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Showing content with the highest reputation on 9/14/2021 in all areas

  1. Hi Guys and Girls This is a suggestion post/Feed that could use alot of feedback from the community in regards to the wilderness, so PLEASE comment below Guide: = Wilderness Ticket/Token. As such, I recently completed the Examiner's Apprentice Quest granting me access to the Wilderness Resource Area! (GREAT USE OF UNLOCKABLE CONTENT BTW!!!) Although; upon endeavouring into this area for achievements sake, I was quick to realise there is a few major flaws with the whole area, aswell as having absolutely no incentive to train in such a risky situation (thanks Vegemite ;), other than a couple of achievements. First off: Pond doesn't work at all, completely rendering the fishing skill impossible to train here... This needs to be fixed and/or modified; could be filled with so many rare fishing spots such as: Fury Shark's, Tiger Shark's, Lava Eel, Cave Fish and ofcourse Rocktail. And will also incorporate a wilderness spot for Fishing Brawlers... (I bet most players wont have even heard of a brawler or know what it does). Secondly: Addition of Coal and Gold ore deposits within this skilling area. And removal of the ones from regular skilling area. (This ensures that either way ore deposits are locked behind some form of content or Payment Method). And will also incorporate a wilderness spot for Mining Brawlers... Thirdly: Addition of Draconic Jadinkos to this area! This would add another skill to train within the Resource Area, aswell as a potential new animal to hunt! The Draconic Jadinko requires a Marasamaw Plant "box trap" to catch and will take more time to obtain than conventional training method's, although could give noted skilling supplies aswell as per catch. This method will also incorporate a wilderness spot for Hunter Brawlers... Finally: After all those new suggestions an little fixes are complete, some of you may be thinking. "But there's still not enough"! Perfect because what's next will really have your mouth watering. In a last effort attempt to maximise profitability and even out the RISK > REWARD of training within the wilderness. Wilderness Rewards! I'd like to rejuvenate the idea/Suggestion I made back in 2018 of implementing "Wilderness Tickets/Tokens" to the game. Wilderness Tickets or Tokens would be gathered from actively playing within the wilderness, this could be from either Skilling (at the newly refreshed Resource Area or Agility Course), Bossing any of the many wilderness bosses we have, OR being "THAT" guy... You know... A PKER! These newly found Wilderness Tickets/Tokens would inhereitley be given to a player after each log they chop, or fish they catch, Player they kill or Boss they slay. The tokens will be kept on the player until banked outside of the wilderness. Wilderness Reward Shop Here is where I need community input. Ofcourse the Wilderness Tickets/Tokens can be used at the "Wilderness Rewards Shop" Located conveniently at the house north of bank at home. But what that shop contains is up to you guys, the community. Below you'll find an example shop, ofcourse there will be no Chaotics or Scrolls in the shop! so disregard those... Thankyou all for taking the time to read this post. Please take the time to leave constructive comments below! Lets get this ball moving people! For a server thats 3 years old we need a wilderness scene BADLY. I know its a long one but its the start to rejuvenating the wilderness a place where no donor, ironman nor normal player is safe... Yours thankfully:
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  2. As the title suggests; when you fight Skotizo; the entire map area around him is just a beige, blank area. Skotizo does still spawn in and can be fought; the drops can be seen and picked up. The towers also update. Just a graphical bug; but thought you would want to know.
    1 point
  3. Upon slaying the bird of death, player receives zero PvM points.
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  4. Been like this for a while, Angel of Death dosent seems to show kill or PvM points reward after kill. However, rewards are rewarded in Collection Log and kill is not...
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  5. I support nellys suggestion. Don’t support opoxis
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  6. Im suggesting buffing a lot of the drop tables for a lot of the slayer task creatures (doesnt have to be slayer intented but its a good route that most players take) I've currently started playing iron man properly for the first time really, and i cant help but notice the lack of drops that are really benificial for any accounts early/mid/even late game. They just seems to lack a lot of the needed items to really progress an account nicely. I suggest going over the drops tables entirely and really making it a nicer experience giving some lower levels creatures drops like : Noted logs (10) sapphires (10) arrowshafts (100) bronze bars (5) Mid level: Mithril bars (10) Emeralds (10) yew logs (10) EXMAPLE High level: Ruby (10) Adamant bars (10) Diamond (10) magic logs (10) (Some actual useful herbs) I think it would make progressing a lot more smother and make people actually want to max their accounts and build them up, thoughts on this?
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  7. Great ideas, wildy doesn't really offer anything worthwhile for people to stay there for more than completing a clue step. Support
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  8. This is amazing, Fully support this. This might also might put a spark into pking if there's some kind of incentive.
    1 point
  9. Ofcourse they'd stay there! Just if you are to get them without a donor perk, you should have to work for them... Also Wildy Slayer would be another mint way to populate the wild.
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  10. Yeah that is the same shop! ‘‘Twas a great server too
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  11. Bug Fixes Zulrah Scales Teleporting bug has been fixed Cavalier & Mask bug has been fixed on old item looks Smithing Bronze Bolts (unf) has been fixed Cerberus Slayer level requirement has been fixed (now 91) Bloodvelds at Catacombs attack style has been fixed Forlorn Hatchet & Pickaxe has been fixed Vorkath fireball attack damage is now capped at 990 Brine Saber attack has been fixed Donor Zone Minerals rock that was unreachable has been fixed Knowledge base link on interface when going to the Wilderness has been fixed Obsidian cape price bug (Tokkul shop) has been fixed Unlimited arrows & bolts for Silver Patron bug has been fixed Ignore list now blocks yells Black/white screening when house owner leaves has been fixed Changes & Additions POH Portal now defaults to Home instead of Rimmington Ground items now display quantity You can now also set a minimum value for ground item names: Using bones on Altars has been adjusted Lighting burners now works as intended in POH Burners time lasting is based off your Firemaking level, like RS (Less than 85 Firemaking: 2 minutes | Scales up from level 85-99 for a maximum of 4 minutes) Home Altar - 50% bonus XP Gilded Altar - 250% bonus XP 1 burner lit - 300% XP 2 burners lit - 350% XP The above XP rates are based off RS We hope you enjoy these fixes & changes, let us know below
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  12. We have decided to implement a new system for suggestions. This will mean: Better overview, faster response and less clutter within the suggestion forum. Here's how it'll work: Myself, and or other members of the staff team will constantly keep track of all suggestions posted and every 2 - 4 weeks we will go over them and gather all the support / no support for each and every suggestion and act accordingly. This will mean that your suggestion will be locked and moved to their respective sub-forum. Approved: The suggestion has either already been implemented or will be in the coming update/s. Pending: The suggestion has received enough support and has been approved by the upper staff team. Rejected: The suggestion has not received enough support, is not well thought out / and or impossible to implement. Things to keep in mind: Even though your suggestion receives a lot of support does not necessarily mean that it will be approved - Owners have the right to deny any suggestion. Suggestions that have been moved to pending, may not always be completed immediately. More extensive suggestions and ideas may be polled to get a better view of what the community wants.
    1 point
  13. Death by arma dc will be forever missed https://prnt.sc/j6ppr6 http://prntscr.com/j6ppsm
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  14. 1 point


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