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Showing content with the highest reputation on 9/6/2021 in all areas

  1. earning the gems should not be that easy there could be an other way to earn the gems too, like rare drops from bosses or daily tasks like chop 100 logs or kill 50 bosses and such, this would make it more fun to earn gems. but support on the change
    3 points
  2. Helloooo today im suggesting a daily task system. A player gets 3-4 daily tasks every 12h, here is an example of it Easy: ''Chop 100 yew logs'' (2 points for completing) Medium: ''Complete 5 slayer tasks'' ( 3 points for completing) Hard: ''Defeat 25 bosses'' (10 points for completing) Elite: ''Earn a rare drop'' ( 15 points for completing) and this would change every 12h. With this a daily task shop would be added also. could put some items that are actually useful. (and for the love of god no more cosmetic items) This would have a lot of tasks also (so it aint the same thing over and over again)
    1 point
  3. I support this and I don't at the same time because it doesn't solve the inherent problem with natural farming incentives. Whips aren't the most efficient thing to use training points on, dragon boots are. Therefore, unless we're going to change all the items in the training shop, that can be used on the upgrade chest, I don't see a point. If anything, upgrades for higher tier gear should be more expensive, but also give more gems for failures (gear upgrades are a 1:4 ratio for gem output). Right now the most efficient farming method for gems is lower tier gear because they give a disproportionate amount of gems compared to higher tier gear. Dragon boots give 1 gem primal weapons give 15 gems Do you think it takes 15x more effort to get a primal than it does to get dragon boots? or are dragon boots 15x less valuable than primal weapons?
    1 point
  4. I'm suggesting the addition of "skill of the day" For that day, you get bonus xp whilst training that skill. This will be beneficial mainly to legends (could be polled if legends have this benefit as I know they've chosen it for the grind), but also helpful to all account types for earning that 200m cape.
    1 point
  5. If you or someone else can make a list of all the new items and price, with prices of items that need updating ill update it
    1 point
  6. This would be an awesome addition Def support this
    1 point
  7. support again bcuz fk u jordan
    1 point
  8. Buff up the Hexhunter bow so its ranged attack bonus is 120 like the Zaryte Bow Since both are tier 80 and its ranged strength to 105 (10 below Zaryte Bow) by itself since there isn't anything higher than Dragon arrows At the moment, a magic bow with rune arrows has a higher attack bonus and only 1 less Ranged strength than a HH with Dragon Arrows. The HH bow has 50 Ranged strength no matter what arrows are being used even if the arrows are higher. The boost against magic classed enemies is listed at 12.5% extra damage and 10% Hit chance according the the runescape wiki, but the straight stat increase would make it viable at least for now and a better reason to kill the soul gazers other than comp kills Last two pictures are just two-handed bows for comparison Thanks.
    1 point
  9. seems to be a bug where a player can put the cannon right inside the entrance and to the left of the corp room. then the player can just walk out while the cannon still goes, caught a few people doing it, no armor on litterly jus afk
    0 points
  10. I dont support, because boats made this suggestion
    0 points


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