None of it is really necessary
1. Overpowered, drop rate in the server is already boosted, easy af to get anything. I know MOST servers who have the legend mode have the drop rate enhanced but that doesn't mean this server needs that. The legend game mode isnt a mode just to get better items, would be easier to flood the eco with items from bosses with a legend account. Ik the eco isn't the best, but we don't gotta add to the downfall of it.
2. Overpowered as well, with all these afkable group bosses and other ways to afk train combat stats, theres no point in making it even easier for a gamemode that should be harder.
3. Charms aren't really hard to get at the moment, so double might be a bit much, 1.5x like Boats said wouldn't be too bad, but eh.
4. Getting tokkul isn't really a thing that is needed, only thing that is good to buy with tokkul is an onyx which doesn't take too long to get and the bone cape which was put in there for the reason to grind out tokkul so making it easier to obtain on a gamemode is kind of backwards. So don't see this one as necessary.
5. Pking isn't big on the server, and why would a legend acc pk. Not really worth imo, as well as the boosting aspect (Which I know, could be fixed).
6. Not a bad idea, but if we get the wildy altar then i'd be more fair for the entire server which I believe would be better.
The legend game mode isn't supposed to be for people who are looking for easier ways to get it done. This game mode is for the people who want to grind everything out. Any way of making this easier is just ruining the game mode. And this is coming from someone who has maxed (working on Comp) on an Ultimate Ironman Legend.