-
Posts
62 -
Joined
-
Last visited
-
Days Won
9
Content Type
Profiles
Forums
Events
Articles
Everything posted by Gravity
-
Gifting cry to whoever i get
-
Nerd
-
Ely (gyazo.com) TL;DR my summ level dropped below 60 and now i'm not strong enough pls fix !
-
gg @sir eniccleared 5-0 gwas
-
Where tf are the PK statistics????????????????????????????????????????????????? RIOT
-
Instakill dart only killing one phase is NOT intended. Its been oneshotting since before pre-eoc, it should one shot ANYTHING including phases of QBD Pls Fix
-
Elite Minigames and Minigame Points (like skilling and pvm)
Gravity replied to DevilSkag's topic in Suggestions
1 - Barrows 2 (Rise of the Six) as well as adding the Malevolent, Merciless, and Vengeful kiteshields as potential rewards. support 2. Def remove cutsceces, add quest bosses only, idk about death being a restart. Sounds aids for new players 3. Whats the point in adding more waves, its just a fire cape 4. I can agree with no cannon but that won't make it any more difficult itll just make it take longer 5. MC is dead content regardless of harder enemies. This would REALLY put people off MC 6. All the portals do spawn, removing the shields would make it eaiser, permanent death is troll asf. It's void armor it's not even that good and its already a grind. + part of it is in PvM shop. 7. Noone does BR because noone pks, adding the bots was removed, and it crashes alot. Fix these and more people would go. Matt just added LMS and I doubt 5% of you have even tried it 8. Minigame points in theory sounds cool but we already have Coffers, PvM boxes, and w/e else. I think we have enough items coming into the game already -
Olm burn with me attack is currently unavoidable and stat drains way too much https://gyazo.com/ff0920850d9567d67a8a9292054c90ac Idk how to explain this but it happens everytime we finish a raid PvM points on completion would be nice Making raids multi so spells like group veng/blood barrage/cure other work properly Arcane/Dex are both useless drops. Arcane/Dex could be reworked into range and mage turmoil. Kodai can't be attached to Master Wand Visually some of Olms attack could be better. Mainly the crystals,flame wall, and lightning Let me know if intended or not but Instakill dart didn't work on tekton or olm pre last phase/basically anything immune to ranged Overload overlay disables points overlay Olms special attacks don't display if your game is on filter Vasa can teleport you onto out of bound tiles where you can't click out. only solution is to logout or hope it teleports you out Jeweled crab room and Corrupted scavenger room need points upon completion for those who participated Corrupted Scavenger rooms needs a buff only requires 10 worms no matter how many people are in the raid CoX will scale to the number of ALL the people in your FC regardless if they're in the raid or not Point system maybe could use a little bit more tweaking, ending 5 man raids just barely scraping 15k points Xerics Aid isn't healing properly - Heals literally only 22 or 2.2 with osrs hp Vanguard room randomly froze and none of them could take damage nor could some of us move. As time passed it fixed itself Flame attack is currently undousable with water spells
-
1. Kicking from FC doesn't work. Kinda important cause anyone can join your fc and leech rewards Ely (gyazo.com) 2. Scenario, I made a fc and had 5 others in it but someone from outside of my fc could join because he joined another fc with someone on my team/ Jake joined my FC, i started raids, Jonny was able to enter because he joined Jakes FC even though i was the host. 3 Mutadile room, One of the scavenger runts followed us into mutadile room. After we killed mutadile it wouldn't let us progress because it counter the runt as being part of the room. 4. An overall buff to hp/defence or the way CoX should scale based on number of people in boss rooms in general, they're too weak 5. Idk if intended or not but toolbelt pickaxe doesn't work with Guardian statues. not a big deal tho 6. If the party leader leaves the raid everyone is immediatly forced out. Could lead to others not being able to loot 7. When olm is dead sometimes his special attacks like lightning or teleport will still go off. 8. Vespula, like boats said it does get cheesed but you're supposed to kill the portal to process not the bug but its w/e. 9. Mutadile room theres supposed to be a meat tree that the mutadiles can heal off of but this is w/e 10. Tekton doesn't walk to his anvil to heal or do special attack
-
I can't add spellcaster to the gloves Cant add t2 eternals to the boots Can't add virtus to top, i dont have helm or robe bottom but imma assume its the same
-
I want dank loot
-
Day 2 of bumping
-
Ive killed like 10 people in full lucky arma/bandos/grae bow/anguish/primals/prims/pegasians and they just go right back to the spot i killed them at cause all i recieve is fken sara brews\ bumping this everyday i remember until banned something is changed
-
???????????????????????????????????????????????????????????????????????????????????????????????????
-
This ^ Don't bring shit in the wild you aren't willing to lose.
-
With the addition of adding lucky shards to the pvm shop for so little pvm points, the current meta for anything wildy related is legit just walk out with lucky gear/untradeables with absolutely no risk whatsoever. Now I realize this isn't a pking server, but it would VERY nice not see people being so careless about entering the wild because they know they aren't gonna lose anything. There really needs to be some kind of penalty for dying with your untradeables/lucky gear. i'm not saying they need to be lost or not returned to diango, but some kind of similar system to how osrs handles dying with untradeables such as void/fcape/defender etc would be nice. Or maybe have them lose the shit outright but pking is insanely unrewarding on here. Bad loot aside, the pkp shop is literal dead content so aside from the pure turn off from killing someone and getting no loot, theres even less incentive.
-
Idk if youve restarted the game since u said u fixed it, but i'm tbing people and they are STILL teleing while being teleblocked. I'm pretty sure its the home button being op but idk. its still not fixed
-
Fireeeeeeeeeeeeeee
-
Bumping again cause cosmetic boxes are op
-
Depending on if this one even gets looked at, there would be a part 2, Is a fat list, here goes for now At the end of a dung there needs to be a seperate drop from the boss that needs to include all of the t11 weapons/ammo (Primal/Saggitarian/Celestial) Items dropped from slayer monsters have their stats but none of their effects, IE Blood necklace does not heal Magic outside of making gatestones does not work Summoning/making summon pouches does not work Hexhunter bow needs a buff, weak as hell outside and inside of dung Ring of Kinship could be customized depending on what type of player you were in the dung giving another layer to dung and another use for dung tokens. https://runescape.wiki/w/Ring_of_kinship/Classes While admittedly helpful, you can range through any door as long as the monster is close enough Blink needs a serious nerf/fix. He does way too much damage no matter what combat. His aoe attack when hes running out from portals is way too large Home teleport should be useable in combat as its not a regular home tele if a user disconnects, they should be able to reconnect to the party on login At the end of the dung, there are small numbers at the top right you can click to ready/leave the dung, currently neither option works(if everyone in the party clicks ready it skips the ending screen) Forlorns dropping at the end of the dung could use a slight buff for running c6 mediums and larges as these take way longer to complete for that 1/5k drop rate Idk what the hell the option is for easy/medium/hard/extreme but this was never a thing back in rs2 and i'm not even sure its effecting anything. Would like to know or have that option removed if its not doing anything Most items on the toolbelt don't work nor can u stash higher tiered equipment on them. (primal/prom hatchets/pickaxes etc) typing in public chat is kind of weird so sometimes players won't see what others are typing when it should be global throughout the dung no matter what Party size difficulty when running in a 5 man is stuck on 5:4 no matter what option i choose, this is a slight xp loss from running 5:5 Most bosses that use melee prayer will show they aren't praying anything when they actually are Promethium ore in the smuggler shows that it should be bought for 162k but its actually only a couple hundred gp Untitled - Paint (gyazo.com) This boss gave me like a weird black floor, idk if it was me or not but imma throw it in here, also the floor is supposed to have a ice slippery effect, currently does not work. If dung host disconnects/crashes/etc their items are not dropped including the group gatestone Divine skinweaver | RuneScape Wiki | Fandom This boss is supposed to spawn skeletons on their own. Currently you have to run out back and forth from stepping on her carpet area to the tunnels where the skeles spawn if you want them to spawn. Hobgoblin Geomancer | RuneScape Wiki | Fandom None of this boss’s mechanics work Har'Lakk the Riftsplitter | RuneScape Wiki | Fandom Taste miasma portal attack does not poison as is doing what the black portal should do, everything else is fine Sagittare | RuneScape Wiki | Fandom None of this boss’s mechanics work outside of occasionally turning your run off but doesn’t disable it for a short time like it should Shadow-Forger Ihlakhizan | RuneScape Wiki | Fandom None of this boss’s mechanics work and its also glitched to where you can’t melee it which isn’t intended Can't smelt ores/use furnace outside of the one at home An option for party leader to immediately end the dung at the end ladder, not needed but would be great for leechers*** Right click make option on runecrafting altar doesnt work All binded gear that can be equipped should automatically be equipped when loading/starting into any floor Not sure what causes it but sometimes I get a visual bug (others can confirm themselves) that shows we have more keys than what we actually have. Not sure what causes it but it happens quite often Although magic barely works, unlimited runes does not work. unlimited run isn’t working properly Sliding puzzle doesn’t work properly visually as the actual tiles turn when they aren’t supposed to. So you know what the final puzzle is supposed to look like based off memory/looks, and if u fuck it up you’re kinda screwed https://runescape.wiki/images/thumb/Sliding_tile_puzzle.png/500px-Sliding_tile_puzzle.png?b210d what its supposed to look like. Ely (gyazo.com) How ours looks like. These are both completed and have unlocked all doors Ely (gyazo.com) Ferret puzzle - You should be able to throw vile fish from anywhere in the room onto any tile, instead on here it makes you run all the around the different spots for no reason. I wanna say this is a pathing issue but idk When trying to craft/smith/fletch anything with the “create X amount”, your character does nothing when it’s supposed to do a custom amount, or an “all” amount.