots are the only boot-slot item from Cerberus that isn't BIS for its respective attack style. By this I mean that Pegasian and Primordial boots are BIS, while Eternal boots are beat out by Celestial boots. Since Eternal crystals are a drop, and as such cannot be bought from a shop, I think they deserve to have better stats than an item that you can get a ton of from the exclusive mystery boxes and summer shop. Thoughts anyone? Why (how will it benefit players overall): As stated above, they are the only Cerberus boots that aren't in line with the BIS trend and I think boots that you get as a drop should have better stats than ones you buy in a shop or get from a mystery box. Thank you for reading, Kyle P.S. Celestial boots (BIS for mage) are currently only 300M while Eternals are 1b+. Let's make them worth that 1B!
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I like the updates but I personally think the Adze could be worth a little more due to how many skilling points you have to sacrifice for it.
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I see where you're coming from but this is probably something that should have been implemented from the beginning. People's playtime counters aren't going to get reset so....what's the point now?
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Luke told me to bump. This has gotten a fair amount of support - please implement and I'll love you forever.
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Hey, it's RC. Welcome back muhfuckaaaa!
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Username: Kyle Suggestion: Add a tab on our interface bar for familiar interface. Why (how will it benefit players overall): Currently it allows you to left click all of your familiar's options but it gets closed whenever you need to do anything else like using a potion, etc. It would eliminate the tedious nature of summoning by getting rid of having to right click the summoning icon every time you need to call your familiar or tell it to attack something. It would benefit everyone I'm pretty sure. Please add Dev daddies ty.
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Please add summoning potions. They are currently unobtainable and they're essential to PVM when using a Steel Titan. Pleaseeee add these.
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Hey everybody! I finally maxed! I believe this is the current record for fastest max on a Legend account, and if it's not, it's for sure the fastest without an unlimited GE. This puts me at rank 4 on the Legend hiscores at the moment, due to total level. I'd like to thank everyone who helped and supported me along the way. I think this is a really great way to make a comeback and show people what you're made of, without any botting involved. I don't know what my plans are yet for the account, but it will probably involved a lot of XP and 200ms. Anyways, it's finally over! If you've read this far, thank you and I appreciate your support! *Special thanks to a few guys who made this possible: Lation, Kaotic, Kari, Sono, Kemi, Nick, Ridaku, Jonny, Gravity, and all the other guys who I used to compete against on Default. Here's to another shot at rank 1!!!
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Ingame Username: Kyle Description of bug: Magic Watering Can does not work. It can't be used on anything. Waste of skilling points currently. It's supposed to have unlimited water in it. Screenshots, if possible:
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I will do as commanded, father. Love you man
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Username: Kyle Suggestion: Keep prayer from turning off every time you enter a dungeon Why (how will it benefit players overall): For people who are grinding Dung, it makes speeding through this tedious skill a little less annyoying.
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Unfinished pots, for the love of God. You don't get any xp for making them and nobody has any. Waste of time to make and not OP to have on the GE. Pls add
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Why does my signature link to this stupid shit
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For anyone interested in my Legend progress, I made a video for you: Let me know what you think and please leave suggestions here or on the video! Thanks.
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Updated stats for 48 hours progress: http://prntscr.com/oudc8b
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Yes but it's currently broken because a full inventory yields 200 xp on default. It should be 100 xp per flask, which is x1 RS3 rate. Sorry for the confusion.
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In response to my previous post about double xp for double ores, I came up with a slightly better solution to the current state of mining. Username: Kyle Suggestion: Add higher-level endgame mining content. Why (how will it benefit players overall): Mining is currently (by far) the slowest skill in the game to train, on any game mode. It's a private server, and I just don't think current xp rates are in line with what we should be seeing on an RSPS. Read below. So, the basic idea for this suggestion is that we add mining rocks from Dungeoneering, namely rocks that require level 80+ mining to mine. This level requirement is due to there already being several methods in game that will suffice up until this level. 81 is kind of the drop off, due to the best AFK method in the game being unlocked at this level, and the fastest, click-intensive method is unlocked way before this. Here is a picture of the table that depicts the ores, their levels, etc. http://prntscr.com/oua1vi The trade-off here is that the ores would be useless, due to the xp rates being much higher than other currently available methods. The other thing to remember is that this wouldn't be AFK. So, you can either make money and AFK, or get much better (but not OP) xp rates, but make no money from it. I think this is fair, and a good way to save this skill. I understand that the level requirement might be tedious, but this addition being added would make the grind worth it. I don't necessarily think this needs to be donor-only, especially due to the high level requirement, but if it gets added I have no problems with paying for it. Please let me know what you guys think below, and thank you for reading. #197Mlegit -Kyle