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Calkins

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Everything posted by Calkins

  1. Sounds good, excited to come back for those changes!
  2. This btw, takes literally 30 minutes to do, i am a java coder myself and specifically have done alot of 718 work, making a correct hexhunter bow is extremely easy
  3. lmao... that is not how it works tho.. u cant just add random stats to it, its a special bow that in the 718 revision (2012 rs) worked in a specific way, it is supposed to increase ranged atk power significantly against creatures/bosses with high magic levels, the higher the magic level of your opponent = the higher damage the bow does, in 2012 rs u could be hitting bosses like Necrolord for upwards of 700s
  4. Okay, but that is just a shortcut for bug fixing then, and basically eliminates any fun for people that specifically came to the server to dung ( idk how many do, but i do atleast), aswell as going on a 99 slayer grind beforehand so i could aquire the hexhunter bow, only to find out that also does not work
  5. That's great and all, but that is custom to the server (not to the original 718 revision source) they are still supposed to drop items which u can bind inside of dungeons, i assume this custom forlorn stuff u are speaking of, are for uses outside of dungeoneering
  6. I am talking about in-dungeon drops from the end bosses (for binding purposes) primal, saggi, celestial ect. I am not talking about some custom items for out of dungeon use
  7. Also hexhunter bow damage increase against magical creatures arent working and the healing effect of blood necklace doesnt work either
  8. All the dungeoneering bosses on any difficulity, size, complexity, mode. They all drop 0 Loot, at all. Please fix ^^


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