The Chambers of Xeric uses a unique party finding system to help determine how strong the team is. This will affect the strength of the monsters and bosses, in addition to the requirements needed in the skilling rooms. Players can bring their own supplies in, but will need to utilise the chambers' resources in order to defeat the increasingly strong bosses.
This is my first guide, and based on own experiences so far, so don't be so harsh
Please dm if you find any error/mistakes so I can update the post.
Rewards:
Preparements before you start the raid - should read
How to start the Raid:
Rooms:
Great Olm - Final boss
Stats of the gear from Unique drop-table
Map-order
Every map is pre-made, so its all about which number you roll of which map you get. I have made the following list, and will update this as more "new" patterns are discovered.
Loot from 100 raids made by Nelly