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Showing content with the highest reputation on 9/21/2021 in all areas

  1. This is Big This won't read or appear like a normal update post. This is more a description of what we've done as it's less of a list and more of a.. description. As everyone is aware, we are currently working on Chambers of Xeric. During our development of CoX we've noticed some thing that just are not correct. This included basically every NPC & how their stat bonuses work when fighting a player & our Magic skill & spellbooks were not correct & hardly completed. NPCs. On this latest update, basically every NPC (that exists in OSRS) on Ely has been updated. Previously their stat bonuses were not correctly being used and therefore were not truly accurate. What we've done is scrape the entire OSRS Wiki and apply all the accurate & correct figures, stats, immunities, etc to the NPC's. Now, all the NPC's we have on Ely (that also exist currently in OSRS) have correct stat bonuses & are calculated more accurately than before. This is a huge change, and could have unintended consequences. When you go into fights you may notice a change in how hard, how often, or not an NPC hits you. Keep in mind, this is how it is supposed to be, as all the values are pulled directly from OSRS's Wiki. BUT, if something appears way off - i.e: you get one hit, or an NPC has become unreasonably too easy, we ask you fill out a bug report. We may need to do some re-balancing, or not. We are unsure as the only way to really get this tested properly is to send it to the live server. Magic. The magic skill & therefore nearly all the spellbooks have been completely redone. Spells are now calculated properly, as they should be & many previous spells that did not work, should now work. This mostly applies to the normal spellbook. However, we did not complete Telegrab specifically, for a couple reasons but will be completed & live soon. Overall, we've completely re-done some major foundational parts of the server - things that should've been done previously but were never realized until we began the development on CoX and found these irregularities. It should be very exciting, as we continue to improve & make Ely more accurate than any 718 has ever accomplished. We've consistently been the 1st 718 to accomplish many, many things. We will continue improving and making Ely the only 718 someone should play when looking for one. We have consistently set the bar higher & higher for 718's overall, and with these latest changes, we continue to raise the bar. We hope you are excited about these changes as combat overall & NPC stat bonuses are now more accurate & realistic (to the original) than ever before. If you come across any irregularities, please report them here as usual. Thank you!
    4 points
  2. Let me just start by saying, This update was great for the Ely, finally a step in the right direction for fixing and tweaking the combat system! During this Update Alot of Area's, Npc's and spells were fixed and corrected to ensure the original mechanics of the game are as so. This may have lead to some weird changes in what you may have become confortable with. (Great job staff!) This is a list of Changes that were made during the recent update "Major NPC & Magic Overhaul" that differ from how original mechanics should be... (Note this update was amazing, just a few hickups): Unlimited runes Perk for donators does not work. Zulrah Boss has a few "unintended" issues; Namely: Phases switching is too fast, Attack speed very fast. On the good side however, minions and clouds now deal appropriate damage... Few areas that used to have problems with "agression" e.g Saradomin GWD Kc rooms are now fixed. However a few are not (Tormented demons, all aggro on you at once). GWD Bosses feel as though they may have been nerfed. (However im lead to believe this is due to OSRS stats being implemented). KBD Drop table bugged (apparently dosent drop any loot at all). Dung Monsters Bugged. (See cordo's Post below) When teleporting away from combat, players sustain all damage taken from the time of teleport. (Should be immune). High and low level alchemy do not work on Untradable items. (This was a common way of making sustainable cash through bossing). Players experiencing difficulting teleporting using spellbook teleports. (see Mate's post below). THIS IS A CONTINUING THREAD, PLEASE LEAVE OPEN!
    2 points
  3. Drop issues & dono perk should be fixed
    2 points
  4. I always felt like a dick saying that certain elements of combat did not feel right, so I'm kinda glad that these sort of issues have been recognised and fixed. Awesome work.
    1 point
  5. Great job lads! Looking forward to the upcoming events.
    1 point


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