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Showing content with the highest reputation on 2/19/2022 in all areas

  1. If there is a template for RS servers it's that donations keep the server running, but votes keep the server populated. As it stands we don't receive 200 votes per day on all sites, in most cases we are getting little over 100, which means only around 20 players are voting every 24 hours. which is pretty poor considering you can vote every 12! So I've been speaking to a few people in game, Ryster and myself have thought of some ways to increase the incentive to vote, I like that the vote store has a large variety of cosmetic items, however this just isn't enough of an incentive to vote for the majority of players. I would like to suggest we introduce a "donator ticket" that will be able to be purchased for 150 vote points and will add $10 onto your total donated. this ticket will not grant any EP, and it will be capped at $50 so once you have $50 total donated on your account, you cannot claim any more tickets to get to $60+. you will be able to still buy these tickets and sell them to other players. This will provide a real incentive to new players and old to make sure they are voting regularly, either to earn their own donor rank or to sell the tickets themselves. I don't believe it will have too much of a negative effect on the number of players donating to the server as in the grand scheme of things $50 done rank isn't end game by and stretch of the imagination and If you want to progress further through the donor rank system you will then need to buy the scrolls purchased for irl $, as well as the fact it does not give any EP. We have also spoken about incorporating a gold sync into this, where you originally purchase an untradable version of the ticket which can be used by the buyer of course but would cost 250m-500m in order to make it tradable, meaning new players would still benefit from just voting but players who already have donor rank could pay a (relatively) small fee in order to make it tradable to sell to other players. the same way osrs bonds currently work. *note I would love input on this as I'm not 100% on the ratio of votes to $, however, ryster did some quick numbers and this seemed like a fair ratio to me. swell as this id love to see some other suggestions for new items to be put in the voting shop, perhaps a set of the tickets currently in the PVM shop or EP shops? Ryster: I'd say Mate and I see eye to eye on this idea, and I think it's actually a pretty damn good one. There's some things I expect criticism for with this idea, so I'd like to address what I see as possible arguments. This reduces the incentive to actually donate This is a possible outcome if the conversion rate of votes to "total donation" isn't within a certain threshold. It's crucial that we maximize the amount of votes to bring in new players (who will likely either donate/vote themselves for a beautiful feedback loop), while also not over-incentivizing the system so that players will exclusively vote for "total donated" instead of actually donating. With a maximum of ~5k votes per year per forum account, voting twice a day every day, it would take around 2 weeks of non-stop voting to achieve $10 worth of "total donated" at the conversion rate we stopped at. Players will abuse this system by creating multiple accounts to get more "total donation" This is a valid argument, but you have to consider the logistics of accomplishing this and the effects it actually has. You can get around voting restrictions by creating a new forum account and using a VPN, this is true. However, The cumbersome process of doing this is more trouble than it's worth for the reward. The first criticism response comes into player here; If the conversion rate is just right, we will only be incentivizing normal voting. But lets evaluate what would happen in the case that people were doing this en masse. Even if there were some people who were motivated to "abuse" this loophole, all they're doing is working harder to boost the server while only cutting their time down a bit to get $10 worth of non-ep generating "total donated." If this were actually "abused" in any meaningful capacity, it would be incredibly niche and wouldn't last long. Players will just buy vote tickets to get their "total donated" up. Yes, but not anywhere near as fast or convenient as you would think. Vote tickets would very likely increase in value as a result of this change. At 250 votes per $10 (without ep) at 4m per vote you're looking at 1b GP. That would be on par with a normal $10 scroll, but it's also a guaranteed way to increase "total donated" over time, creating demand while the supply of these already useful items is always limited. Any excess vote tickets in the system after this was implemented would get scooped up very quickly. Essentially, what we get from this is a better incentive to vote, increasing our exposure while also adding a slow, yet balanced, but guaranteed method of increasing "total donated." I believe it's important, After having maxed their ability to use these "donator tickets," that that player could still buy these tickets and sell them on the market to retain the voting incentive. That might be more controversial though.
    4 points
  2. They said it couldn't be done. They said he would never do it. They said he was "washed", a "bad gamer", a "troll". But here we are, on this 19th day of February 2022, and I have emerged. Not as a boy, but as a man. A man with his comp cape. And a man with his dignity. I could not do this by myself, though. I didn't have the power. I needed the help of some great people. And when I was at my darkest place, the corporeal beast, they came through. Iso, he sees I need it and he comes running in. Bronze arrows or something, kinda worthless actually, but he was there. Will, heard the gong for help and he arrived- actually stole more kills than he helped with, but there nonetheless. Suckatit, I think he just wanted to kill corp, but uh, he helped. And finally Jake. The Australian. The ambulance guy. The drink too much and hurt his arm guy. He was there. He was fair. And he was there with a prayer. Get boats the comp cape. And he did. He pushed me through those gates. I completed my kills thinking it was over, the dragon had been slain. But when those kills were done, the message did not ring. There was nothing but wind in the trees, and beasts slain on the ground before me. I check the log for what remains, and my greatest enemy stared right back into my eyes. Dungeoneering. Oh dungeoneering. I had forgotten. He sat there, looming over me like the mountains of lore. I knew there was only one person, one being, that could come from above to help me here. And that man was Gravity. Griv Grav himself. The pker, the wildy owner, the afker, but most importantly- the dungeoneer. So I crawled through the lands of Discordia, scoured the wildy looking for him. The only one who could truly bring me to salvation. And I found him. Stole him away from his mission of ps5, and had him bring me to the promised lands. And he did. He did. And with his help (and iso was there again but mostly got in the way I think), I did it. I got 120 Dungeoneering. And with that, there was nothing left but to walk through those pearly gates into the world of being comped. Thank you for reading, and thank you for being along for this journey. -Boats
    3 points
  3. One of the greatest underdog stories of all time. Definitely deserves that vet rank for completing the game, but if that's too optimistic, maybe just start him off as an admin. Huge gz, thanks for behind my favorite water-based vehicle on the server. Also welcome Dec
    3 points
  4. That was a heartwarming story, thank you for sharing with us all on Ely RSPS. I always knew you had it in you, Boats. I had high hopes for you and you did not disappoint, you went out and you did it. You did it, and I knew you could. I am so proud of you, Boats. Thank you for the special mention, I'm glad I kept you going here. p.s boats4vet
    2 points
  5. This is the kind of suggestions I like to see. Well presented, well thought-out and just a solid idea. Non-EP donor tickets that give people a rank is I'm always in favor of breaking down tall walls between donor & non-donor. There must always be a distinction, and a clear benefit to outright spend money with us (this is why we still exist after just about 4 years now), but small things like this that expose new players to some of the benefits of being a donor without overdoing it (max $50 rank, no EP is perfect) while also incentivizing voting is just great for the purpose it serves but also opens up the door after max donor rank has been achieved for free it encourages further donating like okay i'm already a 50, these benefits are lit, lets go to 100 & they got a discount on the entire thing. You got my vote & we could likely make this happen, I just would love to see more thoughts/opinions from the players on this.
    2 points
  6. Hello friends. Right now the skill xp boosting outfits are available in the skilling rewards shop for points, that has always been how you obtained them. Now there's been plenty of suggestions for said outfits and how they should be obtained, I'm probably piggybacking on some of them but with a twist. Achievement rewards, never heard of them? That doesn't surprise me, so I am here to bring forth an idea. I would like to see the outfits removed from the skilling shop altogether. It would free up space in the shop and give us the ability to add other beneficial rewards to the shop. I have three different ways to go about this but I personally like option 3 the best, I see it as a way to still use the old skilling outfits while providing some achievement rewards and more xp boost. This suggestion is in no way complete and is up for discussion, so I would very much appreciate your feedback 1. Current skilling outfits obtained from Achievement Rewards Remove all the outfits from the rewards shop and make the obtainable via skilling. Not the best way, but certainly the easiest. 2. New skilling outfits created for achievement rewards - old outfits obtained from doing said skills. Create all new outfits for every single "Skilling" skill: Runecrafting, Construction, Agility, Herblore, Thieving, Crafting, Fletching, Hunter, Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting and Farming. I'd even include Prayer and Summoning to make it fun. Each set includes at least 3 pieces and gives better boost than the old ones. I'm not sure if these outfits should be tradeable or not, up for further discussion. Old skilling outfits will be removed from the shop and obtained from doing skills instead. 3. A skilling item/accessory for achievement rewards - old outfits obtained from doing said skills. Create new item/s for each skill mentioned above. Having only one or two items for each skill would make it possible to also use the current skilling outfits while providing additional xp boost. Each item has a significantly better boost than the old ones. Make sure the item is in form of an accessory that does not conflict with the old skilling outfits so they can all be used together. The item should be untradeable. Old skilling outfits will be removed from the shop and obtained from doing skills instead.
    1 point
  7. I tried this with a couple different ranged weapons and it's all the same outcome, ranged str bonus doesn't add to weapon bonus. Ranged str is overridden entirely when using bolts with Tyrannical ring IDK if this issue is contained only with the Tyrannical ring
    1 point
  8. Hello friends. Right now the skill xp boosting outfits are available in the skilling rewards shop for points, that has always been how you obtained them. Now there's been plenty of suggestions for said outfits and how they should be obtained, I'm probably piggybacking on some of them but with a twist. Achievement rewards, never heard of them? That doesn't surprise me, so I am here to bring forth an idea. I would like to see the outfits removed from the skilling shop altogether. It would free up space in the shop and give us the ability to add other beneficial rewards to the shop. I have three different ways to go about this but I personally like option 3 the best, I see it as a way to still use the old skilling outfits while providing some achievement rewards and more xp boost. This suggestion is in no way complete and is up for discussion, so I would very much appreciate your feedback 1. Current skilling outfits obtained from Achievement Rewards Remove all the outfits from the rewards shop and make the obtainable via skilling. Not the best way, but certainly the easiest. 2. New skilling outfits created for achievement rewards - old outfits obtained from doing said skills. Create all new outfits for every single "Skilling" skill: Runecrafting, Construction, Agility, Herblore, Thieving, Crafting, Fletching, Hunter, Mining, Smithing, Fishing, Cooking, Firemaking, Woodcutting and Farming. I'd even include Prayer and Summoning to make it fun. Each set includes at least 3 pieces and gives better boost than the old ones. I'm not sure if these outfits should be tradeable or not, up for further discussion. Old skilling outfits will be removed from the shop and obtained from doing skills instead. 3. A skilling item/accessory for achievement rewards - old outfits obtained from doing said skills. Create new item/s for each skill mentioned above. Having only one or two items for each skill would make it possible to also use the current skilling outfits while providing additional xp boost. Each item has a significantly better boost than the old ones. Make sure the item is in form of an accessory that does not conflict with the old skilling outfits so they can all be used together. The item should be untradeable. Old skilling outfits will be removed from the shop and obtained from doing skills instead.
    1 point
  9. What a great time in Ely history, this moment will go down for many years to come
    1 point
  10. support much better to reward players will increase votes massively
    1 point
  11. *This is slightly outdated since Mate and I discussed lowering the overall number of vote tickets needed but adding a gold sink to trade the new item. I'd say Mate and I see eye to eye on this idea, and I think it's actually a pretty damn good one. There's some things I expect criticism for with it, so I'd like to address what I see as possible arguments. This reduces the incentive to actually donate This is a possible outcome if the conversion rate of votes to "donator tickets" isn't within a certain threshold. It's crucial that we maximize the amount of votes to bring in new players (who will likely either donate/vote themselves for a beautiful feedback loop), while also not over-incentivizing the system so that players will exclusively vote for "total donated" instead of actually donating. With a maximum of ~5k votes per year per forum account, voting twice a day every day, it would take around 2 weeks of non-stop voting to achieve $10 worth of "total donated" at the conversion rate we stopped at. Players will abuse this system by creating multiple accounts to get more "total donation" This is a valid argument, but you have to consider the logistics of accomplishing this and the effects it actually has. You can get around voting restrictions by creating a new forum account and using a VPN, this is true. However, The cumbersome process of doing this is more trouble than it's worth for the reward. The first criticism response comes into player here; If the conversion rate is just right, we will only be incentivizing normal voting. But lets evaluate what would happen in the case that people were doing this en masse. Even if there were some people who were motivated to "abuse" this loophole, all they're doing is working harder to boost the server while only cutting their time down a bit to get $10 worth of non-ep generating "total donated." If this were actually "abused" in any meaningful capacity, it would be incredibly niche and wouldn't last long. Players will just buy vote tickets to get their "total donated" up. Yes, but not anywhere near as fast or convenient as you would think. Vote tickets would very likely increase in value as a result of this change. At 250 votes per $10 (without ep) at 4m per vote you're looking at 1b GP. That would be on par with a normal $10 scroll, but it's also a guaranteed way to increase "total donated" over time, creating demand while the supply of these already useful items is always limited. Any excess vote tickets in the system after this was implemented would get scooped up very quickly. Essentially, what we get from this is a better incentive to vote, increasing our exposure while also adding a slow, yet balanced, but guaranteed method of increasing "total donated." I believe it's important, After having maxed their ability to use these "donator tickets," that that player could still buy these tickets and sell them on the market to retain the voting incentive. That might be more controversial though. Didn't think about this till after I posted, but we don't even hit a daily vote of 200, so with current output we wouldn't even produce 1 $10 "donator ticket" per day.
    1 point


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