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  1. so as it is right now soulstones currently used to skip the killcount to go directly to harb. Since the kc was changed I personally don't see the point of using these unless you get them from PVM boxes as 5kc takes no time as they are pricey from the slayer point shop at 200 points per stone that saves you 2-5 minutes from getting into harb. Ruins east room is basically deemed useless because you lose the effect once potted. fighting harb in general you require higher hp due to the waves making the west room the only useless choice. my suggestion is open for everyones opinion of ways to make harbinger more interesting. im suggesting a change to soulstones, both the price of them from slayer shop and effect BASED ON SUGGESTION Suggestion 1: soulstone effect remains the same - lower the price of them from the slayer shop from 200 points to 75 points and make them tradeable Suggestion 2: Soulstone PRICE remains the same with a chest offering in each killcount room Harbinger roulette chest - a new chest would be added in the killcount rooms to offer/sacrifice a soulstone - for either a void drake insta dart or grant killcount for entry. Alternatively, this chest could be like a roulette, you use the soulstone on the chest to roll either a killcount entry pass, nothing and lose the soulstone and have to get kc, or a void drake insta dart (which would be exclusive to void drake only and would instantly kill it once spawned) - ~~Limiting you to only allowed to bring 1 soulstone with you at a time. If you had 2 or more in your inventory general grisis will deny entry~~ East room Altar change special effect from east room altar remains the same with fixing so you don't lose the effect when overloading or overload runs out, but the chest I suggested above is only exclusive to the east room of ruins making this room altar effect worthwhile for fighting harbinger.
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