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Showing content with the highest reputation on 10/24/2021 in all areas

  1. Daily Challenges This is the official introduction of the new daily challenges system! Every day (24 hours) on login you will be greeted with a new set of challenges to complete. These challenges are generated around your characters goals and will always be unique. We will be actively improving this system and adding more challenge types over time. Challenges reset at 12AM server time (GMT+1) If you are currently doing a challenge when they reset, don't worry. You will be able to complete the challenge and type ::challenge to get a new one. You are limited to completing 3 challenges per day. Here is what the challenge shop currently contains. We will be actively adding to and adjusting this shop as we receive suggestions. Please post your suggestions here: Thank you.
    4 points
  2. Btw lads, that pack on the far right is:
    2 points
  3. Daily Challenges | We Want Your Opinions Sup Ely Fam, We have an update coming very soon that requires your thoughts. We are implementing a new system that will be known as Daily Challenges - you will be given 3 daily tasks tailored to your specific account that will take approximately 10-20 minutes to complete and you will earn points for each task completed. We would like to have this system reward you with points which you then can spend in a shop for this system. What would you like to see as rewards for this kind of idea & shop? Please leave your thoughts & suggestions below! Thank you.
    1 point
  4. First, I'm not sure if you're only doing slayer monsters and such and if you're only updating drop tables to the osrs ones, but I thought I'd post a few ideas I've had. Nex's drop table is a mess, so it would be nice to get some drops that make up for the time it takes to kill instead of 5000 unnoted herbs and potions Cerberus - I'm not too sure about this one, as I don't pick up any of the drops but I feel like they're somewhat crap. Next I think, if anyone is going to be reworking tables, it could be worth mentioning early game bosses such as godwars and kbd. Now I know they have their respective drops and all, but I feel like we could do something with them to boost early game money making - Introducing more alchables, bigger gp drops and or higher tier skilling supplies maybe?
    1 point
  5. I would just go through the list of monsters that could be assigned as a task, starting from hard going down to easy. That assigned task list contains the npcs that are killed the most by the majority of players. No one's really going to notice the lower level drop tables, but it would be nice to have them, even if they have niche drops. Tbf anything but seeds and herbs from hard tasks would be a great improvement.
    1 point


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