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Showing content with the highest reputation on 9/15/2022 in all areas

  1. Hi all, since I recently joined, I thought it would be helpful to describe my experience so far and see if we can extrapolate from it. I played 07 scape just until after eoc and have been hopping around on-off rsps since then. edit: The post ended up being a lot longer than I anticipated....sorry! My backstory: tldr; impatient newbie, that enjoyed the quick satisfaction of an ez mode account. But is now hooked to play Legend to unlock the remaining content of the server. I started off 10ish days ago on the server with an easy account and maxed it over the weekend (3 days total). This was great to keep me engaged as I saw the fruits of my success very fast. I was never big on pvm and would like to get into it. Playing on ez mode hasnt unlocked as much as I thought it would (rune pouch, void gear etc. just to name the basic ones) which meant there was still somewhat of a barrier (I then did p2w and bought nex gear). So now I have a legend account which I enjoy grinding on especially now that I know how most things work around the server (Id say at most 50%, but very thankful for the supportive community). Since I'm new to pvm I want to try to get all the advantage that I can. Considering the time it hast taken me to max on the ez account, it sohuld take me 50x longer to max the legend, so if I really do pull through I will be around at least another year (cant play all day everyday :P). Here are some Ideas (and some further explanation): Some are better than others, but they may inspire you so I worte them down anyway. Create an afk activity - tizenx used to have damage dummy/penguin, where you earned tokens for afk hitting it. Other servers had an afk area where you literally just leave your account and earned points, not a fan of that one (This can artifically increase the online player count, good for marketing on the rsps websites) Offer non-tradeable & degredable starter packages on account creation - This makes the barrier to entry very low (most rsps players are just impatient af) and will incentivise new players to stick around a little longer to explore more of the server and hopefully find something they will enjoy doing - clue hunting - pvming - pking - skilling - gambeling (not sure how you would do that, I leave the balancing up to you) baisically disect why people join a rsps in the first place and create a custom package that will meet exactely that. Forum input to this would be extremly appreciated! Group oriented activities - the perk of playing on a rsps is that it tends to create closer social bonds imo, as there are only that many people you can interact with anyway. Great example for this is Dung. 3 people is amazing with the current player count. You can almost always find a group on fridays. I imagine its harder to find enough people for Pest control for example. So managing the size of the activity will be the important aspect. Original Content - I recently watched a video on Sir puggers channel called "I added horses to Runescape, and it was weird" which has some pretty cool ideas for original content. I know that these concepts are extremly hard to actually convert and implement into the Game... Game concepts of other games or popculture references (jumping onto the hype train & in combination with social media exposure let the algorithim do its work). Eg. Hunger games/battle royale is like our LMS, so we can look at other things such as; fall guys as an agility minigame (would for sure make the skill more enjoyable), Custom houses for construction like in Sims, cookie clicker/idle game- any gathering skill (might be too op), Squid games, pico park, Creating a USP for the server could be worth it, but requires a huge amount of input with no real way to predict the results, but if youre looking for a hail marry, I think this is the shape that I would look for in it. Edit: This last part (Original Content) is probably more in the direction of answers youre looking for, so its a mix of popculture and social media (mainly youtube) and letting the algorithm take over, or baisically reverse engineer it. only saw this now in one of your replies "where do we find players? How do we attract them? If typical advertising on toplists don't produce results, what will? Where are they? What methods should we be trying to reach them? Etc etc." What I understand from this is, how do we find/attract new players and retain them. Market of players that could be interested: people playing other rsps people that used to play 07 scpae and have since "grown out" of it due to lack of time or other irl commitments (and I know this one sounds horrible) botters - the lazy ones, not the money hungry ones. There is probably a few more small categories but imo these are the main ones, and only 1 of them is realistic to reach (worth it in terms of effort/result). Going to other servers to advertise ours is not gonna do it, probably makes it worse. We have to make them believe they find us, so #1 easiest thing to do is update the server descriptions on the rsps list pages (look into boolean search (LinkedIn explains the concept pretty well with candidate search) = using the right keywords). Topg - already looks fantastic but there is always something that can be adjusted....didnt check the others #2 As many people here mentioned it and I have hinted, a social media pressence is almost critical. And then again understand the algorithm and become part of it
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  2. I do like this idea, it's proven to be somewhat successful in the past. Most notably, @Kaotic - he used to constantly do livestreams, youtube videos, etc. Daily we'd have new players login and say they found Ely by his videos. So maybe some sort of incentive can be enacted to encourage this. But it would have to be entertaining, fun and generally good production. Not the typical youtuber video of "OMG LOOK WHAT I GOT IN ALL THESE BOXES" yakno? Good idea though. I'm gonna think more on this.
    1 point


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