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StayLowKey

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  1. can't put t2 primal long into it only regular
  2. can't put t2 virtus in nomadic can't put t2 graetorian in cerberus can't disassemble necklace anguish (or) DONE can't put shard of ice on eternal hellfire t2 DONE can't dismantle vyrewatch longsword (i)......so can't test to see if can even add primal longsword t2 all I got for now....keep up the great work fixing these things
  3. Once add bile to it, you can't take it off.
  4. ok well can't put t2 grae in cerb
  5. Cerberus override won't accept torva at all ( so can't even test if has hp bonus ) Reaper override will take torva, but can't disassemble once added. ( only have t1 torva so can't test adding t2 ) hit point bonus works with t1 again can't test t2 personally. Tz-tol override will accept trova t1 and t2 but once added you can't disassemble. Hit point bonus works fine! Nomadic override takes Virtus and hit point bonus works fine, but once added again can't disassemble. Zarosian will take t1 virtus but not t2, disassemble works fine and hit points bonus works fine! Petrified override graetorian armor set ( ichor dyes ) once added to graetorian armor you can't disassemble also it will only accept t1 won't accept t2.
  6. Elite Sirenic Blood set when add normal pernix to it, it has full hp bonus of 139. But when add t2 pernix to it only has hp bonus of 105 ( think body and legs are missing the hit point bonus ) Blue Sirenic can only add regular pernix to it, won't accept t2, gives you the "nothing interesting happen"
  7. When add nex gear to overrides it takes away the hit points bonus (noticed when added t2 torva to tz-tol) New shard of dominion (noticed with swift gloves) when add this override my swift gloves never once fired an extra shot. I'd assume it takes away all perks if added to any gloves in this case.
  8. Once add dyes you can't disassemble, so if added dye and only t1 can't split to make t2
  9. added my torva to it and it has no hit points bonus also I can't disassemble to get my torva back
  10. it should have the same as anguish and torture +25 magic attack also should still have it's %5 damage bonus at t1. Then make it the norm jump +28 magic attack and maybe 6- 7% damage bonus at t2 so it's better than osrs and that way it'll actually be worth making because zenytes are hard to come by.
  11. please add beging able to attach orn kits to t2 tort and ang amulets
  12. it should have the same as angish and torture +25 magic att also should still have it's %5 damage bonus at t1. Then make it the norm jump +28 magic att and maybe 6- 7% damage bonus at t2 so it's better than osrs and that way it'll actually be worth making because zenytes are hard to come by.
  13. when try to add feathers it says nothing interesting happens.


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